94 reviews liked by RafaelPereira97


It’s better than Silent Night I suppose

SoundTrack disso é simplesmente fenomenal

Red Dead Redemption 2 took years to be made
Baldur's Gate 3 took at least 4 years to make
The Titanic Movie took over an year
YOU had 9 months to be made

Like a Dragon Gaiden took 6 months, and yet it is better than rdr2, bg3, titanic and you! Long live RGG

O jogo é bem legal no começo, mas se torna muuuuito repetitivo. A história é bem fraquinha, sendo que fazem questão de esconder muita coisa do jogador, quando alguém vai falar algo importante, os próprios personagens interrompem. No fim o jogo não é excelente em nada que se propõe, tudo é mediano

A hollow, drawn out recreation of what made Lego games enjoyable.

Having replayed some to check my nostalgia goggles, it’s certainly “deeper” than them in that it abandons the simplicity that made them easily playable, and is a long experience of doing mind-numbing tasks rather than mercifully short and sweet experiences.

Bigger isn’t always better.

The game does run great and look gorgeous on Series X at least, but a dull experience is a dull experience no matter how pretty the backdrop.

Where is the "yakuza" platform

The new "Dragon Engine" makes the game's landscapes, environments, characters, etc. look gorgeous and visually stunning. The graphics will have you feeling like you're right in the middle of Japan with all the action and chaos that ensues while adventuring one last time as Kazuma Kiryu.

The story told here was one of the best to come out of the entire series. Complex enough to keep you guessing what's going to happen next but never overwhelming to the point where you can get lost as there were plenty of recaps to keep you up to speed.

The gameplay however has more than to be desired. Most aspects of the combat felt limited or restricted, maybe due to the new engine? There were a lot of moments of clunk and jankiness; it never felt like you were truly the DRAGON OF DOJIMA in a sense. Instead of a base difficulty, it felt like the game was actively trying to nerf your playstyle by adapting to the way you play or having enemies block/dodge whatever inputs you were doing so you couldn't pull off the usual combos so easily. Combat can be so barebones to the point where it just boils down to you being able to beat the entire game just by simply spamming the running dropkick... as well as relying heavily on HEAVY attacks. Heat actions along with the new "EXTREME" heat this time around were disappointing to say the least. Copied and pasted from previous games, no notable new heat animations unless you're in specific scenarios like fighting inside a convenience store. The substories or "side content" of the game felt very 50/50 hit or miss. Some were really memorable but on the other end of the spectrum, most were forgettable. Thankfully most of the substories were voice-acted but sadly a lot of them were tied to useless and unenjoyable mini-games.

Tem bastante coisa pra aproveitar nesse aqui, quer dizer, pelo menos em relação ao combate, mas ainda é muito mascado, muito repetitivo, me deu a grande maioria dos cenários são repetidos, e quando eu não estava numa boss fight, literalmente parecia que eu tava só andando em círculos dando volta no mapa, de tão morto e sem variedade que são os cenários do jogo.

leon ruivo kkkkkkkkkkkkkkkkkkkkkkkkkkkk

Não vou fazer um comentário pertinente sobre o jogo em si porque não entendo porra nenhuma de jogos de luta, mas só quero dizer que a franquia KOF tem o melhor character design que já vi num jogo até hoje, os personagens são super estilosos e maneiros, com designs super únicos, ao mesmo tempo que não é exagerado (até o KOF XIII ao menos) igual outros jogos de luta, muito foda.

Kula my beloved