This has to be the most overrated mario game of all time. It takes so many steps back from Mario 3 for no reason. The power up system is worse (1 hit no matter what level of power up you have), and the cape/yoshi's are some of the most overpowered items in the entire series. The cape is particularly egregious, as it kills almost every single enemy in the game when even the fire flower is incapable of doing that. It's almost like the entire game was designed for you to skip half the levels with cape/blue yoshi. I'm not a fan of the backup power up either

I appreciate that it is the first attempt for many series staples (secret exits, special world, etc) but most of them are poorly executed. The postgame after special world just looks ugly too which is a shame. The game also has really bad performance issues and slowdown, which is something that the earlier games didn't even really deal with. It's probably the worst performing mario game.

The main thing you can give mario world is that it probably has the most soul out of any of these early games, and there's a lot of charm to it. I still think it falters especially compared to its predecessor in 3, which had released 7 years prior. Probably the most disappointing one I've played since I liked it more as a kid.

This review contains spoilers

This was my favorite arc when I first watched the anime version of Higurashi, so I was excited to read the original version since all the previous arcs have been significantly better as VNs. Overall it definitely met my expectations, though in some aspects I feel that the anime was actually better paced.

The OST takes another huge step up, since kai is when dai first started composing some of the tracks. "You" playing for the first time ever in the credits hits super hard. My favorite track was "Festivals," basically every scene using it was pure peak, particularly the fight with Rika and the Mion screaming match that followed. The voice acting (with the 07th mod) is fantastic the whole way through, especially Shion.

Shion is easily one of the most interesting and nuanced characters to receive a POV in Higurashi. She's a lot more openly flawed compared to the rest of the main cast, who are mostly great people with some caveats. Shion meanwhile is flagrantly arrogant, rude, and greedy (she's just like me fr). This greed is the primary driver of conflict for the entire arc, being the cause of her hyperfixation on Satoshi and everything surrounding him, as well as laying the foundation for her conflict with Mion over their birthright. Her blatant hatred for Satoko (again stemming from greed) also really makes her stick out compared to all the heartjaks around her. She's overall just really riveting to read through, especially as she becomes more manipulative and unhinged throughout the arc. Watching her develop a sort of rivalry with Rena along the way was also great.

Meakashi is divided into two sections, one for 1982 and one for 1983. The first half is a fun read, especially since its so close to before Keiichi first shows up, making it more contemporary than the Akasaka experience from the prior arc. Satoshi is goofy and likeable, and his and Shion's relationship is really sweet to read. It's nice to see his and Satoko's bond as well, especially after how much he gets gassed up in Tatarigoroshi. I loved the fingernail scene towards the end of this half, as well as Shion and Mion's reconciliation.

Probably the worst part of Meakashi is the transition from 82 to 83, which feels kind of rushed. Shion and Keiichi's first meeting is funny, but the segment is definitely slapdash and just trying to get to the Watanagashi.

83 is a rollercoaster. Shion is the best L5 character to watch and it's not even close. She's cunning, manipulative, and cocky all the way through. She always reminded me of something like Vegeta on Namek, it's all really just the perfect role for her. Her revenge quest and desire to find the truth makes her significantly more sympathetic on first viewing, even though her methods are extreme. When I first watched this blind, I was rooting for her to uproot the corruption from its source and to find the truth behind the string of deaths. Her murders of the 3 heads were all enthralling, especially Rika's section. Watching her just gaslight Keiichi throughout the entire arc makes it way funnier too.

The second half of 83 is where you really lose any sympathy you might've garnered for Shion, as her hatred for Satoko rises back to the forefront. There's like a 5-10 minute long torture scene that's just painful to get through. The conclusion to that scene with Satoko's resolve is fantastic though, and honestly was better development for Satoko than even the entirety of Tatarigoroshi imo. It was very heartwarming to read, especially considering what happened literally right before it. It's also cool to watch Shion become exactly what she hated, doing to Satoko exactly what she suspected her family of doing to Satoshi.

The side plot about Shion reclaiming her birthright as Mion is excellently sprinkled throughout the arc, and I really can't believe it was something that the anime decided to exclude entirely. It not only adds significantly more depth to the entire arc, but also completely recontextualizes Mion and Shion as characters.

