12 reviews liked by Skwidy


I like how every time we see Madeline she gets a bit gayer

Celeste Classic (2015): Just lil jump girl
Celeste (2018): Implied trans woman with ex boyfriend
Celeste Farewell (2019): Confirmed trans woman no partner mentioned
Celeste 64 (2024): Trans woman with girlfriend

Next time we see Madeline she better be in a 12 person lesbian polycule or else I'm not buying

I made this game. It was pretty hard to make and sometimes that was annoying, so that's .5 stars off. I also really hate the inventory bug after you get rid of an object, and I don't know how to fix it, so that's .25 stars off. The other .25 stars is there are some bird names and jokes in there that I no longer think are very funny. But that's okay. Overall I think it's a pretty good game. Could be better. But I really liked making it. So 4 stars.

Westerners once again dabbing on Sonic Team and making a better game than them, on April Fools' Day no less.

More importantly, Jesus Christ why are the Sonic girls so goddamn sexual? Amy, Rouge, and Blaze are literally BUILT for human men. The greatest travesty of all time is knowing that I will never be able to plow each of them for hours on end until I am shooting blanks. That autistic guy who made the top 10 hottest female Sonic characters video and described the Sonic universe as hot chick heaven? Literally did nothing wrong. I fucking kneel.

Anyway, yeah pretty good VN. 2 hours well spent.

Okay, this confirms I’m not crazy. Star Allies really is just bad.

Finally got around to playing this much-acclaimed and much-awarded project from Ninja Theory. Having now experienced it, I do have to say that I ended it with far more appreciation than enjoyment. Perhaps that was by design, and I do think that this story was meant to be portrayed as a video game, however I found the gameplay to be largely tedious.

It definitely had its moments, don't get me wrong. When the combat really connects, it can truly feel cathartic, especially as it coincides with Senua doing battle with herself and desperately trying to keep her psychosis at bay. The puzzles were unique and engaging, but definitely started to drag as the game went on considering there's not much variety.

It's a story steeped in metaphor and subtext, presented in a nonlinear fashion that somehow never feels convoluted or trite. Melina Juergens's performance as Senua truly shines and it's wild to think that this is her first real acting role. Talk about starting off strong.

All in all, while the presentation, story and themes are truly deserving of its praise, I can definitely agree that the gameplay leaves a lot to be desired. However, thanks to both the core values and short length of Hellblade, it never feels like it drags too much or overstays it's welcome so it can be easily forgiven for any mechanical foibles.

7/10

That game is somewhere in the middle for me.

I feel like sometimes they do have not bad jokes for me. Sometimes they give super awkward scenes in a good way. In the end, when you have all weapons unlocked a funny part of the gameplay is finally happening.

BUT...

At the same time that game has a lot of disadvantages for me:
1. First 50% of the game is boring because you have to play with one-two weapons, the plot is not going anywhere in twists, and you have to listen to the more or less similar jokes from the primary gun.
2. The enemies are the same. I mean it. In the whole game, there are 15 different enemies at most. And it would be a big amount if each of them would be different in their behavior and tactics. But no, this is not Serious Sam or Doom in that sense.
3. I understood, that I'm pretty tired from Rick and Morty. And here the authors don't give anything new and refreshing in that sense.
4. The bosses are super fat and have limited moves at the same time. I'm okay with "big health bar" bosses or with "limited moves" bosses. But not at the same time:
- Either reduce the amount of health, otherwise, it is super boring, considering the fact that there are no cinematic things happening (it is just an arena).
- Or make them more dynamic. More stages, moves, location changes, cinematic adding.

+ My personal 2 down points:
1. In the controls menu everything was specified for the keyboard (I played XBOX)
2. I had a problem with contrast (because of that the picture looked pretty toxic like from really low budged games). I think I could not setup something. But I had no such problems with other games. So I'm considering it is a game tech problem.

A pretty good metroidvania where most of my complaints are pretty nit picky. I wasn't too engaged with the story it was trying to tell, the map could show your position a bit better rather than just telling you which area you're in, and stuff like contact damage I'm not a big fan of. For some reason contact damage felt even more irritating in this game for some reason. Maybe it has something to do with how far you get knocked back when getting hit. Final boss kinda sucks, but it definitely made me think more about my loadout composition than the rest of the game did. The game really scratched my metroidvania itch I've been wanting from a game for a while even if the start of the game was a bit of a slow burn before the branching paths to kick in.

