Good concept… basically a proto-God of War 2018 but with PTSD.
Very linear and bare bones by modern standards, yet very emotive and harrowing. The graphics were great for the time, still looks close visually to God of War 2018. The 3D audio was a standout.

A staple for X360, still considered one of the best CoD games. I didn’t have good internet yet so didn’t appreciate this MP in its heyday.

Not good. The gimmicky touch screen movement feels rough, the story is slow. Sad to see, especially after the great Advanced Adventure on GBA.

One of the worse CoDs I’ve played. No campaign and an unmemorable MP. But I spent some time with Blackout. For about a year, it was the best battle Royale, feeling much faster and more arcadey than PUBG. The guns felt nicely overpowered, you could easily snipe or AR someone far away, but this also leads to frustrating deaths.

In 2010, this was the best Old West game ever. Now it’s a close second best.

A work of art.
At first I didn’t think I liked the more detailed survival system and horse care, but before I knew it, I cared more about my digital horse than my real family.
Not much else to say other than I adored the time I spent with this game.
Hunting, exploring. The engaging story. Taking time, walking through towns to give a “Howdy partner” to a stranger. Giving my horse a carrot. Having a few shots and a round of cards at the saloon, and rounding out the night with a fight in the street.
This game got me to slow down and appreciate every little thing.

Harry Potter 1 and 2 had some great tie-in games on PS1 (and surprisingly even better on Gameboy Color). This game and the first game felt cute and had great atmosphere for PS1.
This one felt similar to the first but with some nice updates. I remember liking the gnome throwing minigame.

Base Game: 9/10
Iki DLC: 7/10

It’s simply more of the same in a new small area, which is good but the story is completed so there is little motivation left other than collectibles etc.

The Legends multiplayer however was 8/10.
It was great fun playing with a friend, it gave you chances to show off your moves and excel with teamwork. The raids were too much though, they were 2 hours+ with no option of pausing.

This review contains spoilers

Didn’t like the first game. But this is the hugest comeback of a video game sequel I’ve ever seen (besides Legacy of Goku 2).

Everything is so well done here: It’s scary, cinematic, atmospheric, funny, and the acted sequences almost seem uncanny compared to the good graphics. Which is fitting, because most of the acted cutscenes take place in the Dark Place.

The story is amazing - it’s more than a sequel, it almost takes over the first and makes it feel like a first draft. Stopping to watch Yoton Yo in full in the theatre was great.

My gripes are that the gameplay loop gets a little repetitive and a little janky.
And the jump scares. I will say that some of them were placed with clever timing, but I still find them cheap and found the game plenty scary without them.

This actually feels like a great game mode… I’d put it on par with Witcher 3’s Gwent - a great (yet simple) side mode that is addictive. I wish it was present when Kakarot came out, then it would have been exactly like Gwent and many more players could’ve collected cards in the game world and given it a try.
Cyberconnect could even expand on this like CDPR did with the full Gwent game.
The mechanics are unique and fitting, feels like you’re powering up with each round and some of the more involved card effects feel cool to pull off. I like this!
7/10 is the max I can give though, as it also likes to cause Kakarot to crash quite a bit on PS5.

Good for a movie tie-in.
Pros: The pixel art and animations look nice, and Mr Incredible handles like a very well-rounded beat-‘em-up character.
Cons: the other family members are more like side characters with limited move sets. The levels are a bit long and tedious fighting only a couple types of enemies.

Drive meets Grand Theft Auto 2.

The twin stick controls feel amazing as you peek through doorways and corridors and blow the faces off mobsters.

More ambition, on all fronts. That doesn’t mean better - I really liked the more loadout style weapons system (loved Alex and Ash for example, as well as playing as the guy who didn’t like to kill and discharged all guns) but I don’t think it worked as well as the simple, addictive mask collecting in HLM1. As others have said, some levels are too big and open ended, leading to deaths from off-screen.

And to be fair, I wasn’t paying that much attention to the dialogue, but I really didn’t know what the hell was happening in the story. I roughly knew the role of each character but the jumping between time periods and everything, I couldn’t keep track. Despite that it felt like an evolution of the first game with a lot of love put into it.

Oh and I thought the soundtrack was a big step up as well, just better in general.

Very solid flash game that had a lot of polish compared to others. I’d always go back to this one, good time killer.

Bosses are all quite good, there’s a lot of variety, and the movement and controls feel tight and you have a lot of attacking and evading options. I think it could’ve benefited from a light attack and heavy attack button, instead of just the charged up special button, but it made up for it with the dodging and sliding moves you could pull off.
It was fun to try the whole roster (Casey Jones is missing) and they felt different enough, but in the later levels I relied on Leo’s double jump slash attack that killed most enemies easily.

The artstyle is top notch, the pixel art looks great and the animations are all fluid.
Overall just a fun game and possibly my favourite beat ‘em up. 80s source material, 80s artstyle, 80s game genre, it all fits.