Really great game, well written, stunning art style and art direction. Overall a must play game if you're into this kind of mix RPG/ detective game. It's a bit overwhelming at the beginning but after you get use to it, it's really a really well thought game.

Tinykin is a very good game, centred around the protagonist who uses tinykin beings to solve puzzles and move the story forward.
From a gameplay point of view, the game is really very good, divided into several zones that can only be reached by finishing the previous one. The game does a good job of disseminating the mechanics, and the various tinykins are given to us as the game progresses, helping us to understand their usefulness in solving the puzzles.
Another important point is the movement aspect, because of its format, the game requires you to move around in order to find the elements needed to solve the puzzles, and I find that moving around is really enjoyable in this game.
From a story point of view, the game is fairly classic, so it's OK without going overboard and doesn't offer any replayability once the game is finished.
The game's sound design is really nice and the music is very pleasant, going well with the relaxing gameplay.
Finally, the game is visually stunning, with a unique aesthetic in which the main character stands out from the background, providing a nice contrast.
In conclusion, I think this game is really excellent at what it tries to do, and it's also just long enough to be fun (~4 hours without having done all the ancillary content) without being too long to go round in circles and become boring. So I'd recommend it for people who are looking for a relaxing game with fairly simple puzzles and a happy atmosphere.

The game had an interesting premise and the beginning was enjoyable, but then it went downhill from about 2/3 of the game onwards. The ending was quite predictable and the game was full of plotholes. It's an overall ok game but not much more.

Great puzzle game with a concept that revolves around the sound. You have to listen to some conversations and you had to deduct the answer to some questions. The game is a bit short, around 3 to 4 hours to beat so beware of that. Otherwise it's quite logical in its design so you just have to make sure you have all the information.
Overall I think it's a great concept and great execution of a pretty interesting idea in terms of puzzle game.

Excellent puzzle game based on first, finding the clues then using the words to entangle the story behind the situation on display.
I didn't really like the art style at first but after a while, it grew on me and was very fitting and suited the game nicely.
The game is sequence of 12 chapters comprised of varied situations and catacters.
At first we have to understand the situation then guess the solution, it was at times quite challenging but the answers were always logical given the clues we have.
The story is really good and compliments nicely the puzzle part of the game.
To conclude, I would genuinely advice anyone remotely interested by puzzle game to try this game and even for people that do not usally like this kind of game, it could a nice time (the game is also fairly short ~ 6 hours to complet)

Backfirewall is a puzzle game with a slightly meta narrative in the style of Stanley Parable or There Is No Game.
The game takes the form of a first-person shooter in which you get different powers to solve a variety of puzzles, which are interesting without being too complicated.
The game's environment and narrative are rather unusual in that you find yourself in a machine that needs to be updated, and there's a whole personification of the different elements of a computer, both software and hardware. The game's storytelling and approach to the various gameplay phases is fairly pleasant and amusing.
Visually, the game is OK, but the music and sound design are pretty good, with some passages having a real atmosphere.
In conclusion, if you're looking for a puzzle game that's not too heady and has a fun/sympathetic story that doesn't last forever, this game could be a very good choice.

Great hack'n'slash game, the system of mixing and matching powers depending on the forms make it so you have to think a little before every dungeon. The flipside is that in order to exp all the forms you have to play according to the quest which can get a bit boring with some forms. Otherwise the game is fun, varied in terms of enemy design and dungeon, plus it's quite funny with the main and the side quests. To conclude, if you like a fun and creative hack'n'slash that has a great art style, you should play this game.

Good idea but fails to introduce new game mechanics. The game becomes quite repetitive and boring after a while because of the lack of new things.

This could have been a great game, it brings a lot of good ideas in terms of gameplay and story but it's brought down by the length of the game, it barely feels like a demo of a game rather than the full game itself and it's quite sad because it had a lot of potential. The game also ends on a cliffhanger which a bummer since it has not sequel.

The gameplay is relaxing and nice but i couldnt go through the whole story

The game is a roguelite that looks a lot like Slay the Spire, the twist being that you play on a two-dimensional grid instead of facing your opponent. From a gameplay point of view, the game is really good, it's a deck builder with RNG of course. In addition to the deck, you can equip yourself with weapons that allow you to modify the playstyle, a crossbow to do damage from a distance or a two-handed sword to do damage in zones, etc.
I preferred this game to Slay the Spire because the movement aspect on the grid adds an extra tactical dimension that's very welcome. On top of that, unlike Slay the Spire, you can choose the order of events and whether or not you want to do them all, so you can think about whether to do more events to build up your strength but risk fighting the boss without all your hp, or be weaker but with full hp.
Visually, the game isn't very pretty without being ugly, but it's still very readable when it comes to the combat.
In terms of design, there's a fairly wide variety of monsters and bosses to challenge different aspects of the game.
The audio is pretty solid, whether it's the music, sound effects or weapon sounds.
Finally, the story is barely touched on, as in many roguelites.
In conclusion, this is a game I'd recommend to fans of the genre as well as to newcomers to roguelite, although the learning curve is fairly steep once you get used to the build and the mechanics it quite a pleasant game to play.

On the plus side:
- The game looks great and the animation are gorgeous
- The recreation ok Tokyo is really awesome to go around
- The relationship between the main protagonist and his helper his ok
- The myths based monster are pretty good

On the negative side though:
- The gameplay is so shallow and empty, it's just spamming your spells mindlessly
- The game is really easy and boring
- It's on of those open-world game filled to the brim will useless collectibles, so if you like those ubisoft-kind open world you'll probably love this one
- The story is bad, the main protagonist is bland
So to conclude, I think they might have missed the game in the aspect that if it had been a horror game it could have been great but they made an openworld generic action game that lacks any kind of soul or interest

Really nice game that is obviously a critic of the way mankind is treating the earth.
In the game you're playing the role a mama fox with 4 cubs and the goal is to survive throughout a bunch of days through different means and finding food.
The way the exploitation and destruction of the ecosystem is pretty good for me because you can see the landscape that you're going through change along the days, the trees are getting cut, the bushes are replaced by bag of garbage and so on.
Visually the game is really good. Gameplay wise is pretty linear and easy to understand but it doesn't get boring because the game is short.
Overall I feel like the game was a nice and short experience that was quite well craft and enjoyable.

An honestly really good game in its atmosphere and caracters. The story and the developement are both really interesting and well put. The overall case of the game is well thought out and give us a pretty convincing conclusion. I do recommend you to at least try the game.

En Garde is a great beat 'em all based around fencing.
The gameplay revolves around a mixture of timing during which you can hit the enemy and rispote to open windows to inflict damage, in addition to that you can use the scenery to disorientate enemies, on this basis of gameplay, the game is very solid and is very exciting to play.
In addition to the gameplay, there's a fairly short story based on clichés from old cloak-and-dagger films, à la Zoro, which is great fun.
The game is as solid visually as it is audibly, the art direction is really good, and the sounds and music are coherent and make for a very successful whole.
Overall, En garde is an excellent game, the only downside being its fairly short lifespan and difficulty. The game becomes fairly easy once you get the hang of it, but a greater variety of enemies would have been interesting.