This was so conflicting of a game for me that's released this year. I have already marked the Resident Evil 4 Remake as my GOTY as of this review, it may remain that way (Baldur's Gat3 is a bigger contender). TOTK is a sequel that fixed the main issues I had with BOTW: much better dungeon design, shrines that are a little more diverse in challenge, and there are actually caves to explore in the overworld (something not many people pointed out). The new abilities are also better implemented, especially the Fuse ability. Combining materials to make new weapons reduces the lack of weapon durability, at least in a small margin. The Sages that you save, while useful, really distracted if you have them available on the field.
However, 50 hours in (which was how long it took me to beat BOTW), I was exhausted. Open-worlded out after playing this, and Elden Ring, now Starfield is coming soon, I wanted it to end, which is not a good lasting impression I want to have for any game, especially a Zelda game. Hyrule Castle helped push forward a bit, it was an amazing dungeon once again. However, the last 'gloomy' trek towards the final boss, on top of dealing with an enemy gauntlet, and no way of saving my progress after that gauntlet, caused me to grind more for another hour, when I thought I was ending it.
I can't blame the game for tiring me out, yet it felt too familiar to BOTW in some instances. It felt like I didn't put down its predecessor to begin with. At the end, I would still say it's better than BOTW, mostly because I find little reason to go back. TOTK has a larger world that I preferred exploring in regards to the Sky and Underground. Next time I would play this, it would just be to explore more. But now, I kinda want the Zelda franchise to take a break from this Open-World style, and go back to traditional Zelda progression for their next NEW game, but better.

After recently experiencing my first D&D campaign by a mediocre Dungeon Master, I feel like I am still missing that D&D magic. Luckily Divinity II is an ideal game of D&D, but in a video game format.

Divinity: Original Sin II has straight-forward combat mechanics as an RPG, although the number of intertwining systems in this game is overwhelming (sorry for setting you on fire, I forget sometimes). Focusing on elemental spells and status effects as a Cleric did make every encounter unique and thrilling. The game is filled with content, enabling you to upgrade and cast even more spells. This game has that freedom. That's all I can say, I remembered there were things that really bugged me, but I don't remember. Can't wait for Baldur's Gate 3

Also, my former Dungeon Master ended up being the guy to handle saving & loading ;_; You have no idea how many times they failed to save before a difficult fight


A lot of 2D Zelda level design and puzzle solving. Soundtrack reminded me of a mix of Spirit Tracks and A Link Between Worlds. Every boss fight felt like a final boss from a Kirby game. The game overall was very creative using color to explore the setting and completing puzzles. Slightly slow-start, but picks up the more techniques you learn. After beating the game, I am finishing coloring the rest of the overworld. Be sure to grab those Brush styles

"Teps Oceus!" "Teps Oceus!" "Teps Oceus!"

Was not a fan of the ladder half of the game, because like in Symphony of the Night, you need to go out of your way to find the last key items around the Castle in order to get the best ending, but made worse. This game ended up also being a grind-fest, bosses lasting way long for me. Major points for adding a classic, speed run, and randomizer mode once you do beat the game, that seems worth the best ending

Spoiler Alert! They made the game 5 stars again!

Very mixed about going into this game. Not really a fan of hack'n slashers, they can be very mindless. However, after playing Hi-Fi Rush, I wanted to give this a shot. Only have played DMC1 & DMC3, this game's presentation kept me going. The story, cutscenes, and music are absurd. The series has always felt like the mid 2000s obscure action flick, like Blade: Trinity (I love Blade: Trinity). And the three characters you are given with are all equally great, never felt tired of using one over another. The game's not too long like the previous entry's. I would suggest getting this on one of many Capcom discounts when available

Can't wait for a certain other 5-star Gamecube title to get another 5-star again this year

What a great-fun surprise to start this year of games. Announced and released on the same day, this is a hack-n-slash, but it's rhythm based. Loved the artstyle, along with the writing and dialogue, it reminded me a lot of Kid Icarus: Uprising. Combat encounters are spread a little too far out on levels, so the little to no platforming was tiring. Already kind of want a sequel now, make the boss fights even better than they already were

Played the Director's Cut/DualShock version. The Mansion Basement theme is a chef's kiss

The Kitchen theme for the Director's Cut/DualShock is chef's kiss

Stellar-fun time with this one. If I had played this before the end of 2022, this would be my new GOTY. Resident Evil styled level-design, Silent Hill inspired enemy and audio design. The story is very reminiscent to Nier. First-person segments were used nicely for the story. All-around great survival-horror game

A very stressful survival horror game. It is very short, might end without notice, but it's player movement is very creative.
You really only need to control with a mouse, now I have arthritis. Truly horrifying!

Glad that shits over:
Zero looks better than 1 Remake. The boss fights and some of the environments are a step-up.
The train section in the beginning is very good, but then the game gives you plenty of items between two characters and has you exposed to the main mechanic the game is setting you up for. Managing your inventory, the items you leave on the floor since there are no item boxes, and managing each individual character. Resident Evil 0 is a big slog, that looks amazing.

I have no idea what they did for a year but nothings changed from the Early Access. This is only available to those who bought Resident Evil 8, so the servers will die after 1 year. No one was playing the day after it was released.

It has one mode, can't invite friends, you die and turn into a dead pear-shaped doodoo and its dumb