121 Reviews liked by RandomContent


I always heard people talking about Inside and wanted to live this experience. Now that I played I understand why people love it.

The game don't tell you the story and left to you try to understand what's happening. Everything on the background is intersting and let you think what's going on.

The characters moviments are incredible for a indie game from 2016. The puzzles are also enjoyable.

Inside is a short game that every gamer has to play.

If you see Inside on sale or if you have Xbox Game Pass, play it.

358/2 days but the word ice cream is replaced with sex

The Wily Castle stages are absolutely painful

This review contains spoilers

If you know me and my opinions on Uncharted, then this rating is probably just as surprising to you as it is to me. But it's true; despite all odds, Uncharted 3 is phenomenal. I cannot describe just how much better it is than its predecessors without sounding hyperbolic, but what I will say is that it is literally unbelievable. I'm still in shock.

Every single thing is better here: the puzzles are brain-teasing and satisfying to solve, the melee combat is way more fleshed out and a great pace-breaker to the gunplay (which is also really good here), there are so many more animations for all your actions throughout the game, the score is great, the villains are competent threats while being hatable bastards AND have connections to the characters, and this is the first game in the series where the shootouts all feel memorable, distinct, and follow a smooth difficulty curve throughout the game.

But what I love is how perfect the pacing is. Every chapter flows seamlessly into the next, and the game expertly creates natural feeling ending points for each chunk of the game that always left me feeling satisfied with what I accomplished and eagerly looking forward to my next session.

And WOWZERS is the spectacle here incredible! Part of this has to do with how much more I like the locales here. Never ending jungles and the Himalayan mountains? Eh, not my thing. South America, the middle east, and A PIRATE SHIP GRAVEYARD!!!!! Yessir. But beyond that, everything that happens is mind-blowing; the chases through rooftops and crowded city streets, the burning chateau, the caves full of spiders, the drug trips, the sinking ship, and of course the plane. Every sequence is spectacular, and they finally feel thrilling and not like they play themselves. After chapter 15 I had to put the game down and just sit with my thoughts for a long time, and I don't remember the last time a game made me do that.

But the absolute best part of all is how the game focuses so sincerely on the characters. The core of the story is about the relationship between Nate and Sulley, exploring their origins as well as the depths of their trust. It's a story about loyalty that finally turns these stupid, tropey, archetype husks into compelling characters. When Sulley said he would've shot Charlie "like a rabid dog," that moment hit, and that moment would've felt so unearned with just the first two games, but this game does such an outstanding job of establishing that relationship.

And my favorite part of all, Drake finally faces the consequences of his actions. His companions constantly tell him that this treasure hunt isn't worth it, a point that would be so superficial in the other two games, but feels earned here. Drake's pride becomes apparent as he tries to shrug off the question time and again, and for the entire second half of the game, the treasure is the last thing on his mind as he finally humbles himself and looks back on how he's dragged everyone in his life into such a mess. It's brilliant. This is finally an actual character-focused story, with actual character arcs and real stakes. I can't believe it took three games to get to this point but I also can't believe that it's this good. My only gripe is that there are a few contrivances that move the story along, but its only like three that I recall sticking out, and I don't think that they're so egregious that they take me out of the game in any way.

I only have one question: how the hell can Uncharted 4 top this?

reasons this is the best zelda game:
- stamp collecting side-quest where you get to do the stamping yourself
- absolutely KILLER soundtrack
- when you go on your little train the soundtrack syncs to the rhythm of your engine
- rabbits :)
- zelda is one of the best companion characters the series has ever had. i love having her by my side
- you can make your train go choo-choo, an experience no other zelda game offers
- the final battle slaps
- i first played it when i was 9

An old woman stumbles towards you with a raised pitchfork in her hands. You stab in her in the face, causing her to stagger backwards in pain. This gives you enough distance to pop her kneecap open with a 9mm bullet, and she falls to her knees in agony. The woman's head is now at the perfect height for you to spin-kick it into the piranha-infested waters like a toxic football, separating from shoulders that gush powerful jets of blood. The sheer force of your kick causes her husband to stumble, tripping a landmine in the process. The mine incinerates the dock you're standing on, and the rest of the woman's family with it; they melt away into chicken eggs and pesetas. The threat neutralised, you pick up your phone and tell your operator the name of this Spanish village is an unpronouncable mouthful. Bullets pierce the screen and you're praised for how effectively the family was slain.

You return to Resident Evil 4 for a lot of things, but I think the paragraph above succinctly describes the core loop that we all keep coming back for on the GameCube, the Wii, the PlayStation 2, the PlayStation 3, the PlayStation 4, the PlayStation 5, the Xbox One, the Nintendo Switch, the PC and the Oculus Rift. The scenario might change, the enemies might change, the weapons might change, the graphics might change, but you are always controlling a baying mob in the cleanest, nastiest, most efficient way you possibly can. Bonus points if you can make it look goofy as Hell in the process.

