A decent stab at a DMC style action game from new developers. Does surprisingly well, but it is surrounded by so much fluff

Such a great premise, best characters in the series and yet it manages to be so increadibly stupid that it lost all it's hold on me.

I'm sure the world is still wonderful and many character moments will follow, but when I know that the foundation of the world is stupid, I can't keep invested.

has such a strong mood for a game of this type

Extremely solid loop and considered design. It feels like it needs to hone it's presentation just a bit. Everything outside of combat is such a blur.

Tense and enjoyable, but lacks that extra edge.

Small scope that is explored deeply.

Very interesting compared to the original. Mechanics that once served a purpose are redundant.

Great art direction and cheesy turkish voice acting make it pretty enjoyable tho.

A game distilled to it's purest essence.

A game that is great mechanically, but was superseded by titles that came after.

The taunt is special to me. I'm scared, but I taunt anyway. My own words giving me the courage to push on even harder. It's infectious, in the game and outside of it.

Very comfortable mood that is soured somewhat for me with the constant skinner box objectives.

I find myself coming back to play it, clear out my weeds and take in the vibes. Soon, I remember why I left and bid it farewell again.

Really great stylistic choices and great bosses.

So much potential but the loop is too slow

Very vivid setting, great characters and a sense of scale that an epic fantasy story like this deserves. Great writing that delivers on truly participatory character arcs.

The side quests that don't interact with the main story are sometimes tangential, the combat is good for an RPG but not for the amount of time you have to do it in a playthrough and the "witcher sense" stuff is weird.

Relies a little too heavily on the minimap. If you close it, you will have no idea on what to do at several points.

Such a brilliant little opening that shot and it scored. The initial feeling fades when what you find are dungeons with enemies in them, but remarkable nonetheless.

Micro new vegas with a lot going for it, but isn't as vivid as it could be. If I figure out why that is, I feel like I will have learned a lot.