If you are looking for a Tetris game on the 3ds, this will definitely do the job. It is your standard high-score chasing Tetris. I was even able to quickly find a game online if you are interested in that. That said the real appeal to this game is the myriad of modes it contains. So let's talk those extra modes.

Fever/Survival: These two modes are probably the most interesting of the bunch. It is mostly standard Tetris, but played on narrower board. Playing on a smaller board really changes the game as you have much fewer options for placing your pieces, meaning you far more likely to have holes in your build. It's pretty fun.

Jigsaw: It is what it sounds like. You put a Jigsaw puzzle together with Tetris blocks. The first so many puzzles are quite boring as they only give you squares and you don't even need to rotate them. The later levels require rotations, give you all pieces, AND even force to do stuff like t-spins. Not incredible, but it's a pretty fun and cute mode.

Shadow Wide: In this mode you have to make fill in a shadow on a wide Tetris board, and avoid filling the outside of it. The mode doesn't exclusively give tetrominos, but occasionally blocks with 3, 2, or 1 blocks adjoined. It is a solid fun mode. I like figuring out how to hang tetris pieces off each other to fill in shadowy parts that are off the ground. Another cool aspect is that the top screen actually builds a little structure as you fill in the shadow.

Fit: You just have to figure out how to fit Tetris pieces into a 6x6 board with holes in quick succession. It gives you two or three pieces to figure out how to place. Pretty dull mode.

Tower Climber: This mode is extremely disappointing. You have a cylindrical Tetris board (reminiscent of Pokémon Puzzle League's 3d mode), where you must get a guy to top. It's extremely easy and once you do it once there is no reason to do it again. Seriously wasted potential.

Bombliss Plus: Have you ever played a game made by a child, but the rules seem to be constantly changing as you play? That's what this mode feels like. Making a line of blocks doesn't clear the blocks in this mode, but instead activates bombs in the line. Sometimes the bombs clear like the entire board, other times just most of the line itself. All I could figure out was that making a square of bombs made a big explosion. It's fine I guess.

Stage Racer Plus: A fairly cute mode where you put Tetris pieces through an obstacle course. I like the concept, but they don't do too much with it, so it gets pretty repetitive fast.

Capture: In this mode you work on the front and back of the Tetris board. Putting a piece on the star in the board flips you between the two Tetris boards, and your objective is to have the same piece overlapping the star on both sides. Fairly convoluted, but certainly unique concept. Really changes the way you play, so pretty neat mode.

Master Mode: This is just instant drop Tetris.

Sprint: It's just how quickly you can clear 40 lines.

There are also some AR modes if you are into that, though I didn't get to try them. Overall, it's a cool package of some experimental Tetris modes. Nothing here is incredible, and I wished they did more with a lot of these concepts. Most of these modes feel like they made a prototype of an idea and just shipped that. They really could use expanding on. That said there is some fun to be had here, and I certainly appreciate seeing all the ideas the designers had for Tetris.

It's another souls-like metroidvania game, and a pretty good one at that. The most stand out thing is art style, which is really pretty. Also, the soundtrack is filled with really lovely piano tunes, which add to the atmosphere.

Though the thing that sets this game apart from other metroidvania games, is that you command spirits to do your bidding instead of attacking yourself. You acquire these spirits through boss fights, and can equip 6 at a time. Makes this game feel unique, even if it isn't too much more than just window dressing.

It doesn't compare to the titans of the metroidvania genre, and isn't terribly unique, but it is a pretty solid one. If you really like metroidvania's (or soulslikes) I would recommend it.

I was going to wait until I can actually play this game to review it, but fuck it. Activision-Blizzard sucks (obviously), and this launch sucks. They blame their problems on a DDOS attack, and yet the game is still broken.

