Shenobi
2012
This game might actually be pretty good -- I loved the first Xillia game. I just don't like having a silent protagonist, given how much personality Tales characters typically bring to the table. Emoting responses occasionally in one direction or the other just isn't good enough for me to get into this game. That being said, I might come back to it at some point anyway.
A regretful abandonment in this case -- I somehow stumbled upon a bug in this game that crippled my ability to play the game reasonably anymore. Essentially, I had been running from fights that were either too easy or just frustrating and not worth the time for awhile and had built up an unusually high counter value for running.
I don't know if the bug is relative to that value, but when I was at sea, there was a point where I would start getting encounters every couple seconds and it was physically impossible to run from any of them anymore -- not because I'd taken advantage of the ! feature and was incapable of running. These were prompts that I should have been able to run from that would drop me right into battle without any hesitation, and with about ten times the frequency of the encounter-plagued sea travels of Suikoden IV.
The rest of the game up to that point had actually been fairly fun, but I'll probably never play this again. A shame.
I don't know if the bug is relative to that value, but when I was at sea, there was a point where I would start getting encounters every couple seconds and it was physically impossible to run from any of them anymore -- not because I'd taken advantage of the ! feature and was incapable of running. These were prompts that I should have been able to run from that would drop me right into battle without any hesitation, and with about ten times the frequency of the encounter-plagued sea travels of Suikoden IV.
The rest of the game up to that point had actually been fairly fun, but I'll probably never play this again. A shame.
2003
I enjoyed this when I played it, but have to classify it as abandoned -- one of the levels near the end of the game in the GameCube version had a bug where upon dying, I would spawn and immediately fall through the platform to my death again...and again...and again. After losing all my lives I had stocked up, I will ill-motivated to give it another go.
At least it was fun up to that point.
At least it was fun up to that point.
1993
2006
An obtuse game in the vein of Myst and the like back in the day, but with some very interesting elements to the "labyrinth" aspect of the game. The game was okay for me overall, but really just writing this to note that there should be a PC-DOS version for "Platforms", as I definitely played this on Windows 95 back then.
2012
The saddest part about this game is that it had a lot of potential but never really got enough of an audience to have an opportunity to be an interesting/good game. Multiplayer was essentially a sparse experience altogether. The objectives were not always logical in some levels, which certainly didn't help it.
This could have been a wonderful predecessor to Dead By Daylight, albeit with unique monsters and not horror movie villains.
This could have been a wonderful predecessor to Dead By Daylight, albeit with unique monsters and not horror movie villains.
1988
1990
2011