The main negative I can say about this arc is that it's one of few that gets a little worse upon reread. Part of my initial appeal to this story was being excited to learn with Shion as she uncovered the corruption in the village and dealt with it from the source, but when you actually know the causes it makes the arc feel a lot more futile and tragic (though that can arguably make it better depending on your perspective). It is cool to see how she got relatively close to figuring things out before falling to paranoia though, and then having to completely reconsider her perspective after Mion's confession towards the end.

The final scene with the balcony is also incredible, watching that and then going into the credits with You playing was an incredibly memorable experience. I'd put it right up with Tatarigoroshi's ending as one of my favorite Higurashi moments. I also love the post-credits scene at the school.

Overall its still my favorite arc, Shion is just such an entertaining protagonist to read as. It's a crime that she really didn't get to do much after this point, and she's immediately shafted again as soon as the next arc. It's still a fantastic experience nonetheless though.

Crazy how all you need to make Mario 64 one of the best Mario games is a better camera and a Hanyuu mod

Pretty good for what it is (short and barely focusing on the main cast). Seeing Akasaka's POV is cool and the Oishi content is peak. I love the whole section with the pursuit of the kidnappers. It also has probably the most interesting tips up to this point. I appreciate that it doesn't really overstay its welcome, its short length is a nice interlude before the next arc (peak).

Probably the funniest fnaf and easily the best lore-wise. It properly wraps up a bunch of the junk that got made from 4 and 5. I think it probably has some of the worst nightly gameplay in the entire series though, pretty unintuitive and kinda boring and stupid. The minigames and business sim parts are all honestly really fun though.

This was probably the most interesting fnaf game so far because it plays more like an actual game. Having the real fnaf experience locked behind a hidden ending is kino. The actual office mechanics are the best in the series once you unlock them, since both the ennard mode is fun and the custom mode with hotkeys is super snappy. Some of the voice acting and jokes suck though.

every run is exactly the same because basically the only items are stat ups. its the worst when your friend dies and then you have to listen to them play tiktoks through their mic for the rest of the round (i'm the friend)

I played this as a kid when it came out. Mario & Luigi was my favorite series. This game was so bad and so disappointing that it made me hate video games and realize humanity's potential for evil.