I put over 1000 hrs into Overwatch, and I really hoped Overwatch 2 would breath some life back into the game for me, but it looks like that's not going to happen. There just isn't whole lot new here. Making it 5v5 is a radical change, but I feel like that just makes the game less interesting as a whole. There is only 3 new heroes (which I can't frickin' play because the game is broken), and a few redesigns which for the most part make characters more generic. Bastion and Orisa are no longer these extremely unique characters due to their reliance in being stationary. No... instead they just do damage slightly differently from the rest of the cast. They also removed almost all crowd control as well, because reddit complained hard enough I guess. Mei was my favorite character when I first started playing Overwatch, because she was so fun and unique. I loved freezing people and putting up walls. Well now a little of that uniqueness has been rubbed out as she can't freeze people anymore without her ultimate. Only nice things I can say is I do like the new characters (even they aren't terribly unique), and the new Push mode is pretty good.

Over the years, it's been clear that the Devs don't really know what to do with Overwatch. Honestly, I don't envy them either. Seems like a difficult job. Before the game came out they actually forced people to play in a group of six friends, and you could really tell. The game wasn't designed to be play with 6 rando's as it requires a lot of teamwork, and ya know.... someone to play tank and support. This lead to loads of toxicity and just plain unfun games where not single soul willing to play tank/support. So they went to the role queue system, but then queue times for DPS were WAY too long. To me this has been the main issue of Overwatch, and something that this game is in some ways trying work through. Were they successful? I think somewhat, but they solved it by removing some of the uniqueness and identity of Overwatch.

Anyways.... this game just makes me sad. I still like Overwatch, and this game is certainly still Overwatch, but it just ain't the same man. I didn't even talk the shitty monetization stuff they are doing in this game! But whatever.... Here's hoping the co-op PVE mode they are making is actually worth a damn.

It's a lot like the old time-management games ala Diner Dash, but slower and less interesting.

If you are in the mood for an open-world game with a ton of quests and points on a map to check off, you can't really go wrong with Horizon. The game is gorgeous, the combat is fun, the plot is engaging, and it is overall very polished.

However, it left me feeling kinda meh overall. The combat is fun, but gets overly repetitive by the end as there isn't much to it. You dodge roll and shoot arrows at weak points and that's about it. I enjoyed the plot, but much of dialogue was quite boring. Alloy is such a boring character, and characters she surrounds herself with aren't any better. The world is gorgeous, but there isn't anything to explore. It's all cookie cutter content, that is clearly labeled.

As an open world game, it's higher quality than your typical Ubisoft title. Though it isn't that much better at the end of the day.

On paper, I feel like I should dislike this game. It's another open-world game jam packed with meaningless things to do, like collecting little tokens, and solving puzzles that I have seen in so many other games. Plus, I just said "Why?" SO many times playing this game. Like why is the best way to level up Sonic to go frickin' fishing? Why does it take so long to level up Sonic's speed and ring capacity, yet it's instant to level up his attack/defense? Why does the open-world keep forcing me into annoying 2D sections? What the hell is going on in the story? Ok, that one wasn't a why... but still!

Despite all these weird decisions, and a bit of jank, its an incredibly enjoyable experience. I think it manages to capture the fun that can be had in an open-world, and avoids most of the terrible aspects. For example, it avoids the whole "follow the dotted line on the minimap" design by obscuring the map at first, and putting tons of grind rails everywhere which are such a blast to ride, but lord knows where they are going to take you. Genuinely though, when I saw the first gameplay trailer, I thought the rails in the sky looked goofy as heck, but they really encouraged me to not really worry about the destination and just have fun with the game.

It also helps that everything is so quick. It doesn't take too long to get to any part of the map since the maps are pretty small, and Sonic is so quick. Honestly, this game made me realize how much slowly walking across open-worlds sucks. It's going to be hard to go back to Assassin's Creed after this. Another thing that's quick are all the challenges the map is filled with. They aren't really all that interesting, but they don't ever last that long, so they end up being pretty satisfying to do.