Scorn

2022

I WOULD have actually finished this game if there wasn't a fucking softlock in the endgame portion that has more or less made it impossible to finish. So that's a real nice final slap in the face this game did to me.

Scorn feels like a game where the developers spent a meticulous amount of time crafting the visuals, environments, art direction, etc... and then they remembered at the last minute that they actually had to put gameplay in it. No sugarcoating it, it's kind of ass.

Going into Scorn, I didn't expect it to have shooter elements to the gameplay. I was totally into it once I found out but, well, it's kind of fucking awful in execution. The first weapon you're given in this game might be one of the worst first weapons I've ever seen in an FPS. So, needless to say, I was already having a bad feeling about what the rest of the combat would be like.

Scorn's combat is probably the worst fps combat I've experienced all year. It's embarrassing. Honestly, if the game had just ditched any combat entirely I'd probably have enjoyed it a little bit more. It feels like a situation where the developers didn't feel confident in everything else to sell the game or leave enough of an impression, so they slapped on guns and combat at the last minute. Beyond just how terrible it feels, there's not even a very nice feeling variety of enemies. they're all shit. Especially that insanely poor attempt at a boss fight near the end. Did the developers really think that this combat was gonna be a hit?

The puzzle side of the gameplay is... fine? It has its moments of combining puzzles with environmental storytelling and stuff to make it feel natural and like you're interacting with this strange world you're in, but most of it just feels like the most generic, plain puzzle minigames that you've probably seen a hundred times over. It just has enough cool visuals to almost trick you into thinking it's intuitive.

Everybody got hyped for Scorn when we saw that first trailer because it was pretty much the closest thing to a video game made by H.R. Giger. Myself included. The visuals, alone, had this as one of the games I was most interested in this year. Unfortunately, the visuals are the ONLY thing this game has going for it, and all the other stuff layered on top of it is bad at worst, and mediocre at best.

I wouldn't bother touching this game unless you already have Game Pass or see it on sale one day.

This game is amiibo compatible and I just wanna point out that in this game if you scan the Lucina amiibo, you can have Fire Emblem Awakening's own Lucina, a princess from a grim future who's traveled back in time to stop the apocalypse and the death of everyone she's ever loved, walk into your shop and have you pick out the best oufit for her, and I think that's so cool.

im marathoning kirby because i have no fucking life goals to fulfill and this series is the only ray of light i can still grab onto before i lose my sanity

that being said this game fucks in a way triple deluxe can only dream of and (popular opinion) this is possibly one of the most enjoyable and remarkable kirby game in the entire series and im saying this even if i go for and will always go for kirby return to dreamland over everything and possibly prefer forgotten land but this was a damn good time

this plays as every damn kirby game since the dawn of time BUT with everything good introduced in triple deluxe plus 300% and it works beautifully . 3d environments and mechanics look amazing and make for some top notch platforming . every copy abilities ever is basically here (even tho water was switched for Poison™ but i just imagine its because the whole point of the game is technology polluting popstar so even copy abilities and therefore enemies arent exempt from all this) and the MECHA OOOOOOOOOF THE FUCKING MECHA

im not a mecha enthusiast but i was damn close to become one after playing this because its so fucking good to use it and experiment with its new copy abilities and what not and since the game is basically centered around this new mechanic you better like it

anyway i enjoyed the characters quite a bit and also meta knight ʕ♡ᴥ♡ʔ is here so its absolutely required for me to love this game and the final fucking boss fight oh god ive never played starfox but thats probably the closest i will ever get to playing that series i mean its not magolor or fecto elfilis but its a fine ass boss fight nonetheless and the music is a banger in this one too but basically its impossible for a kirby game to have ugly OSTs like its a universal law or something

anyway i said everything i already said in every other kirby review so i will just go back to watch my cute little pink son play around with his mecha toy a little bit more because he deserves everything good in this world

omg mobile suit kirby