GENERAL GAMEPLAY:
- Although the camera is free form, I'd say it was arguably one of the worst cameras in all the games.
- The auto lock-on is a terrible feature. If it was a toggleable option it'd be OK, but having it forced upon you is a bad idea. Pikmin 3 deluxe's system was much better and easier to use. Auto lock-on can make it irritating to target certain things, especially in scenarios where there are many small corpses/nectar on the ground while you fight something.
- The game has a built-in mechanic to prevent you from overfilling objects with pikmin. This isn't that bad, but again is a "QOL" feature that is forced upon everyone and would be better as a setting. It can be really difficult to put more than the required pikmin on an object when you want to rush it to base.
- Starting with only 20 is an interesting decision, but overall I don't like it. Especially since there is too much flarlic and every subsequent one you get after 100 does nothing
- I don't like the 3 type limit for the overworld. It needlessly leads to really oversimplified areas, since at most they'll only have the hazards listed in the recommended section. There was 0 reason to add this, and it removes the little song you used to get for having an even squad.
- the recommendations for areas/caves are honestly worthless, because the dog/glow pikmin deal with every single elemental hazard with ease. You can honestly solo every cave with just Oatchi, Purples, and Ice. I personally did follow the recommendations when I played, but I know for a fact you don't really need to (aside from the grill puzzle and some water hazards).
- I don’t like that upgrades are purchased with the same material you make bridges with. Its stupid.
- I don’t like that upgrades are purchased at all, that guy should’ve only been an item shop. Upgrades being overworld collectables was a much more satisfying system. The dog skill upgrades were handled well though.
- Overall collecting treasures is less satisfying than in any previous game. Pikmin 1 and 2 could be annoying with their cutscenes for collection, but 3 handled it well.
- I like the customizable shortcut buttons, but it should’ve been handled better and had better default shortcuts.
- The swarm mechanic is unlocked way too late. Why is this shit post-postgame and needlessly complicated to use? They should’ve had you start with this and made the charge unlockable. Could’ve just kept in on right stick too instead of putting the shitty camera controls there (1 through 3 functions just fine without it since you primarily use ZR anyway)
- I don’t mind the rewind feature, since for caves its just a faster way to reset a floor (which everyone does in pikmin 2). I do think having it on the overworld and offering it if you even lose a single pikmin to sunset is lame as hell though.
- Difficulty in pikmin games is hard to interpret. Is losing any pikmin what makes it difficult? Is just beating enemies the challenge? Hard to tell. Either way though, this is the first pikmin game since 1 and 2 where I feel its really easy to randomly lose a pikmin (though it might partially be due to how new it is). It’s much better than 3 in that regard, although I don’t like how the shitty new characters still act like its the worst thing ever when you lose a single pikmin. If it’s going to be easy to lose them again, they shouldn't say shit like in Pikmin 1/2 (especially during combat)
PIKMIN:
- Elemental pikmin are overall way way worse in this game, easily the worst they've ever been. Elemental hazards are almost completely ignoreable due to the dog and glow pikmin.
- Red pikmin are arguably the worst they've ever been. There's barely any fire hazards and they're only recommended for like 1 overworld and a handful of caves. Completely worthless in combat now that purples are fully back + replenishable easily. All fire hazards are easily done by the dog, but they at least have the grill puzzle that forces you to use them. Still the worst they've been since 2.
- Yellows struggle to be useful, since the puzzles that utilized electricity from 3 are gone. They don't even get thrown as far as they do in 3. Similarly have few recommendations and aren't good against many enemies/bosses. Many of the vertical treasures that seem to be made for them are actually meant to be knocked down by the dog charging a wall instead. Easily the worst they've been since 1.
- Blues still aren't good and yet their value is artificially inflated by being recommended for like half the overworlds and caves. Even then, these recommendations are basically fake since the dog can float literally every pikmin type over water and deal with all water hazards easily. Only actually utilized for basically 1 area with a ton of underwater objects. They take shortcuts through water now which is alright i guess.
- Purples are back in full force, the only thing they lack from 2 is the stun (which the dog now has instead). Insanely overpowered and now it's easy to get a shit ton of them since there's an onion. Their main drawback was shit speed, and now its gone because they’re able to move as fast as the dog at all times.
- Whites are again really useless, since you don't even need them to find underground treasures. The lategame forces a bunch of poison enemies on you to try to make them seem useful, but the dog does it easily anyway. Their speed isn't good since pinks still do their job better.
- Rocks are arguably the new pikmin 3 purples/whites, in that they were so needlessly nerfed to a point of uselessness. They already weren't that good due to needing to micro them for combat, now their damage is worse and theyre not even fully immune to crushing. Bomb rocks are purchasable so you don't even need them to take out glass walls. Easily the worst pikmin in the game, zero utility.
- Pinks are much worse than 3 since you get them super late and the game's lock-on makes it much harder to cheese objects with them. Theyre still shit at combat too, so their main advantages are gone without much to make up for it. Still the best carriers though
- Ice pikmin are stupidly overpowered, just around 30 of them is enough to insta freeze any enemy after a charge. They instakill all flying enemies and give free nectar/spray for kills. The freezing water mechanic isn't actually that useful though since the numbers are usually too high to actually utilize. You can easily combine them with purples and spicy spray to make any enemy or even boss completely worthless.
- Glow pikmin are fun to use in the night expeditions, but stupidly overpowered in caves. They're 100 times better bulbmin, immune to all hazards but also have an insanely op charged stun mechanic + auto teleport instead of ever being idle. The real reason I hate them is because they're the reason that bulbmin aren't in the game.
- Easily the best pikmin AI in the series, kind of to a fault. The pikmin move absurdly fast at times to keep up with you. I think 3 had the best balance of the pikmin being reasonably retarded but still competent. You'll never really notice how crazy the ai is though because of this next issue.

