97 Reviews liked by ResonanceJay


This review contains spoilers

Metroid is probably my favorite Nintendo serie, and Super Metroid is one of my favorite game of all time, if someone asked me my top 3 games ever, it would be part of this top. I’ve started playing the serie when I was in highschool, so about 8 years ago, and I immediately fell in love with it, even tho I never played the 3D games except the first Prime. When Metroid Dread was announced, I was really excited to see how it would turn out, but also a bit worried it wouldn’t meet my expectations. Spoiler alert: it did meet them, and even surpassed them in some ways.


Before the game release, I did replay through Super Metroid, Metroid Zero Mission, and Metroid Fusion (in that order), I didn’t really try to speedrun them but I did use a few speedrunning tricks in both Super and Zero Mission, and for every game I tried to go pretty fast. Super Metroid is gonna be my main point of comparison for this game because imo it’s the best game of the serie, at least prior to Dread.

First, I’m gonna start with what I didn’t like about the game, but none of these issues are major, far from it.
I think that while the sound design is still very good, the music of the game is not as good as it could be. Super Metroid had a lot of really awesome atmospheric tracks, and while ZM/Fusion are less good in that regard, they still got some pretty good songs. In Dread, the music is kinda just there, never bad, but also except for a few cutscenes, never really good either.
The lack of interconnectivity between the areas is also something I’m not a big fan of. You do get some hidden elevators to go to new parts of previous areas, but you never end up opening a door to get through a new area, it’s always using an elevator. The areas themselves are… A mixed bag. The backgrounds in this game are really good, you can see a lot of care put into them, but every E.M.M.I area looks similar, and I think the lack of really good music makes the areas more forgettable than in Super, which is a shame because I really like how they look.

My biggest grip with the game however is about the lack of sequence breaking. I know that most of the sequence break in Super Metroid is done using glitches so shouldn’t be used as a point of reference, however Zero Mission had a couple of really cool ones you could do if you were skilled enough. (early super missile, early varia suit, beating Ridley before Kraid, etc…) Obviously, I haven’t experienced the game enough (I didn’t do a 100% run) and speedrunning strats are always found after a lot of playing, however, i did manage to snag an early power bomb to find out…. I was unable to use it until i got the actual power bomb upgrade. I totally understand that from a dev standpoint, having items too early can totally break the experience you want players to have, but at the same time, I feel like part of the appeal of the serie is to try and find out way to get around that, so seeing that really feels weird to me. Also slightly related, I’m not a big fan of the wall jump being scripted like in Fusion, which prevents you from doing single walled wall jump, but the game was also designed with that in mind, so it’s not that big of a deal. The shinespark also feels like it’s not that useful because you have to manually run and your base speed is high enough that i never really felt like using it.

EDIT: after playing a bit more of the game i learned that there is still some sequence breaks, like getting the grapple beam and bomb before kraid which lets you one shot his second phase, you can also get the gravity suit early etc... I'm keeping that part of the review up for archiving's sake but you can actually consider it to not be accurate anymore.

Except for those issues, the game is simply phenomenal. I won’t even mention the story because spoilers, but it’s there, and it’s honestly pretty good.
First of all, the movement is absolutely amazing. Samus never controlled that smoothly before, and having a full controller for the first time in the serie history really feels right: no more awkwardly pressing select to use the missiles, the 360° aiming feels awesome, having a button to quickly morph just feels natural, even using the grapple beam isn’t a pain in this game. As in every other Metroid games, you start with almost no abilities and slowly rebuild your full power, with some new abilities added and those new abilities feel very clever, I really enjoyed them, even if some of them end up being replaced by way more powerful abilities from previous games (like you get a double jump, but later on you also get the space jump, which is kind of a shame because the double jump really feels out of place because of it)


Samus being the best she’s ever controlled is for the best, because this games features something none of the other games of the serie really got: really awesome bosses. Most of the bosses in Metroid are not that fun to fight, they’re pretty quick to kill or require some really simple strategy. In Metroid Dread however, the bosses are nothing to joke about. For example, Kraid is back, but while he’s a big pushover in Super/Zero Mission, in Dread he killed me more than once, but it never felt like it was bullshit. The bosses in this game are like Dark Souls bosses: they’re challenging, but their patterns are easy to figure out if you pay attention, and 99% of the time when you take damage or die, it feels like it’s your fault, and emerging victorious never felt so good in a Metroid game. There’s a couple boss i didn’t particularly like, but the rest of them is extremely good, by far the best the serie has to offer and even the video game medium in general imo, the final boss in particular was some of the best final bosses i’ve beaten in a video game.

