Mystroidvanias: open world games where progression is gated by knowledge

games that feel like metroidvanias but instead of being gated by items, you're gated by acquiring knowledge about how the game works. also known as "mystroidvanias", "metroidbrainias" and "brainvanias".

open to suggestions.

Myst
Myst
Outer Wilds
Outer Wilds
The Witness
The Witness
Fez
Fez
Toki Tori 2+
Toki Tori 2+
La-Mulana
La-Mulana
La-Mulana 2
La-Mulana 2
Unbound: Worlds Apart
Unbound: Worlds Apart
Antichamber
Antichamber
bit of an outlier since progression is also gated by weapon upgrades, but knowledge is still a core gate in progression
Tunic
Tunic
Taiji
Taiji
The Forgotten City
The Forgotten City
Heaven's Vault
Heaven's Vault
Return of the Obra Dinn
Return of the Obra Dinn
Void Stranger
Void Stranger
Chants of Sennaar
Chants of Sennaar
The Roottrees Are Dead
The Roottrees Are Dead

2 Comments


4 months ago

Cool list! I like the terms -- "metroidbrainia" just tickles my funny bone

I'm not sure Heaven's Vault quite qualifies -- it hurdles you towards the ending regardless of how much or little you learn. Of course, what you know of the plot and the characters varies wildly based on this metric, but I would not say the game is "gated."

4 months ago

thanks for the comment. i haven't played heaven's vault myself (i own it, have yet to get around it) but from both suggestions and my own understanding of it, the "gating" itself being unlocked is the story in this case, which can be taken on non-linearly. that's stretching out the meaning behind the term being used, and can be certainly argued whether or not it really belongs with the rest here, but i don't think it falls too far from the tree so as to remove it yet.

i'll give it a good thought once i eventually get to it, since i want this list to focus purely on myst-likes, or at least games where new learnings can recontextualize previous findings ingame. that's the exact feeling i'm chasing.


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