At the time of playing this game I wasn't even that well acquainted with the Final Fantasy games having only played some of the mainline games casually and beaten some spin-off games. Despite that, I had a great time with this game which I guess attests at how good the soundtrack has been for the series all along.

The presentation is also fantastic, making sure to hit all the right notes for fans in the series allowing you to use different characters from each game and having backgrounds that reminisce their corresponding games.

It's more Gunman Clive all while adding more color, details and wackiness in the story and enemies of the game. Overall, a very pleasant run and gun that is easy to pick up and play and short enough to have a good time without the game overstaying its welcome.

I enjoyed the uniqueness in how the game is presented and unfolds its story as you progress. You will be watching a ton of cutscenes and partaking in a huge amount of quick time events which can be a bit distracting when trying to absorb the cinematic feel and presentation of movie-like intention the game is trying to convey. The experience is soured a bit with the ending and DLC drama this game underwent.

On a final note Asura is one of the angriest mofos I've seen in gaming.


The continuation of Clementine's story has an interesting cast of characters and I felt like the decisions you made during the game had a bigger impact than the first game which is something nice from these narrative-driven adventure games.

This game offered (at the time) cutting-edge visuals with a very interesting alternate Victorian-era setting mixed with advanced technology in terms of weaponry. Unfortunately, gameplay doesn't really excel providing average gunplay (although trying the different types of weapons is cool) and average to good overall level design and progression.

Nevertheless, it's worth checking out since the game is not very long and it offers a very interesting setting and atmosphere worth exploring.

From a critical point of view, Rayman Legends improves and does things better in just about every way versus Origins, yet on a personal level I still prefer Origins.

Graphics have a better direction with a more toned and artsier look versus the "flash game" vibes that Origins had. There are plenty of improvements in terms of the variety in the levels and how everything is overall presented. The rhythm/music levels are great (Blac Betty level still remains one of the epic platforming levels out there) and add variety to the game.

Overall, if you are a side-scrolling platforming fan, this is a game you can't miss.

Helldivers provides very fun and straight-to-the-point mission-based online action levels that are best experienced with friends. The game can get very challenging depending on the mission type and really pushes and requires coordination between the people in your squad to succeed.

Xillia 2 is a solid JRPG that makes use of alternate dimensions themes and darker themes/characters when compared to the first one.

I was not as impressed with this game as I was with the first game but nevertheless, this is yet another good entry in the Tales of games. With that being said, there are some things that this game does better such as providing a bit more variety in terms of the main character using different weapons that have different effects and offer the ability to use different strategies depending on the enemies you face. Using linked arts is very fun as well as mystic arts which are more powerful and inflict even more damage to the enemies. I also liked some of the environments in this game over the first one but the graphics and animations remain largely the same.

This game helped bring a lot of nostalgia back to life since Saint Seiya is one of my favorite childhood anime and a lot of the characters (Saints), setting and story arcs are part of this game.

Truth to be told, the game itself is fairly good but nothing great and the Saint Seiya coat of paint is what added to my satisfaction factor the most. There are beat em up/hack n slash segments where you face regular enemies that can get tiring very quickly due to its monotonous nature. The fun lies in the main battles against other knights which is where the game changes in gameplay and combat style to give way to a more concentrated and cinematic feel to the battles.

Into the Nexus is an enjoyable Ratchet & Clank game that's on the shorter side and plays everything relatively safe offering a good (but not amazing) experience.

The story tried to do some interesting things by being more elaborate than before but doesn't quite comfortably fit the short nature of the game. Graphics are good considering this is a late life cycle PS3 game but performance is not the best and this would have been perhaps better suited for a PS4 release. In terms of gameplay, it offers the typical fun adventure levels combined with crazy tech and weaponry that we all know and love about the series.

A gripping story set in the Walking Dead universe featuring a solid narrative and decisions. The game is unfortunately marred by performance issues that (also unfortunately) are somewhat of a bad staple in games developed by Telltale games.

Definitely worth checking out if you are into narrative and decision making type of games.

My review is based on the early days of Rocket League when it was offered as PS Plus game. This is the perfect example of easy to learn but hard to master in terms of concept vs execution. It's basically playing soccer in a vehicle arena where you can pull crazy stunts and defy car physics but not ball physics, creating a unique competitive experience.

Rocket League was one of the most fun online games I've played and thoroughly enjoyed playing this mostly with friends where coordinating was the key to success. It's no surprise that such a simple game with a simple formula became a worldwide esports phenomenon in a very short period of time.

A decent early effort for a PS3 exclusive that lacks a bit in polish. The aiming/sniping stages were a pain to get through and an example of bad design that forces the use of gimmicks (in this case controller motion/aiming) on the player and therefore directly affects enjoyment.

An impressive effort by Rare to make it work in the Game Boy hardware. The shortcomings vs the SNES release are obvious but expected, yet the game delivers a fairly good adventure that complements the console main game very nicely.

I love the silliness of the story in this game (only experienced via the instruction booklet, worth looking into it if you are playing a digital version). Another high point for me was the last world (City/Urban world) which I would have loved to see come to life in the console versions since it fits the tone of the original DK arcade game. I also enjoyed the addition of a couple of new enemies and all brand-new boss battles.

Now for the negatives: the screen size definitely affects the viewing and scale of the game, combined with a very weird camera movement and pan that doesn't do anything else than confuse the player and makes you miss platforms every now and then. New boss characters are cool, but the battle themselves are uninspired and on the simplistic side of things.

This game elevates the ambition of previous games in the series thanks to the added power of its current-gen systems providing a more immersive and explorative open-world experience.

Elements from previous games that helped solidify the franchise such as the excellent freeflow combat system are in full effect in this game but at the same time there are some interesting minor nuisances such as the quirky controls of the batmobile which was touted to be as one of the new selling features for this game but ended up dividing the userbase in terms of opinions.