I hope the next game is just Turnip Boy becoming a War Criminal or something

"Why does the Final Boss look like Fadel Gamescage."

holy FUCK THIS GAME IS SO PEAK. This is a QuagFire-Core game if I've ever seen one. Not only is this, like Metroid Dread, an incredibly polished and fun metroidvania, but, unlike dread, it also manages to push the genre forward in incredible ways!

First, the two issues I have with the game, because they're minor enough to not hurt it at all, but it still is worth bringing up as it kept it from the perfect score it was so close to getting. First, it's fairly buggy, but that's to be expected for a Ubisoft game. And even then, FOR a Ubisoft game it's actually pretty tame. The only ones I noticed were audio bugs, some delayed events, and a character using a TTS voice. Not great, but it's fairly minor. The Enemy Design is also a little suspect because sometimes the wind-ups for unblockable moves don't appear until right before the attack go through, and sometimes it can be a little bullshit.

And that's it. The entire rest of the game is AMAZING. The story starts out slow, but picks up pretty early on and then throughout the rest of the story I'm hooked, with each turn genuinely surprising me, and leading to a very satisfying ending. This is supported by the amazingly polished visuals and the GOD-TIER soundtrack by Mr Ori composer Gareth Coker.

And on top of all of that, this game also has possibly the best combat in... any 2D game ever?? Like the amount of options you have and the speed you can pull this off makes me feel like fucking GOKU. The platforming mechanics and level design also feel super smooth and challenging. Speaking of challenging, the bosses were exhilarating and the stakes get upped each time leading to a bombastic and amazing ass ending.

But exploration is the Metroidvania's core, and not only are there plenty of secrets to find in this game, but it also introduces one of the best mechanics in any MetroidVanias ever. Memory Shards are a reusable tool. It's like map markers, but there is a screenshot attached to them so you can remember why you left that marker later on. This is an absolute GAME CHANGER and something every metroidvania needs from now on. Throw in some smart platforming puzzles and a suite of nice accessibility options and you got yourself one of the most special 2D Side-Scrollers in a fat fucking minute.

I can't believe people hated this game on reveal. What is wrong with yall.

so this is that "buddy eric" you guys keep talking about

Horrendously Unpolished, Embarassingly Written, and Terribly Designed, this piece of slop, crawling its way out of the indie horror sludge pile only serves to prove how little merit this style of game deserves in the first place.

Filthy ass game.

People who are asking for God of War to have the old Kratos again are completely missing the point of the newer games and it's honestly VERY concerning

20 YEARS OF GAMING PART 4
A top fragger chooses, a default obeys.

i apologize to friday night funkin

Would have been peak fiction if it was in literally any game other than Scarlet and Violet. Content-Wise this is probably the best DLC we've gotten from Pokemon so far, but the technical state of this is fucking embarrassing by POKEMON SCARLET AND VIOLET STANDARDS.

IT SUCKS. THESE GUYS ARE GETTING BETTER AND BETTER AT DESIGNING THEIR GAMES AND WORSE AND WORSE AT ACTUALLY MAKING THEM. PLEASE.

20 YEARS OF GAMING PART 3
This is such a great game, and I can 100% see why it's never coming back.

The fact that a 2-and-a-half-hour apple arcade exclusive mobile game by the creators of Sonic fucking Dash looks, sounds, and plays better than 75% of the sonic franchise is so fucking funny.

20 YEARS OF GAMING PART 2
Sonic Rush? More like ENDING RUSHED. AYYY BADABING-

20 YEARS OF GAMING PART 1

why is metroid a girl?? woketendo ruins everything........ ... .. .......🙄