Ah, Outer Wilds. How good it feels to play you again. It is a Greek tragedy how a game as great as you can only truly be played once, so getting some form of DLC is a true blessing.

Though again, of all experiences, this one feels the most wrong to give it to. The entire game is so tightly designed, with everything weaving together like an intricate web, it is hard to imagine threading another needle into it.

Not only that, but the entire message of the game is about letting go and moving on, so to say that, then turn around and say ‘please come back for the DLC’ is quite a contradiction. One, that Echoes of the Eye does not manage to overcome.

Despite its strengths, the expansion never really manages to feel like it is a natural addition to the game’s mechanics or pacing. It is more like a sequel or spin-off that has been awkwardly crowbarred into its predecessor.

At first, it does work alongside the game, even adding purpose to things that it kind of lacked before. Then, after a short while, throws all of that out the window as it introduces a brand-new location that you will spend the rest of your time in.

You cannot even use your ship, an integral part of your experience up ‘till now, and later, as you explore deeper, you even lose your suit, leaving you with nothing of what you once knew.

In its place is an experience vastly different from what was once known. In some ways this works, while in others it falls short.

In the mysteries department, holy moly, is this great. Its puzzles feel just as mind-bending and satisfying to solve with many exciting reveals and discoveries. But without any kind of link to the rest of the Galaxy, it feels quite disconnected from everything else.

Though, while its story can feel a little contrived at times, it adds a new and unique perspective to the game’s themes and ideas. It explores and tackles a unique and more flawed reaction to the events of the game.

Also, what really is the glue that holds everything together is the big new gameplay change, horror. Do not worry, it is not particularly a spoiler, the game tells you it is going to be spooky right from the get-go.

In many ways the horrors work, while in many others they do not. On paper, it is basic, but Outer Wilds uses an ace up its sleeve, atmosphere. It uses its masterfully crafted music and sound design to take an otherwise plain spooky encounter and turn it into a tense situation.

If you just want more of the experience of Outer Wilds, you will get a kick out of this, with tons more mysteries to solve. However, be prepared for it to feel in some ways poorly implemented into the main game.

Still, fun to play though, and adds some nice additions to the ending.

Eh... It was alright. The controls were pretty janky and the story is bland and feels almost nonexistent for the first half.

I can definitely see the potential of this series, though. So, I'm excited to play the sequel.

Pretty good.

The characters and story is good, and (from what I can tell, anyway) the depiction of psychosis is realistic and grounded.

Additionally, it's depiction of Norse mythology is quite unique. Showing a much more haunting depiction that stands out from its contemporaries.

It does, however, have a lot of problems. For one, its combat and puzzles are fairly repetitive. Additionally, the story takes a few hours to pick up.

Fortunately, the experience is pretty short, so the repetition isn't super overbearing.

When the world needed them most, they returned.

Cool idea. Only played this because my friend didn't know the twist. Safe to say, I think I traumatised her.

Why is this free? I would easily give a couple pounds for this. Please, I want to financially support this!

This review contains spoilers

This game has three separate trebuchet moments in it.

You get exactly what you'd expect here: mind Melting puzzles packaged inside a beautiful, compact little game. I was really worried at first that the short runtime would limit how much they can push the Game's gimmick, but it feels just right.

The whole thing keeps a really solid pace, and never ceases to amaze you with its truly creative puzzles and simple, yet beautiful world.

Got way more out of this then I was expecting. It starts off small but fun, then suddenly grows into an epic adventure with heartbreaks, backstabs, and triumphs. It doesn't have much on the visual front, but its gameplay is engaging and you can feel the fun and passion the devs had throughout.

Would definetally recommend, especially while it's on GamePass!

It's real short, and the controls can be frustrating at times, but this certainly has a lot of charm, and you can see the sparks of creativity that would grow into the masterfully crafted games that would define its creator's legacy.

Started out kinda rough, but in the end turned out all right. If you love Mario Kart 8, this is literally doubling the number of tracks, and it does so by bringing back some of the most beloved in the series (except Toad Factory), beautiful remakes of many others, and a good handful of great new tracks! Oh, and surprise new characters! Nintendo didn't even mention that!

The biggest annoyance was the release schedule. It's quite annoying paying £20 only to get eight tracks and told you have to wait two years for the rest! Especially given we didn't even know if they'd be any good. Fortunately, we got some real standout tracks, but still!

Now, let it die!

I feel like everyone gains primal satisfaction from climbing a big fuck off mountain.

Tried playing through this game many times, but I just get tired after a while. The game feels a bit aimless even when they added objectives. There's not really a sense of urgency or mystery and that quickly saps away any desire to explore.

It can be pretty fun, though, and if you have Gamepass or another subscription with it, I'd definitely give it a shot. It's not bad, just not my thing, really.