SamC
2008
One of the worse CoDs I’ve played. No campaign and an unmemorable MP. But I spent some time with Blackout. For about a year, it was the best battle Royale, feeling much faster and more arcadey than PUBG. The guns felt nicely overpowered, you could easily snipe or AR someone far away, but this also leads to frustrating deaths.
2010
A work of art.
At first I didn’t think I liked the more detailed survival system and horse care, but before I knew it, I cared more about my digital horse than my real family.
Not much else to say other than I adored the time I spent with this game.
Hunting, exploring. The engaging story. Taking time, walking through towns to give a “Howdy partner” to a stranger. Giving my horse a carrot. Having a few shots and a round of cards at the saloon, and rounding out the night with a fight in the street.
This game got me to slow down and appreciate every little thing.
At first I didn’t think I liked the more detailed survival system and horse care, but before I knew it, I cared more about my digital horse than my real family.
Not much else to say other than I adored the time I spent with this game.
Hunting, exploring. The engaging story. Taking time, walking through towns to give a “Howdy partner” to a stranger. Giving my horse a carrot. Having a few shots and a round of cards at the saloon, and rounding out the night with a fight in the street.
This game got me to slow down and appreciate every little thing.
Base Game: 9/10
Iki DLC: 7/10
It’s simply more of the same in a new small area, which is good but the story is completed so there is little motivation left other than collectibles etc.
The Legends multiplayer however was 8/10.
It was great fun playing with a friend, it gave you chances to show off your moves and excel with teamwork. The raids were too much though, they were 2 hours+ with no option of pausing.
Iki DLC: 7/10
It’s simply more of the same in a new small area, which is good but the story is completed so there is little motivation left other than collectibles etc.
The Legends multiplayer however was 8/10.
It was great fun playing with a friend, it gave you chances to show off your moves and excel with teamwork. The raids were too much though, they were 2 hours+ with no option of pausing.
2023
This review contains spoilers
Didn’t like the first game. But this is the hugest comeback of a video game sequel I’ve ever seen (besides Legacy of Goku 2).
Everything is so well done here: It’s scary, cinematic, atmospheric, funny, and the acted sequences almost seem uncanny compared to the good graphics. Which is fitting, because most of the acted cutscenes take place in the Dark Place.
The story is amazing - it’s more than a sequel, it almost takes over the first and makes it feel like a first draft. Stopping to watch Yoton Yo in full in the theatre was great.
My gripes are that the gameplay loop gets a little repetitive and a little janky.
And the jump scares. I will say that some of them were placed with clever timing, but I still find them cheap and found the game plenty scary without them.
Everything is so well done here: It’s scary, cinematic, atmospheric, funny, and the acted sequences almost seem uncanny compared to the good graphics. Which is fitting, because most of the acted cutscenes take place in the Dark Place.
The story is amazing - it’s more than a sequel, it almost takes over the first and makes it feel like a first draft. Stopping to watch Yoton Yo in full in the theatre was great.
My gripes are that the gameplay loop gets a little repetitive and a little janky.
And the jump scares. I will say that some of them were placed with clever timing, but I still find them cheap and found the game plenty scary without them.
This actually feels like a great game mode… I’d put it on par with Witcher 3’s Gwent - a great (yet simple) side mode that is addictive. I wish it was present when Kakarot came out, then it would have been exactly like Gwent and many more players could’ve collected cards in the game world and given it a try.
Cyberconnect could even expand on this like CDPR did with the full Gwent game.
The mechanics are unique and fitting, feels like you’re powering up with each round and some of the more involved card effects feel cool to pull off. I like this!
7/10 is the max I can give though, as it also likes to cause Kakarot to crash quite a bit on PS5.
Cyberconnect could even expand on this like CDPR did with the full Gwent game.
The mechanics are unique and fitting, feels like you’re powering up with each round and some of the more involved card effects feel cool to pull off. I like this!
7/10 is the max I can give though, as it also likes to cause Kakarot to crash quite a bit on PS5.
2004
Good for a movie tie-in.
Pros: The pixel art and animations look nice, and Mr Incredible handles like a very well-rounded beat-‘em-up character.
Cons: the other family members are more like side characters with limited move sets. The levels are a bit long and tedious fighting only a couple types of enemies.
Pros: The pixel art and animations look nice, and Mr Incredible handles like a very well-rounded beat-‘em-up character.
Cons: the other family members are more like side characters with limited move sets. The levels are a bit long and tedious fighting only a couple types of enemies.
2012
More ambition, on all fronts. That doesn’t mean better - I really liked the more loadout style weapons system (loved Alex and Ash for example, as well as playing as the guy who didn’t like to kill and discharged all guns) but I don’t think it worked as well as the simple, addictive mask collecting in HLM1. As others have said, some levels are too big and open ended, leading to deaths from off-screen.
And to be fair, I wasn’t paying that much attention to the dialogue, but I really didn’t know what the hell was happening in the story. I roughly knew the role of each character but the jumping between time periods and everything, I couldn’t keep track. Despite that it felt like an evolution of the first game with a lot of love put into it.
Oh and I thought the soundtrack was a big step up as well, just better in general.
And to be fair, I wasn’t paying that much attention to the dialogue, but I really didn’t know what the hell was happening in the story. I roughly knew the role of each character but the jumping between time periods and everything, I couldn’t keep track. Despite that it felt like an evolution of the first game with a lot of love put into it.
Oh and I thought the soundtrack was a big step up as well, just better in general.
2004
Bosses are all quite good, there’s a lot of variety, and the movement and controls feel tight and you have a lot of attacking and evading options. I think it could’ve benefited from a light attack and heavy attack button, instead of just the charged up special button, but it made up for it with the dodging and sliding moves you could pull off.
It was fun to try the whole roster (Casey Jones is missing) and they felt different enough, but in the later levels I relied on Leo’s double jump slash attack that killed most enemies easily.
The artstyle is top notch, the pixel art looks great and the animations are all fluid.
Overall just a fun game and possibly my favourite beat ‘em up. 80s source material, 80s artstyle, 80s game genre, it all fits.
It was fun to try the whole roster (Casey Jones is missing) and they felt different enough, but in the later levels I relied on Leo’s double jump slash attack that killed most enemies easily.
The artstyle is top notch, the pixel art looks great and the animations are all fluid.
Overall just a fun game and possibly my favourite beat ‘em up. 80s source material, 80s artstyle, 80s game genre, it all fits.