Speaking of bosses, Metroid Dread features not one, not two, but three kinds of recurring minibosses: the E.M.M.I, and two kinds of Chozo warrior. The first kind of chozo warrior is alright, the first battle against one of them is awesome but i feel like having it being a recurring miniboss wasn’t necessary, and even lessens the impact of the first fight. The E.M.M.I are very good: every area of the game has an E.M.M.I zone, where you’ll have to proceed with caution, because if you don’t, the E.M.M.I is gonna chase you, and if it catches you, you have a tiny window of opportunity to parry but missing it means game over. Your goal is to manage to find a way to reactivate your Omega buster, and once you do, blast the E.M.M.I’s head off, which is also very dreadful, because you can’t move while charging your shot, so if you miss, the E.M.M.I will get you. Every E.M.M.I has different properties, and I really loved them, they’re really good at pressuring you. The final type of recurring boss is the “corrupted chozo warrior”, and it’s by far my favorite. When I first beat one, i was excited beyond belief at how cool the boss battle was, and then after playing more I met another one and realizing that i’d fight them again made me scream of joy, this boss is one of the most fun boss to fight and you do it multiple times!


And finally, a Metroid game wouldn’t be a Metroid game without exploration. (just pretend Metroid 2 doesn’t exist) And in this game, I sometimes felt lost, and that was purely amazing. At some point, I found a new upgrade, and spent almost half an hour trying to find where to go: once I did, the path to take felt almost wrong, and multiple times during it i was wondering if I was even going the right way, or if i would just end up finding a dead end with a few powerup. The Metroid Dread world is really well crafted, I haven’t explored all of it yet but I can’t wait to do so on my next run, trying to 100% the game feels like a huge but rewarding challenge.

If I had to rate this game, I’d probably give it a 9.5/10. I have some very minor issues with it, but some of them may go away with time, and the sheer quality and quantity of good stuff far surpasses those issues, I feel like I haven’t even mentioned everything I loved about the game, and the best part is, I don’t even know everything about it yet. This game was first rumored in 2006, and honestly, I’m glad it got cancelled and delayed to today, because I don’t think it would have been able to achieve a tenth of what it was trying to do on a DS. Every Metroid fan should buy this game because if you liked a Metroid game, you’re guaranteed to love this one. And if you haven’t played a Metroid game yet, I’m not sure if this one is the best one to start with because it’s pretty challenging, but I’d heavily recommend trying out Metroid Zero Mission first, and play through the rest of the serie before coming to Dread

I put 12 hours into Dread & it feels like a good mix of Fusion & Samus Returns, with the former's atmosphere & the latter's more polished up cinematics/mechanics. I've waited 18 years & it did not disappoint me at all. It nailed all that it set out to do & more.

"where are those last 3 fucking purple coins?!"

Mario odyssey is the closest I have ever gotten to wanting to break my "5 stars is reserved for tf2 only rule". this game feels absolutely perfect to me, from start to finish. every moment of this game is just packed with new ideas and worlds they just can not stop throwing at you, and it all just works. the controls feel fantastic, this has to be THE most satisfying platformer I have ever played. this game is just cute and fun. can't describe it much better. perfection, worth every penny. get it asap!


This review contains spoilers

"we all get high, we all get high! but that don't make it right!"

does this sound familiar to you? a video game where you play as a high level enforcer in an outlaw gang. your character is one of the most rational and intelligent members of the group, which begins to fall apart around him over the course of the game. the leader of the gang is a charismatic old man who slowly reveals that he does not care for his gang, and wishes to stab all of them in the back. there is a man who follows the leader around constantly, and hates the protagonist to the point of trying to kill him. at the end of the protagonist's story, he ends up dying after a fight. through out the game, the protagonist ends up helping his ex lover multiple times, when it's obvious she does not care about him. man, red dead redemption 2 is a great game, huh? in all seriousness, it is astoundingly obvious how similar the story of johnny k and arthur morgan are, to the point i can not ignore it when i play this game. besides that though, this is an incredibly bleak addition to the gta series. there's little to be happy about in this tale, from start to finish. it's still really good though. the missions are fun, the new weapons are great, and constantly being able to use choppers (the best vehicles in gta 4) all culminate in a good 4-5 hour experience, that doesn't quite live up to gta 4's main story. the fan service is by far the best thing here.

a very cute, and well written experience. so far, toby fox is simply incapable of missing with his projects. just the right amount of fan service, as well as completely new concepts. all of the characters are amazing, and the upgrades from undertale's combat system really shine here. on top of all of that, it's free! just glad i waited until now to play this, so i can hop right into part 2! i know it won't dissapoint!

