The presentation is amazing and the loop is as adicting as you would expect. Unfortunately the story is awful and actively detrimental to the experience.

It's nice to reset your progress so you can feel powerless again and the way they reused the original map is very creative. The story is a little too silly for my taste tho.

The shmup gameplay is great, the pixel art is charming, and the music is hype. I played Void Stranger first, so I was expecting a little more out of its story, but it was still as creative and free-form as you would expect from them. I recommend playing without any spoilers. 

The loop is great, and the story is interesting enough to keep you going. The village itself as a horror hub is also great, and I would love to see them expand on this concept in future games.

They really added Smash Kirby to this game! And by that I mean that Kirby has never felt as powerless and lame as he does here.
He always loses the copied ability when gets hit, 90% of the copy abilities are unrelliable or hit like a noodle, and enemies with much better range and positioning will make sure that traversing the world is going to be as annoying as possible. The 3 NPC Kirbys are also useless.
Only finished this one because I'm trying to complete all the Main Line kirby games.

People always talked about City Trial, but the Air Ride mode is also very interesting with it's very unique progression system.

The climbing mechanics are cool and the world is very charming, it gave me Scavengers Reign vibes. I have too much aphantasia for these textlog storytelling formats tho.

It's the definition of "greater than the sum of its parts" for me. The combat can be awesome at times, but the lack of enemy variety can also be annoying. The exploration is slow-paced, but it's also great at creating memorable and intense procedural moments. The side-quests are amazing and merge into the main game in a way that I've never seen in any other game, but they can also lack the sense of completion sometimes. The main story has its great moments, but it's diluted between so many hours of gameplay that at the end it felt a little rushed. And still, somehow, I loved my time with this game and felt really emotional at the end of the journey. It's just that it's always transitioning between clunky and great, but in a really unique and artistic way that somehow works in its favor. 


Give it a shot, but don't expect something that it's easy to get into: at times it can be obscure on it's mechanics and will require planning and effort to complete, but its all part of it's charm.

I didn't think they could one-up themselves after Planet Robobot, especially on their first (real) attempt at a 3D game, but I couldn't be more wrong. The exploration, the minigames, the boss fights—everything translates so well to the third dimension that you are left wondering how they didn't attempt this before. The soundtrack is also top-tier and the level design is just as you would expect from the series: it's a breeze to just move forward and finish the stages, but if you go for the secrets, challenges, and post-game content then you are in for a more refined and engaging experience that makes the transformations mechanics truly shine. 
Highly recommended; it's a modern classic already.

What started as a relaxing and fun experience ended as a frustrating and annoying loop of repeated re-rolls for better hands and shop items as I tried to complete the harder Stakes (challenges) with my favorite deck.

All I wanted was to unlock all the deck types and see how differently they played out, but for that I had to go through a series of ever-increasing challenges that, for some reason, don't automatically unlock for different decks. So I had to grind it out on the deck that wasn't as good for the challenge but with which I was most familiar.

Balatro is still really good, charming, and especially gripping (as you would expect from the genre), but the luck dependency to complete the harder challenges pushed me off of it.

It really is the most straight-forward and traditional JRPG experience refined into its best iteration yet.

The combat system is really satisfying during mob encounters, but still intense and creative during boss battles. Team building is also as fun as ever, as is figuring out some of the best combos you can pull off with your jobs and gear available at the moment.
Although the writing is a bit too silly for my taste most of the time, everything comes together nicely at the end. Some of the twists actually took me by surprise this time, and alongside some of the best soundtracks of the genre, I actually felt some goosebumps here and there.

It's the best parts of the first game combined with some actual decent story moments this time, highly recommend.

A brilliant game brimming with cool ideas and impactful moments that unfortunately takes too long and requires too much repetition for its own good.

The amount of effort needed to finish this game is insane, so at some point I just started following guides to progress on the game at all. Not only that, but some of the best moments of the game are guarded behind some of the most tedious hours of effort I've had to put into a game in my life. 

Which is a shame, because other than that, the game is amazing. The sokoban gameplay is great, the soundtrack is consistently good, and the story is intriguing enough to keep you hooked throughout the game. I don't think I've ever said so many "what"s and "ain't no way"s in any piece of media of this length.

TL;DR really good, I just wish it was shorter and gave me more tools to skip the tedious parts once I've already completed them 

Fun coreloop but absolutely Soul-less
I'll be waiting for when it's less buggy

A little clunky but in a oddly classic and satisfying way
Very fun to speedrun too

Absolutely the best way to play the classic gen 2 nowadays.
Johto was amazing to explore, Kanto was fine.