The remastered edition, and everything good that could be said about the original, holds true here.

The final chapter of Artyom's story. In an interesting turn of events, 4A games made this an open world game, which surprisingly works better than expected despite losing the claustrophobic atmosphere of the Moscow Metro system.

This is a case of the sequel being more of the same, which is a good thing because the setting and atmosphere is what carried 2033. The gunplay is improved, and the ability to add attachments to your weapons was added.

The remastered edition, on Last Light's engine. This is the definitive way to play 2033. Everything good that could be said about the original, holds true here.

The first of the Metro games, and a spiritual successor to S.T.A.L.K.E.R.. Overall, it's a solid game, that's a great example of eurojank. It loosely follows the novel of the same name, but cuts out some of the longer sections. The atmosphere, and setting are phenomenal, though the Redux version is overall going to be the better experience.

Shinji Mikami's spiritual successor to RE. Great game, that is unfortunately held back by the plethora of cheap feeling deaths that you'll experience. This is the definition of a fantastic idea that's held back by a shaky execution.

A solid JRPG, with lots of grinding, and one of the best monster collectors I've ever played. The DLC bosses, are that classic JRPG tedious, with the hardest of which taking me upwards of an hour to beat.

My personal favorite of the Stalker games due to the faction war system. It's an improvement over Shadow of Chernobyl in most areas, except the gunplay. That was transitioned into a system where it encourages you to stick with a single gun and upgrade it as opposed to having to trade guns out as they wear out.

The best of the Stalker games. It improves on everything that Clear Sky introduced, except for the faction war system which was, unfortunately, cut.

The definition of Eurojank. Amazing atmosphere, and an interesting setting, but the gunplay is it's weakest point. Don't go into this game without one of several mods that fix the stability, and gunplay.

Phenomenal horror game, and a soft reboot of the RE series. There is very little in common with the rest of the franchise, until you get to the Not A Hero DLC. Village retconed part of the story, and it does hurt the narrative since Ethan was designed to be "Just a dude in a terrible situation".

An interesting point in RE history. This entry marked the turning point where it went full ham action. it's a solid title, but the transition caused it to lose the charm and cheese of the original trilogy.

The most popular GTA, and I don't know why. The characters are caricatures at best, and the narrative is all over the place in quality. Any time Trevor became the focus, the quality takes a nose dive.

This game will forever hold a special place to me. It came around at the right time, and resonated with me. The characters are fantastically written, the combat is satisfying, and the music is fantastic. If I had to find a fault, it would be that it's too easy.

This is the definitive editon of one of the greatest RPGs ever created. Everything good about the original release carries over to this one. Play it if you can