“You know, the world could always use more heroes”

Before I start this review off properly, there are a few things I will tell you from the get go.
1: this will have little to do with the actual gameplay of overwatch. Go to ign if you really wanna know how the gameplay in a 5 year old game is
2: this review will be focusing very heavily on my personal experience with overwatch. If that isn’t something you want to read, bye.
3: This will probably be my longest review ever.

With that out of the way, it’s time for me to tell you how Overwatch has become the lowest rated game i will ever have on this website.

My story with overwatch started out not too different from a lot of others i’d imagine. I was a 15 year old kid with no money. From one source or another, I heard about a free first person shooter demo people were going crazy over: some game I knew nothing about, from a studio I knew nothing about: overwatch. Overwatch didn’t have to wait very long to draw me in. I believe I installed it within hours of the open beta going live. I was hooked then and there. I loved the world of this game, the characters, the art style, the gun play, just about anything you could really think of. I played that beta all day, if i wasn’t at school, i was trying my best to learn how to use high noon (and failing at it).

I could not get enough overwatch, i would say ages 15-17 were for me were essentially dedicated to overwatch. Making friends in overwatch, watching official overwatch media, speculating about overwatch, and most importantly, playing overwatch. For those first two years, it really was just me, a ps4, and 20 something heroes that held my attention better than most other games did. I made some good friends at that time, but by the end I held onto none, with the exception of a single one of them (who is now my best friend, go figure).

Around the age of 17, the faults of the gameplay of overwatch seeped in like a vile, red wave and broke the rose colored glasses right off my face. Losing started to annoy me immensely, and victories felt hollow. steam rolls happened every match regardless if i won or not. Trolls got to me more than ever, and I hated blizzard’s approach to balance at the time. This all ended up culminating in me not seriously touching overwatch for years of my life. I let it go for a very long time, and I can honestly say I was happier for that choice. I needed to do that, and should have done it sooner.

But that didn’t last forever. Eventually, Overwatch sinked its talons (ha ha, get it? talon?) right back into me and drug me right back to that hellscape i walked out of ,who knows how long ago now. You wanna know what I found out? I liked it a lot more then. Games felt more balanced. Heroes didn’t piss me off anymore. It actually felt good to play it occasionally, in small doses. Usually only during events, but that isn’t really the point. For 2 or so years, I continued on like this with one of my favorite franchises. Dropping by to say hello, and walking out before either of us grew tired of the other’s presence. It worked for me. I brought friends sometimes, had a fun time working towards certain skins, it could be a very fun time at points. But, as of a few months ago, things changed drastically, and this is the main point of this entire review.

Sometime in the last summer of the year I typed this review, the state of california found years worth of evidence pointing against the activision blizzard corporation. Blatant abuse of women and poc in the workplace, truly disgusting things i will not say here. I am sure if you’re on a site like this, and are somehow reading this part, you already know all about it anyway. Before I go any further onto my thoughts on this, the one thing I need to make abundantly clear is that a video game is not my main concern with this situation. I care much more about the human lives being abused than a stupid bundle of pixels. In no way does overwatch overshadow the innocent women harmed by the degenerates at activision blizzard. The reason I will be focusing on Overwatch is because this place is specifically for that.

It took a while to sink in, and even longer to understand why this news hit so hard in regard of being an overwatch fan. The most obvious thing is I simply had to leave it behind for the last time. A final goodbye that was simply not on my own terms. An unsatisfying slap in the face and a boot out the door. Or, you might think that it was because I could no longer be a fan in any context, and that stung as well. But no, neither of those things is what brought me here today. The reason why I hate overwatch with every fiber of my soul is that it gave me hope.

There was a time I genuinely believed in overwatch, Wholeheartedly. That quote at the top of this review? That meant something to me. With almost every short film, I could feel a lump in my throat. I genuinely believed in what the world of overwatch stood for. One person could make all the difference, one person could be a hero, one person could make the world a better place. It meant so much to me. For five years, it meant a lot to me. Even when I hated the game of overwatch the most, there was a piece of my heart that couldn’t help but love that world. But that piece is dead and gone now, and bitterness quickly filled its place. Don’t get me wrong, overwatch didn’t, like, destroy my mental health or something dramatic like that. I’m still a positive guy, I'd like to think, but there was a certain positivity that the world gave to me, and it is simply gone and can not come back. The people telling me to make a difference, and to be a hero, were sexually assaulting their co-workers the same day they fully thought these themes out. It makes you feel disgusted. To put faith into something, and have to realize how stupid you were to put any faith into it.

