Okay so I've never played a Metal Gear game before, and I suck at stealth games to the point where I generally just avoid them. The definitve edition version of MGSV was on sale for about £3 so I just kinda bought it and hoped I wouldn't hate it. Anyway, this is literally just a prologue which is basically what I assume would be the length of a mission (assuming the game is mission based) in the main game, and it's given me a general idea of whether I'll actually be able to enjoy the main game. I enjoyed this for what it is, but there's really not much here. I do feel like anyone who bought this at the price it was released at was kind of ripped off, but I imagine someone that likes the series enough to buy this on release was probably able to get more out of it than a non fan like me that just did a super basic playthrough.

This would be 4 stars if it was less buggy. Not only is the sound buggy, but I had to restart 3 seperate levels because I couldn't continue due to the glove element spawns not working. The actual game itself is exactly what I wanted it to be though, basically a PS2 era 3D platformer but made in 2022, with decent graphics (it pretty much looks like the Spyro Reignited Trilogy) The other issue is the voice acting is truly awful, especially Kao himself. Fix the bugs and maybe change the voice acting to Banjo Kazooie like noises or grunts and this would be pretty great.

I would've liked this more if the enemies didn't constantly respawn. It makes the run button useless because you'll just run into a spawning group of enemies.

I bought this years ago not long after I got a PS4. But I've put off playing it because I was worried I'd run out of batteries. I had a full inventory of batteries in the last level so that wasn't a problem at all. I really enjoyed this for the most part, but there were two sections of the game I was dying repeatedly on, and that completely kills the tense atmosphere the game builds up. It was the three fuses part and the Trager part that I had problems with. Other than that it was great. Almost forgot one other issue, when playing you can open doors by either pressing the button and he'll loudly open it, or hold the button and he'll slowly and quietly open it. But you can only slam doors shut, there's no way to do that, it's not something that really matters gameplay wise, it just seems really stupid that your dude can only slam doors loudly while sneaking around an asylum full of enemies.

I bought this because it was £1 and the scarecrow on cover was cute. The game is a really shameless Donkey Kong Country Returns clone. Your movement is a little slow, but I enjoyed it for the most part.

Played on PS4 as part of Capcom Arcade Stadium. Pretty fun beat 'em up with nice level variety. I especially liked the Museum level. Also playing as a baby in a mech suit is pretty great.

2022

This review contains spoilers

Very simple but fun vertical platformer. There's this sort of platform of 3 bees that follows off screen beneath you a few platforms down, so if you miss a platform you won't fall all the way down to the bottom, I do think there should've been an option to turn that off, since the levels are super short anyway so it's not like you'd lose that much progress by falling. The only other issue was (mild SPOILERS:) at the end you get a bonus level that sort of acts as a demo/prologue for Super Kiwi 64 (out in December apparently) but that part has no options to change the camera inversion, I assume the actual game will, as Siactro's other games do, it's just something they probably missed here.

Hero mode only, I don't play multiplayer games these days, and even if I did I wouldn't touch Splatoon's multiplayer due to it's map rotation system. I'd enjoy this more if they didn't insist on forcing you to use awful weapons for half the levels. I assume the reason they force you to use certain weapons for certain levels is that they want the campaign to be somewhat of a turorial for the multiplayer, but I wish they'd just let hero mode be it's own thing. I also really don't like the hub areas. I usually love hub worlds, but in this they're annoying to navigate to find the levels and you end up spending more time doing that than playing the actual levels. There's a great game in here, they just need to stop nintendo-ing it up and insisting I play it the exact way they want me to (forced bad weapons) I will say the last boss was less frustrating than in the first game, primarily because it was just a boss, whereas in the first game the boss was part of a level where you had to go through each section before fighting each boss stage (I think, it's been a while since I played it)

It would maybe be a 3.5 if the bosses were less awful. There's also a lot of parts that are clearly just there to extend the length for no real reason (the polterkitty running off with things you need, or the part where you have to go rescue a toad because he decided to go find something on his own) they also decided to add parts where you need really precise controls, like shooting a bomb into a boos mouth, while knowing full well the majority of players are going to be using the tiny control sticks that are just really awkward to do things like that with. I gave it a 3 since I did still enjoy a decent amount of it, it's just about 2 hours too long and the bosses were often awful.

Loved this. The only real issues I had were that you can't skip certain events, so when you go back to the town you're stuck mashing the a button to get through the dialogue pop ups telling you every individual scroll you found since you've last been to town, as if you somehow didn't know you found them. And the other issue is that occasionally you'll have to wiggle the stick about to escape an enemy or knock down a file cabinet, and the developers very well know that the switch is prone to stick drift, and yet they chose to use that anyway. My sticks are fine, but I always worry so I try to use them as little and as carefully as possible, especially since my Switch is a lite. I do hope they continue on with more 3D Kirby games, but I also don't want them to stop making 2D ones.

Basically a super simplified indie version of resident evil 1. You have a mansion full of zombies, you have green and red herbs for health that you can combine. You have item boxes. The main thing from RE1 you don't have here is the ink ribbons and type writer save system, which I'm glad isn't here as I hate that system and it's the main reason I don't go back to the old RE games. Anyway, this game is actually pretty decent, though it is super easy. The big thing I disliked is that you can only hold 6 items at a time, so you have to constantly go back to the item boxes... the game has an upgrade system where you can pay tokens which zombies occasionally drop to buy things like faster running speed, better gun accuracy and increased health (also gun powder to combine with bullet shells you find on the ground) I think they really really should have added an increased inventory as an upgrade, maybe from 6 to 9 and it kinda baffles me that they didn't think of that. It's pretty short, it took me 2 hours and 38 minutes, but you might be faster.

I liked the first 3 hours where it was a super linear shooter, but the last hour was bad. The areas all become too big and it's boring to get around. And then the worst part was the two bosses at the end, 10 miniutes apart, they sucked a lot. Towards the end it just kinda keeps going, you think it's done and then there's more.

i played this a lot as a kid so nostalgia is probably clouding my judgment here, but this would be a 5 star game if it wasn't for that romote control boomerang bit at the end, the tunnels just keep going and you have no idea how close you are each time you blow up

This was a 2, but I liked the last boss enough to boost it up by half a star, it's my favorite kind of boss where there's a very specific thing you need to do to deal a large amount of damage. I'm not really a fan of boss battles where they're just a big strong enemy you have to fight until it dies, I like when they have specific weaknesses you have to figure out. As for the rest of the DLC, there's a very noticable lack of weapons and you don't really get many of the good ones in this. While I'm writing this I'll add this, which isn't specific to this DLC, but I hate the Kleer enemy type, they're awful to fight and I have no idea why the developers keep adding them, maybe fans love them or something, but they are the absolute worst.

2022

I really wanted to love this, the world is great, populated by cute robots, you play as a cat... if this has been a walking simulator with light puzzling elements I probably would have loved it, but they insisted on putting enemies and stealth parts in it. I very rarely enjoy stealth, and there's a lot of it in the second half of this. The parts of the game I did like, I really liked. Maybe if they added a safe mode like Soma did, I'd enjoy it more.