DOG:
- The dog is incredibly overpowered and a big factor in why the game is easy. Even just at the very start, the ride ability allows you to compress all pikmin into the dog's hurtbox. A huge part of previous pikmin games' challenge was having to deal with an unwieldy squad of 100, which added risk vs reward for having a larger squad. Now everyone is easily compressed into a small, agile hurtbox that removes most of the challenge from the game. This is really noticeable for returning Pikmin 2 enemies like the man at legs, whose bullets you can literally just outrun.
- With upgrades this dude becomes retarded. By the endgame, he’s a bulbmin who does insane damage, is fully automated, basically unkillable, fast at moving/digging, and can even carry 100 weight objects. Insane shit. He’s the main reason people will think the game is easy.
- If you did a 0 upgrade run, or even just a 0 dog upgrade challenge, then this would easily be the hardest pikmin game and it wouldn’t be close. Especially if you went further and refused to utilize the ride mechanic.

BASEGAME:
- Easily the worst introduction to any pikmin game. The forced zoomed-in camera, low pikmin cap, lack of charge, and bad characters leave the worst impression possible for the first day. I initially really didn’t like the game because of it.
- The characters are really bad. Collin is the only one who ever grew on me, everyone else is just worse Brittany.
- They removed the forced cutscene for collecting treasures, but decided to keep it in for castaways. Really stupid that they do this shit for leaflings too which has the same cutscene every time.
- Characters never stop talking. Its made much more annoying since none of these dudes are ever on the field. 3 is the game where characters talk the most, and it's nothing compared to 4.
- I don’t like that you play as a shitty pikminsona OC. Its really stupid and takes a lot of the charm out of playing with captains. The NPC text just has everyone jerking you off too, and since its meant to be a self insert it just feels cheesy and forced. The short moments when you play as Olimar make it obvious how much worse of an idea it is.
- The piklopedia and treasure have their descriptions written by randos who suck and aren’t charming in the slightest. Insane downgrade. They give you Olimar’s notes for beating the base game and Louie’s notes for beating the post. Clearly done for good reason.
- I don’t like how this game (and 3 to an extent) depicts Olimar as incompetent and someone who needs to be saved constantly. He’s better as the playable character and is easily one of the most charming people in the series.
- I don’t like how there’s just a perfectly pristine and intact house, its easily the worst addition to the setting. The previous games had a lot of mystery and unknown to them since it was meant to be post-apocalyptic. If you’re instead prancing around on a sink or couch then it just makes you feel like a whimsical garden gnome instead of being stranded on a planet.
- I’ve got no clue where this is supposed to take place on the timeline. 1 through 3 were pretty clearly chronological, while 4 seems to be a soft reboot in some areas while continuous in others.
- Probably the most mid Pikmin OST ever, but that kinda slots in with 1 and 2 who’s OSTs were unimpressive as well. Only the house’s area theme was good, and the boss music sucks now compared to 3. Don’t know who thought that was a good idea. The remade songs from 2 are awesome though, and the unique songs aside from the new boss theme are pretty good. Area themes are still incredibly underwhelming though compared to 3
- I don’t like how there is no second captain. The dog is overpowered as previously stated, and its honestly way more annoying to switch between yourself and the dog than it ever was for captains. Makes task division harder than it was in 3, even though it shouldn’t be. Task division in this game just ends up being: Send Oatchi to this area, he kills every enemy in 2 seconds, rinse and repeat
- The areas are fun. A lot of the caves are pikmin 2 references, which is awesome (although also makes you realize how shit 2’s controls are).
- Being able to see pikmin 2 enemies again is awesome since 3 lacked them.
- Overall I like how onion collection was handled, though I still don’t like the limited pikmin capacity and needing to upgrade it. If they were going to do that, you should’ve started with a higher count and not included extra flarlic.
- Caves are much better than in 2. Insanely quicker overall and thus feel a lot better to go through. No bullshit falling bombrocks every 5 steps, although some people may consider that a downgrade.
- Dandori battles are fun and a nice way to change the gameplay loop
- Night expeditions are also really fun and good to break the loop. Don’t just play them whenever you get a leafling though, I recommend just completing them in batches for each area. If you do one after each leafling it can feel a lot more interrupting.
- I think overworld areas are a little too big, but being able to move your base is cool to make up for it.
- I hate how enemies never respawn at all, it makes areas feel dead once you complete them. It’s nice to not need to retreat ground to clear out areas again, but they could’ve just made the respawn time 5 days instead of 3 if they wanted to accomplish that.
- There is 0 backtracking in this game. 1 through 3 typically had you return to earlier areas with a new type, but this game has none of that. It’s not really a positive or a negative, but I like the variety that backtracking brought in 1-3. Its much more conducive to just power through everything in an area in 4 and then move onto the next.
- The UI in this game feels soulless, which is a problem with many first party switch games. It feels the same as Odyssey or BOTW’s User interfaces, and theres just something intensely unsatisfying about them.
- The pikmin withdrawal menu is honestly really sluggish and unsatisfying, which is weird since 3 did it so well.
- Treasures can feel really underwhelming to collect due to the lack of fanfare. It’s not as bad as something like Mario Odyssey, but it can contribute to areas feeling a little less satisfying to complete. Pikmin 3 had the best balance of satisfying collection and gameplay imo by giving you a cutscene for the collectibles at the end of each day. Although 2 could get annoying with the treasure cutscenes, there was something really charming about it that gets lost in 4.

