Pseudo Stealth Games

A ranking of non-stealth games with a lot of stealth in them. The main focus of the design is not stealth but stealth is very viable for the most part.
Absolute stealth = Zero mandatory detections.
Absolute non-lethality = Zero mandatory kills.
Absolute noKO = Zero mandatory knockouts.

-Stealth: Superb - Only detected in cutscenes, does not impact gameplay
-Non-lethality: Absolute
-NoKO: Superb - Only the final boss needs to be knocked out
-Sub-par stealth mechanics
-Great level design
-Stealth: Superb - Only detected a handful of times in cutscenes
-Non-lethality: Superb - hard-to-avoid collateral damage at one point
-NoKO: Superb - A single mandatory KO during tutorial
-Sub-par stealth mechanics
-Good level design
-Stealth: Great - Unavoidable boss fights
-Non-lethality: Great - Only a couple of bosses need to die
-NoKO: Absolute
-Sub-par stealth mechanics
-Good level design
-Stealth: Absolute
-Non-lethality: Absolute
-NoKO: N/A - No knockout mechanic
-Bad stealth mechanics
-Sub-par level design
-Stealth: Absolute
-Non-lethality: Absolute
-NoKO: Absolute
-Good stealth mechanics
-Mediocre level design
-Stealth: Absolute
-Non-lethality: Superb - some mandatory non-human kills
-NoKO: Absolute
-Sub-par stealth mechanics
-Good level design
-Stealth: Bad - multiple unavoidable combat scenes
-Non-lethality: Terrible - You play as an unrepentant literal murderer
-NoKO: N/A - no knockout mechanic
-Decent stealth mechanics
-Sub-par level design

8

-Stealth: Good - some scripted chase scenes
-Non-lethality: Superb - story-implemented optional kills, no attack mechanic
-NoKO: N/A - no knockout mechanic
-Barebones stealth mechanics
-Mediocre level design
-Stealth: Absolute
-Non-lethality: N/A - no attack mechanic
-NoKO: N/A - no knockout mechanic
-Barebones stealth mechanics
-Mediocre level design
-Stealth: Great - some scripted chase scenes
-Non-lethality: N/A - no attack mechanic
-NoKO: N/A - no knockout mechanic
-Barebones stealth mechanics
-Mediocre level design
-Stealth: Great - some scripted chase scenes
-Non-lethality: N/A - no attack mechanic
-NoKO: N/A - no knockout mechanic
-Barebones stealth mechanics
-Mediocre level design
-Stealth: Great - Some unavoidable detections by monsters
-Non-lethality: Great - No mandatory human kills
-NoKO: Absolute
-Decent stealth mechanics
-Sub-par level design
-Stealth: Good - Some unavoidable combat
-Non-lethality: Good - some unavoidable kills
-NoKO: Absolute
-Decent stealth mechanics
-Sub-par level design
-Stealth: Good - Some unavoidable combat
-Non-lethality: Good - some unavoidable kills
-NoKO: Absolute
-Decent stealth mechanics
-Bad level design
-Stealth: Great - some unavoidable chase scenes
-Non-lethality: Bad - multiple mandatory kills
-NoKO: N/A - no knockout mechanic
-Barebones stealth mechanics
-Great level design
-Stealth: Good - multiple mandatory chase scenes
-Non-lethality: Bad - multiple mandatory kills
-NoKO: N/A - no knockout mechanic
-Barebones stealth mechanics
-Good level design

17

-Stealth: Mediocre - Story-mandated detections and mandatory chase scenes
-Non-lethality: Absolute
-NoKO: Great - mandatory knockouts in tutorials
-Bad stealth mechanics
-Terrible level design
-Stealth: Bad - many unavoidable combat scenes
-Non-lethality: Terrible - You play as an unrepentant literal murderer
-NoKO: N/A - no knockout mechanic
-Decent stealth mechanics
-Bad level design
-Stealth: Bad - multiple unavoidable combat scenes but no scripted detections
-Non-lethality: Mediocre - hard to avoid collateral damage
-NoKO: N/A - no knockout mechanic
-Barebones stealth mechanics
-Mediocre level design
-Stealth: Sub-par - multiple unavoidable detections
-Non-lethality: Bad - multiple unavoidable kills
-NoKO: N/A - no knockout mechanic
-Simplistic stealth mechanics
-Sub-par level design
-Stealth: Mediocre - Some scripted detections and mandatory combat
-Non-lethality: Bad - Many mandatory kills
-NoKO: N/A - no knockout mechanic
-Simplistic stealth mechanics
-Mediocre level design
-Stealth: Bad - Many scripted detections and mandatory combat
-Non-lethality: Bad - many unavoidable kills
-NoKO: Bad - knockouts are contextual
-Simplistic stealth mechanics
-Mediocre level design
-Stealth: Bas - level design is often anti-stealth
-Non-lethality: Good - escape is often an option
-NoKO: N/A - no knockout mechanic
-Simplistic stealth mechanics
-Bad level design (largely does not support stealth)

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