Gorgeous artstyle. Lovingly crafted atmospheric pieces. Some truly horrific imagery even comes from the small text blurbs every collectable has. Then there's the mediocre gameplay with way worse level design. A major bummer. I want to love Blasphomous. But between combat being repetative, lackluster and unimpactfull, and map traversal being obnoxiously sluggish, with loads of backtracking. I. Just. Can't. I'll just continue to enjoy it on a purely aestestic level.

A fair amount to chew on here. Nice and quick, if a tad cliché.

Spamton G Spamton lives rent free in my head now.

1997

The gog version keeps on crashing without warning, which results in me having to restart from the beginning and nobody seemingly has a solution to the issue.

Forget the game. But do listen to the soundtrack.

I finished Ultra Despair Girls... And I'm kinda devastated right now. But not because of the game's griping ending or anything like that. Right now. I'm pretty terrified V3 won't deliver any satisfying paybacks.

I know it's very irrational to think there isn't gonna be anymore danganronpa after V3, to think the story is gonna be left up in the air. Especially with how successful every release of the franchise is.

I don't know. I just feel kinda, hollow.

The takeway? Maybe don't become a Danganronpa fan

Clunky. That's the best word encapsulating what Crack Down is. With neat ideas, way too ahead of the times sadly. Fuck those moving platforms!

This review contains spoilers

Minor spoilers ahead!

Studio MDHR just casually animating the best looking boss ever made.

I'm glad they didn't add any 'run and gun' segments to the forth island. Was fun the first time through those levels, after that it was kind of a slog. I'm not sure the secret boss was executed optimally. The gimmick is awkward and feels half cooked. Like it doesn't really fit in something like Cuphead. Also only a single phase? I guess it would have been a bit unmanageable on top of the already wack mechanic. Besides that boss, a truly magnificent swan song for Cuphead.

If Chad and Jared decide to take an indefinitely long vacation after this, they are completely justified in doing so.

Humanity has only regressed since this materialized into the world

Gotta have to keep an eye on this, cuz there's some real potential going on here.

Appear for the knick-knack installations, rest for the energy!! Onto the continuation...

Nice satisfying click clacks when filling in the board. Music is also nice, but loops way too quickly, to the point of me actually kinda loathing it now.

It's missing a pretty essential feature like graying out the numbers at the edges when you're playing. I was stumbling real bad the first couple of hours, but eventually learned to adapt.

The lives system i find is slightly ruining the fun of actually solving the boards, because you can cheat by wasting one whenever you're particularly stuck.

Also this just might be my terribly shaky hands, but the fact that you can't just hold left click, and let it only clear the strait line without swerving elsewhere. Is slightly aggravating.

(Well, end of this overly long rant about picross of all things)

[Edit: Nov 2nd]
I've been informed that there actually IS a feature to "draw" a strait line, but it's of course already too late sadly. But now i know.