The most so-so game I've played in recent memory.


I'm not an immigrant or a parent, hell, I'm not even culinary in any sense of the word. But when even i, a guy who couldn't be further from this walk of life, can relate and also be touched by it. Says a lot about the studio and its people behind this delightful little tale.

It also invites you to experiment with your cooking, which is literally only a good thing.

I love this game. It fuckin' blows mega dong!

I regret contributing to this borderline scam.

Was having a great time! Until i encountered a game breaking bug which resulted in me having to do a complete restart. And yeah, sorry, I'm NOT doing that now.

The soundtrack was pretty fire though

Way to just egregiously plagirize 'Archero' with every. Single. Possible aspect. But with an infinitely worse difficulty curve

Level structure. Crafting and equipment system requiring three of the same item to upgrade its rarity. Exact same stutter-step gameplay and camera angle. Loads of indentically functioning enemies, and even more identical abilities.

There's even a fuckin' roulette table you spin at the start of every tomb, just like Archero!

This was me rambling, but I desperately needed to get this out there.

The game, is fun. The game, is a battle. If it's not fun, why bother? If it's not a battle, where's the fun? It's a test that you pass or a quest that you fail or race against time. Fun and battle always lock together but the game is also something else - it's a journey, a passport to new worlds - maybe even an odyssey. A look, a feel, an exploration - close your focus and open your mind.

- Reggie Fils-Aimé

The late game's grueling difficulty doesn't really mesh with the fun unpredictable nature of the units' actions and physics, and makes repeating many stages infuriating. Disregarding that, the Sandbox mode shines in the shear unfathomable amount of infinite combinations of battles you can create with the over 100 different units, and the pretty robust unit creator. You can possess every single one of them and they all have their own dumb-fun moveset(with quirks and all).

I'd say look up a guide for how to acquire all the hidden units, and just go bananas in the sandbox. The campaign is completely optional, while still showing occasional greatness.

I require some real garbage after this ULTRA sterile arthouse, bullcrap.

A great tribute to the LCD games of yore. Neat locales with lots of soothing earthy tones, you rarely see steppes(?) in games i feel. And that singular gameplay track is bumpin' and just enhances the already warm summer vibes. The mc, Snippy, shows a surprising amount of personality with so little: Her swaying and stumbling when shifting around the garden is snappy and determined while also occasionally showing her goofy side. She's got a cute cheery voice that straddles the line of being obnoxious. The game is exhilarating! Towards the tail end it might become a bit too frantic though, and it does. A few more trials would probably have resulted in making the game feel more worth and lessened the relatively steep difficulty curve, however for the price of admission, this is fantastic!

Stupidly short and i don't care much for the crass humor. At least the developer addressed the length. Gun Devil barely gets off the ground. But there's a skeleton here for something pretty great actually. Probably wouldn't quite fit in with the gunplay, but if they leaned more into the fun, almost Wario Land-esque movement system, I'd be down for more.

Don't judge. I had a few hours, and wanted to flex my brain a little

Humanity has only regressed since this materialized into the world