23 Reviews liked by RAVAGE777


It gets from "achievable" to "fuck you, memorize this shit" really quickly and in a not very enjoyable way

OINK- A truly incredible master piece by the goat Suda51. SQUEEEELSS OINKKKKKK----- reminiscent of titles such as grunts Ergo Proxy and OINKK OINKKKK----- Ghost in the shell.

The atmosphere and vibes were just OINK-- fantastic. The plot squeels is way ahead of its time grunts the way it OINK- doesn't really say anything and makes no sense.

Hoping to grunts replay it in a few years and be able to enjoy the incredible experience of getting lost in the squeels silver case atmosphere OINK- again.

grunts Kill the past OINK-.

piece of shite they made the game bosog only when 4 months left until next expansion story and gameplay was insane shit first 1.5 years

The Forgotten City

Had a lot of fun playing through this one almost to the point I did it in only two sittings. The game does an immaculate job at instantly drawing you into itself with its premise and the setting. But the sense of progression it constantly rewards you for lateral thinking is what makes the game for me. There's no dumb arbitrary puzzles here that most people can't possibly solve without looking up a guide, which is something most other games of this genre suffer from, I'm talking to you Outer Wilds. Everything here is presented to you in the character dialogues, things like l loopholes in logic, inconsistencies in arguments, hypocrisies and even the characters' emotional attachments that you can exploit to achieve your goals. Which wouldn't really work if the characters themselves weren't interesting, but they are all (most) incredibly rich with personality, which is quite impressive given just how short the game is. I also want to mention just how much this game respects your time to the point they even turned it into a major plot point, talk about creative!
While I did like this game quite a lot I have some gripes with it that somewhat bogged down the experience, the main culprit being the Skyrim combat segments. They serve absolutely no purpose other than just simply paying a tribute to its origins and being an annoyance. While I like most of the interactions with the characters, there are quite few that are just plain out boring, so their dialogues can feel a little bit expository at times, as if you're conducting an interview of sorts.

Despite the minor flaws I can still say with the utmost confidence that the game is undoubtedly a masterpiece of its kind, so even if this kind of game isn't your thing go play it, you're missing out

If you get rid of the nostalgia tinted glasses you'll see that this is nothing more than a cheap licensed 3D platformer made in less than half a year with lots of issues and downright embarrassing glitches

To start off, the platforming is a floaty and janky mess which isn't even fun most of the time and that's pretty offensive for a literal platformer with little else to offer in any other department. The levels do offer some variety in the beginning stretch but soon turns into a repetitive braindead exercise of just getting a golden spatula with some clunky racing segments thrown in here and there. At the end of some levels you're put up against a boss which is just a waiting game of the boss to finish their turn so you can get your hit in when it's your turn. Seriously, is this my reward for torturing myself of putting up with an hour or two of looking for golden spatulas? As for the glitches, my character glitched out at least 20 times during my playthrough getting stuck in between platforms unable to move, which usually ended with me just quitting out of the game.

tl;dr
nostalgia bait with a severe lack of polish

Going in I absolutely had 0 expectations, wouldn't be an exaggeration to say that I was expecting to hate it given how much of a cheap bloodborne knock off the game looked at first glance but the game proved me wrong with its combat system, which is far closer to Sekiro (if you don't play like a braindead idiot, that is) than BB with a spin of their own on the posture system which is the green health bar, it adds a well needed layer of depth to the overall combat, keeping the player constantly switching between different attacks to dwindle down the enemy's health, while also demanding an aggressive playstyle since the enemies tend to regenerate if they aren't being pushed with the green health remaining. Basically it's the almost the exact same thing as the posture meter but it works on vitality damage as well since this game isn't streamlined for parrying which is a missed opportunity since I believe it'd have been better off if it discouraged dodging and focused more on parrying since the combat clearly built around the idea of parrying, the bosses make it obvious. The RPG elements were totally redundant and only exists for the sake of following age old souls tradition, that's also something the game would be better off without.

Thymesia is quite lacking in the level design and visuals department but the combat kept me hooked throughout its measly playtime of 6 hours with some very well-designed humanoid bosses, the non-humanoid ones are just tedium incarnate though

had the potential to be good but ruined by the removal of wild pokemon battles

the beginning was fun but i eventually got bored halfway through the game👍

a good chunk of content to keep you occupied for hundreds of hours. Less challenging G Rank quests compared to other games in the franchise (some arts were too broken.)