This is why I hate overwatch. Not some hero I don't like, not a map, but that hopeful part of me. The hope a 15 year old felt, being snuffed out in a slightly more bitter 21 year old’s heart. A hope that can never be given back. I miss the days where my biggest issues with overwatch were petty squabbles that meant next to nothing for anyone but me. Those days are simply gone. I can never go back to overwatch, and what it meant to me has been pissed on and defiled to the point it just pisses me off to think about. A promise from monsters, hiding in the cloth of good folk. There is nothing in Overwatch for me anymore, which disappoints me greatly to say. I was very excited for overwatch 2 before all this. I still loved that world, but it’s all ash now. Ash and regret. And I'm left here asking myself why I ever bothered. Overwatch can not and will not redeem itself. It is gone, and it will stay forever gone. Fuck blizzard for giving me hope for a time. “The world could always use more heroes” says the sex offender. Heroes my ass. What a waste of my teen years. I have sworn off blizzard activision products. And that’s where my overwatch story ends. I will not watch new cinematics, i will not buy overwatch 2, and i will never smile when i think about all that time i wasted. This would be a 0 if i could put it that low.

女性のみなさんごめんなさい

I think this game broke something inside me

This review contains spoilers

No More Heroes III feels final.

It's taking the story of Travis Touchdown to its absolute limit and pushing him against the most fantastical threats he's faced thus far. And in the face of those threats, he's still extremely Travis Touchdown about it. It's the only way he knows how to be.

I'm still kind of sinking my teeth into this one, it's doing a lot and most of it feels slight. Definitely irreverent, but maybe not irrelevant. Hours after finishing the game, I find myself thinking about the town of Santa Destroy and how, for all its technological advancement, it's arguably more of a shithole than where we started with the original No More Heroes. Such is the nature of city planning. It all sucks. The open world returning in this game in exactly the way it does is honestly such a godsend. I love it.

Travis as a character is sort of in a post-arc, where he's kind of developed all that he needs to in TSA and he just wants to live in his bitchin' 3 story apartment complete with laboratory and watch Takashi Miike movies with his best friend. He doesn't exactly have an arc in this game, but its important to reflect on where he is now vs where he was in the first game. 13 years ago, Travis was throwing himself at every chance to do combat, every chance to shed blood. Travis seems tired here, he just wants to get it over with. He wants to fight, he enjoys the fight, but he's not salivating for it. He's the apex predator, they walked into his den.

So here we have a Travis that has something to protect. Friends he awkwardly tries to take care of by giving anime recommendations and talking at length about pro wrestling. He's afraid of death deep down, as we find out through his outright rejection of death late in the game, and I'm going to safely assume that that's because of this very attachment he has to his friends and home. Like it or not, he became a hero.

The gameplay is much improved in this installment, making for one of the best, most outright fucking fun action games on the switch platform. I can't get enough of the battles in this one, which makes the fact that we're fucking up rich, privileged assholes from outer space and their CEO friend all the sweeter. The action fires on all cylinders, giving us a collection of memorable and diverse boss fights that honestly rivals the first game. And god, does it feel good to say that.

In the game's final moments we get what is probably Travis' most triumphant and righteous moment to date while also getting the confirmation that no, this shit never truly ends. Which as an ending for the series, feels appropriate. I said in my review for the first game that I hoped Travis would find the exit. I'm here to report that he hasn't, at least not literally. He probably knows some exits, but its not important anymore. This is kind of a shitty life, but it's HIS shitty life and NMH3 is, at least in part, a story about owning that shit. It may feel cynical or dark, and it kinda is, but it feels fuckin' real.

これは英雄の物語ではない 英雄を志す者は無用である

This game is fun but it has way too many moments that make me want to oof myself

loved the unique aspects of the game, and I appreciate a fantasy setting based on the united states, even under several layers of fantasy jargon (what the hell is a palatinate?).

the game does move kind of slow, but it feels more like a relaxing, patient type game rather than a slog. I wish your character's background affected the main game more than stat boosts.

This review contains spoilers

much more enjoyable than the first game, which I do enjoy. it feels more alive, and more colorful, just like its setting, but the game loses a bit of the first's "weight" because it does feel like it moves much faster.

the ending is stressful, offering you several factions, none of which are that great, but some are better than others. only one of which is really prepared for what happens in the game's ending,