I liked this game and thought it was a fun call back to N64 platformers, but it didn't capture the same magic as the retro games did for me. The levels were still fun and had some good elements to the platforming and unique mechanics, but the controls felt a bit janky at times with the more involved movement options (even though I liked them in theory). Some of the collectibles were a bit too cryptic to find with the given hints as well. It was fun that there were easter eggs to find upon finding all the eggs and also it was nice to have for finishing the encyclopedia.

I had a great time playing this game. It was a nice little indie game that seemed to be a very core collectathon 3D platformer with a lot of Rareware inspiration. My favorite thing about it was all the power-ups and how they felt pretty original, especially the hydrophobic mushroom. The areas were all unique and interesting and I really liked going between areas through backdoors to find hidden collectables. The game also does a great job of helping you "clean up" missing collectables by giving hints and upgrades to find them. Only things I didn't particularly like were the juxtaposition between the "realistic" texturing on the animals and stylized texturing on the maps, the platforming could be a little janky mostly because of the character being long, and I ran into a glitch where there was a lot of unplayable lag in some areas that I had to reboot the game to fix.

Straight improvement compared to SMG1, I like the level design a lot more and the physics feel better optimized. Green stars are fun to send you back through the levels and the final levels are all really fun. The only things that I don't like about the game are Battle Belt Galaxy, having to use motion controls to spin, massive delay between playing each star, and having a massive star bit requirement to unlock the final level that the game does not make clear to you to do.

This review contains spoilers

This game was pretty fun most of the time but the negatives were strong. This was one of the few games where I thought the stealth sections were implemented well to be inclusive of the platforming elements as well which was very reminiscent of Sly Cooper. The platforming, although very limited, was fun, and finding where to go and having story to redirect your path was fun. There was always some hidden areas to explore which was great to see. The Smaug level was a great climax to the game and made me think it was the end, but unfortunately the rest of the game was rough after that. Huge downfalls found throughout the game would be that you can softlock yourself by saving at the wrong time and the fact that saving is your only checkpoint and it's slow to save. The second level of the game was way too hard if you didn't go out of your way to do quests in the first level. The "Flies and Spiders" level was by far the most atrocious level in the game due to the combat in the game not being flushed out combined with the most annoying possible enemy in the game. "The Gathering of the Clouds" was also an annoying level because most of the "puzzles" were wait on a minecart and find a small item with no hints as to where to look.

2022

Interesting little puzzle game, after puzzle 400, the game gets significantly harder and I ended up building a calculator to solve 493 and gave into the temptation of having it to solve 500. It was nice for a little brain teaser game. Might come back to buy the 4 =/= 10 add-on at some point, but 500 regular puzzles was enough for me for now.

I played Sonic Unleashed as a kid but came back to it now, both times on Wii. The most frustrating part of the game was the motion controls for basic movements, but I can't count that against the game because even the Wii version allows the use of a Pro controller that I don't own. Outside of that, the game almost functions, there were far too many deaths from inputs, including button inputs, just not doing anything for an indiscernible reason. The day time Sonic levels have the same issue that every Sonic game has where it's too fast and you end up needing to memorize the level to get through OR you can go slow which defeats the purpose of playing a Sonic game due to it being Sonic's only gameplay-defining trait. The night time Sonic levels were more fun because they contained some platforming but got broken up too much from the same set of 4 or 5 enemies that have the same 2 songs through the entire playthrough. Almost every in between level felt like a complete waste of my time because there's nothing of value from talking to the people especially when there's long loads between actions. Also, lives in the game being 3 tries until a game over isn't horrible, but the amount of loading screens you have to go through after you die by being sent back to the main menu is atrocious.

I enjoyed this game and felt like the Wonder Flower areas were really fun and unique. My biggest issue is that the game felt choppy from having too many levels that were short rather than a smaller amount of levels that had more depth to them. The mini-levels/badge challenges/etc were so short that the loading times between getting to the next level felt longer which was annoying.

My favorite randomizer ever by far. So many options, optimizations and quality of life features, and love poured into this from the developers. My favorite aspect is the shuffling of every type of major collectible between all of the locations causing you to have to play the game in a new way each run. I'll definitely be playing more and more especially as community races/new settings/etc come out.

After Moss ended on a cliffhanger, I was excited to get into Book II. Book II kept the same narrative captivity as the first game and improved the level and character designs. I really enjoyed the puzzling in this game and combat significantly more. The only thing I could ask for is an improved VR headset that doesn't hurt my head after a couple hours, but that isn't a problem for the Moss devs to solve.

2018

Moss was a great experience and VR added a lot to the design. The narrative, although simple, kept me interested the whole time, and it seems like being in VR making you a true part of the story felt more captivating. The gameplay itself was fun and couldn't be done as well without the VR. It might not have been as complex, but the areas felt quite Zelda-like in the best ways possible. All the trinkets and dust hidden around to give me more to enjoy were great and well hinted too. I think the main things holding this game back was a lack of complexity in the character gameplay-wise with basically only having sword swing mouse/grab stuff reader and VR technology as a whole just isn't quite there yet to not cause me headaches from long-term play.

This review contains spoilers

This game runs into the classic problems of every 3D Sonic as well as some other ones along the way. The main story of Sonic has the normal issues of the core character design of "go fast" lacks depth and causes unreactable situations consistently as well as it feels bad when something does stop you. All across the game there's the issue of you suddenly stop playing in a level for 30 seconds+ because you hit the cutscene spring or cutscene wind or cutscene boost pad that if you touch the control stick may cause the game to stop working. The actual cutscenes also had poor pacing and felt very slow which was not terrible until you had to watch them again on subsequent story playthroughs. Of the other stories, Tails and Knuckles are fine with the same normal issues, but Amy and Gamma were particularly slow or felt like you didn't have much to do. Big's story is obviously the most fun. As usual, the game ending with a Super Sonic boss is boring because the core design has nothing interesting about it.

Smushi was a very fun little experience. The world building was great, the characters were fun, and the gameplay was simple but enjoyable. The gameplay didn't have a ton of depth which could've made it better but that's my only minor issue.

This review contains spoilers

I had a great time with this game, I love Pikmin and I love that there was so much to do and so many things to collect. I had a few major cons though: 1. The story was like watching a toddler's TV show. Everyone was like "wow you're so impressive for your first mission!" and "I wonder where Olimar is???" when he's clearly the leafling. Just annoying to have to read through that to get the needed information. 2. The first 2 areas were very similar and had very little going for them, very boring. I was worried doing them that there was going to be no area variety, but fortunately the rest had variety. 3. Oatchi was so busted that most obstacles became boring and thoughtless.
My favorite things about the game were the areas other than the first 2, the weaving in of the previous games' mission mode/bingo battle into the main game, and the variety of creatures in the caves. Dandori missions though and trying to get platinums were probably my favorite part

I did some score attacks for a competition, not much to the game and got bored quickly