POSTGAME:
- Although the characters added in 4 are shit, the writing for Olimar and Louie is the best its ever been. Louie’s exploration logs are the most entertaining content about him ever. I wish the president could actually come back, but at least he’s actually mentioned now.
- The fact that you unlock Pikmin 1 Lite with Olimar’s shipwreck tale is awesome. Easily was one of my favorite parts of the game. It really shows how much better it is to play as an actual captain with a personality instead of a weird OC. My only complaint is that a lot of the parts have samey designs. It's probably super fun to optimize this.
- Overall has a good amount of areas for how fast paced the game is. 6 was the perfect number they could have gone for.
- This game makes louie insane but its not really out of character.
- There should’ve been actual references to pikmin 3’s captains instead of having random lookalike Koppaites who are vaguely related to them.
- I love how the most notable caves/enemies/bosses from pikmins 1 and 2 return. Seeing the smoky progg’s egg again was one of my best experiences with the game. Just awesome stuff.
- The sage leaf challenge is very interesting and has some of the most challenging basegame pikmin content ever (still relatively easy aside from a couple floors)
- The final dungeon is a little strange and acts as a pseudo bossrush. Pretty fun floors though. Having a floor just be an empress bulblax with an inaccessible face is the funniest thing ever.
- The final boss is really weird and acts like a set piece battle, including phases and everything. It’s very strange and feels like it belongs in a mario game or something more than pikmin. I don’t think its necessarily bad, but I like 1 through 3’s final bosses much better.

FINAL THOUGHTS:
- Overall it probably has some of the best gameplay in the series. I think 3 might be slightly better just because it was more satisfying to collect things.
- Despite the fantastic gameplay, it honestly feels like one of the worst to control. This is all because of the forced lock-on system and the pause when you try to overload an object, as well as the camera.
- Maneuvering is too easy because of the dog and is the main reason people will think this game is easy. 3 struck the best balance with this again.
- The dog is overpowered but fun to use. I still would’ve rather had another captain instead though.

Overall its like an 8 or 9 out of 10, in spite of all its flaws. Probably my second favorite pikmin game (I’d rank them 3>4>2>1). However I think if Pikmin 1 and 2 were remade with 3’s mechanics, then this would probably be the worst one due to a lack of charm (and the new order would probably be 2>1>3>4). I think this game would be significantly better without the dog and forced QOL changes that weren’t good (the lock-on and pikmin throw limiters). I also still dislike the 3 type limit, initial limited capacity, and purchasable (instead of discoverable) upgrades. I’d prefer if subsequent entries didn’t continue these trends.
This game is destined to be the best selling pikmin game, and I’m fine with that. 4 could have been way worse. I’d prefer if the next game went back to actual characters you play as though. I’d love to actually have Olimar and Louie (and even the president) as the main characters again, but the cast of 3 is still charming and proves that you could do new captains perfectly well. Hopefully the next game

I played this with a friend and its kino. easily the best of the retro 2d marios, and its life economy is probably the best in any mario game.

Every fnaf game is honestly insufferable to play, but this is probably the least painful one since the nights are only 6 minutes (which seemingly left a good precedent). Only one so far that didn't feel like a total miserable slog after night 3. The minigames are goated and springtrap looks cool. It does what 2 wanted to do but correctly.

Genuinely the best 2d mario, though I do wish it had some more difficult levels. There's around 2 or 3 tough ones in the special world and that's about it.