Playing this right after Devil May Cry 3: Dante's Awakening, it's plain to see how this game was originally a forking point between the two series - both games are essentially the same implementation of a core idea, but choose to tackle combat from different angles of genre. At their best, the two games emphasise close management of an advancing enemy pool using a fairly limited toolset that flows naturally into the other aspects of itself: Knife to pistol. Pistol to kick. Kick to grenade. Grenade to egg. The movements feel primitive, awkward and unintuitive at first, but soon reveal themselves to be expertly crafted for natural achievement of a precision-flow state, racking up minor-yet-satisfying hits to keep a crowd under control while setting up scenarios where bigger and badder moves can be unleashed at the appropriate time. Put Leon in a red trenchcoat and I bet he could manage at least a few floors of Bloody Palace.

This replay of the game was inspired by a conversation I had with my younger coworkers last week when the topic of the Resident Evil games came up. As someone who spends a lot of time talking shop to people about people like Shinji Mikami and Hideki Kamiya, it's easy to fall into the trap of evaluating these games as beautiful little puzzle boxes to be mechanically solved and understood - but spend ten minutes with someone who likes Resident Evil because they watched all the movies, and you'll discover that there are actually people out there who think Resident Evil 4 (in its current un-remade form) is as much stupid nonsense as your average Carry On film. I hate these people, but I do understand where they'e coming from - when this game originally came out, I bought it for my brother on his 14th birthday despite knowing he was deathly afraid of zombies and spiders and guns and all that; even worse, he was the type of person who said things like "you wouldn't actually say that" when Arnold told him to stick around. Resident Evil 4 was essentially his worsetest nightmare. I was selfishly buying a bowling ball for Marge, but unlike Homer, I never came to regret my heartless decision. Resident Evil 4 really is just that good.

“There is shadow under this red rock // (Come in under the shadow of this red rock) // And I will show you something different from either // Your shadow at morning striding behind you // Or your shadow at evening rising to meet you // I will show you fear in a handful of dust.”

My favorite of the series with the possible exception of Lost Legacy. I wish I could specify why, but as mentioned in my other two reviews, the games unfortunately run together in my head because I blitzed through them all with no breaks.

What I thought was a gunplay improvement in 2 is nothing compared to 3. Guns feel and sound much more powerful than before, and the gunplay felt more natural and engaging here than previous installments. I remember thinking 2 was working well and being floored when I then played 3.

The setpieces here are insane but memorable, and other than the slightly annoying wander-through-the-desert sequence, the game is totally thrilling. Even the flashback sections are rewarding and fun in their own right. You get a lot more of Drake's backstory from when he was a kid and also from his and Elena's relationship.

The graphics in 3 are also really, really good. The music in the series is pretty even throughout, but 3 had probably the best sound up to this point. The environments are varied and gorgeous. The climbing and puzzle aspects continue to be refined throughout, and 3's are still great.

All told, I came away from the original three thinking 3 is the best, but I just vibed with it. I can't exactly explain why.

An improvement in gameplay from the last 2, and better developed characters, having more time with Sully was always going to be great, but seeing his relationship with Nate developed was fun and unexpected. I think this game could have used a more impactful story though, as among the fan base it seems to be the most forgotten of the 4 main line entries.

the design document was a napkin that simply read 'how about balls to the wall hollywood set-piece after set-piece?'

the escalation seen between drake's fortune and among thieves is quadrupled, and then doubled once or twice more for good measure here, until drake's deception finally winds up making among thieves look like a ken burns documentary in comparison.

the bond and indy jones influences are heavy. i think i called uncharted 2 the best james bond anything for reasons i can't quite remember. i think uncharted 3 excels so well at taking those influences and using them in ways that feel as fresh as the kind of big, expensive spectacle action you can only find in movies like fury road or the mcquarrie mission impossible movies (and to an extent the john wick sequels). to me uncharted 3 is a game that belongs in the same modern pantheon as those movies. i got just as much of a thrill from the convoy sequence as i did from fury road. just as excited to play the final confrontation between drake and talbot as i was to watch cruise and cavill square off on the cliff in mi fallout. i think it really is superb hollywood action all the way through. just fantastic work.

Peak of the series imo. The comedy in the writing, and having this game entirely based in a realistic feeling world (lacking zombies and immortality). Immediately what I think of when I think of my times on the PS3

Incredible game, the story was compelling and fun to play through (screw the darn spiders!) And it had an amazing co-op mode that I've had countless hours of fun playing I recommend playing this game!

This game is wonderful, I was delighted with the graphics on the ps3, remarkable soundtrack, fun, with lots of action and adventure. Unforgettable.

People didn't seem to like this one as much but I loved it. not as much as 2 of course but goddamn it was still juicy as hell. I LOVED charlie. that man upped my score by 1 just for him existing in this game. then again, I'm an uncharted addict and this game fed that addiction. I will overdose soon (in comes A Thief's End)