It essentially has the same exact gameplay loop as fnaf 2, but the fact that it's all audio cues makes it a lot more annoying to play since you need to focus more. I need to give it credit for at least being more reactive than 2, but at the end of the day you're still basically doing the exact same gameplay loop for 6 minutes again. I'd argue that the Fredbear sections are the most interesting since at least it has probably the most reactive gameplay. The cutscenes/minigames aren't as good as 3 either. Plushtrap is a stupid mechanic too. This game is honestly saved the most by having only a 6 minute timer, if it was as long as fnaf 1 or 2 then it'd easily be the worst.

This review contains spoilers

This chapter is so goated. The only complaint I have about it is that it slows down a lot in the middle, right after the Watanagashi festival. Aside from that there's so many fantastic elements in Tsumihoroboshi.

Ch 6 has, imo, some of the all time best Higurashi scenes up to this point in the story. Both of the scenes at the dump with Keiichi and Rena were amazing. Keiichi remembering what he did in Chapter 1 is probably my favorite Higurashi scene now, and made me feel genuinely emotional with how well it's written and the new revelations that are revealed to the reader in it. The rooftop fight is also the perfect finale, although it may be considered a little lengthy for some (but I personally found it very fitting, and I love the parallel to their club games).

Ch.6 additionally has some of the best character interactions and relations as well. I love how the entire cast supports each other, and it makes Rena's downfall in the latter half of the chapter all the more tragic. My one complaint is that Satoko is mostly left out of it, but that's a common trend with the entire series unfortunately. The support triangle between Keiichi->Rena->Mion that is demonstrated throughout the entire series is just really touching, and it's at its peak in this chapter. I really can't properly put into words how much I loved everything about the character writing here.

Rena is such an interesting character too. All the previous chapters establish her as being exceptionally sharp, so you already know going in that she’ll be one of the most entertaining characters to read through. It’s sad to see the state she fell to prior to the story even happening, and the revelation that she nearly died from the disease before even moving to Hinamizawa makes everything she does even more impressive. She’s also the only character to have killed prior to even really falling victim to the virus (though granted, Rina was in self defense). It’s sad to see her need to reach that point, but it’s simultaneously made more interesting compared to the previous protagonist Shion. Compared to Shion’s arrogance, Rena is a lot more genuinely competent and brutally efficient with how she takes care of both the murders and the bodies. It’s cool as somewhat of a continuation of their rivalry from the previous chapter.

Rena’s great intuition makes it even more tragic to watch her spiral downwards after the Watanagashi festival. The community usually likes to poke fun at all the alien stuff that she ends up becoming obsessed with in this chapter. While it is funny, it's honestly tragic to read through in the narrative itself. It all just highlights how far she has to fall to get to that point, especially when compared to the previous victims of Keiichi and Shion. The parallels that are made between Rena and Keiichi all throughout the chapter are also just fantastic, culminating in the scene where Keiichi realizes that she is doing exactly what he did in the first Chapter. It’s all just so terrifically done.

Aside from that, this chapter does a lot of cool technical things as well. I wasn't sold on the dual Keiichi-Rena perspective at first, but it ends up being extremely well utilized, especially towards the end of the chapter. Rena's text becoming increasingly more red throughout it is silly but super cool. Additionally, in regards to the 07th mod, this chapter is probably the first time that the CGs are all pretty good, and the voice acting is probably at its peak (Rena’s VA is incredible). I’m a fan of how many red herrings were utilized in this chapter as well. The narrative gets extremely close to revealing the truth, but mixes in so much of Rena’s own delusions that it can easily lead the reader to writing off the actual solution. It also makes Rena an even more reputable character, as she gets extremely close to solving everything prior to becoming exceedingly more deluded (although granted, it was with a lot of help from Takano and she never pinpoints the correct culprit). It’s once again fun to compare her to Shion from the previous chapter, who gets similarly close to the solution in some aspects but never gets nearly as close as Rena. BTW this chapter has the 2nd Hanyuu mention in the series and it’s also the first time she has a voiced line. Kino.

My greatest regret is that my writing skills are too incompetent to properly do this chapter justice. It’s genuinely one of my favorite pieces of media that I’ve ever experienced.