So yeah, this Sonic game is pretty good surprisingly. Not perfect by any means, but I had a good time with it.

Ya know, it's just weird to me that Sega decided to make handheld version for all of their 3D Sonic games starting with Sonic Colors. Like you would think they somehow managed to cram the console game onto the DS, cause I mean it's called the same thing and they came out the same day, but no. It's a completely different game made just to capitalize on the huge handheld market. So you would think this game would suck since it's obviously not where Sega's attention was, but it's actually pretty decent.

This game plays like your classic 2D Sonic game, crammed with loop-de loop all over the place, but with a little 3D sonic added in the homing attack, plus of course the wisp powers. Due to these additions, this game feels so gosh darn fast and fun to play for most of the first half of the game. You can really zoom through levels. That said there is a bunch BS added to the game like a shitty auto-scroll section where you ride a whale, and that janky void thing you are forced to use. But overall, it is a pretty decent 2D Sonic. Definitely recommend to any big Sonic fan, assuming they haven't tried the DS version of Colors yet.

Dungeon crawlers can do several things to hook a player. Maybe it is a satisfying or tactics-driven combat system. Maybe it's all about the progression, the grind if you will. Maybe it's just fun to exploring the dungeons. This game does NONE of these things. At it's core it is a boring, dreadfully slow game that will really make you feel your time being sucked from you. I beat the first boss, and just couldn't continue playing after, for I have at least a little respect for myself. It's a damn shame too, because I respect the developer Wayforward, and "Hey Ice King!.." was actually a solid title. But I guess you gotta have some duds.

2022

Ya know, I should probably be playing with my actual real life cat, instead of playing the cat game, but then again, my cat has never saved a race of robot people from being doomed to live underground with disgusting alien creatures sooooo.....

Shit like this is the reason why I decided to collect DS and 3DS games. There's just so many weird, but fun games I missed out on on these systems. I have heard so much praise for this game, and I gotta say, they weren't lying. This game is absurd and fun in all the best ways. It's a fantastic rhythm game with a killer soundtrack. Not only that, but while you are playing it, the craziest shit you've ever seen is happening on the top screen. If you have a DS, you gotta play it. Don't be a fool and wait 17 years to play it like I did.

This review contains spoilers

Honestly, they need to give Sonic to more western studios. From Sonic Mania, to now this short gem, they just seem to understand the franchise better than Sonic Team. Like the writing in this thing, is MILES better than what was in Sonic Frontiers. Granted... the game is mostly just writing, so it would be pretty bad if it didn't surpass Frontiers, but still. Seeing Knuckles try so hard to play along with Amy's birthday murder mystery, only to get distracted by Monkey Ball is just perfect. We need more shit like that for Sonic.

This game wears it's inspiration on it's sleeve. Entropy center is a first-person game where you solve puzzles in a sciencey place with a sci-fi gun, as an AI with a lot of personality talks to you..... sound familiar? Its basically Portal with some things swapped around. The biggest change is that the gun you use rewinds time instead of shooting portals.

Now being a Portal ripoff isn't a bad thing, especially since there aren't many games like it. However, it does mean you will be compared to 2 of the best games ever made, and this game doesn't stand up Portal 1 and 2. The writing and story is pretty good, the time gun is pretty cool, and the game is very polished. However, the puzzles just aren't as fun. What you find out pretty early on, is that basically every puzzle has you moving a cube from the final position you want it to the first position you want it, so you can rewind it as you jump through the puzzle. You do need to figure out where the cubes need to go, but its rarely that difficult, and after that the puzzles kind of just solve themselves. Not to mention the fact that tracing the path you want the cubes to move in is a little tedious, and if you screw up, you need to redo everything from the start.

That said the game is still fun. I just wish there was a little more to the puzzle design.

This game looks like RE2 remake, plays like RE2 remake, but is structurally very different. Where RE2 tries to raise the tension while you explore a police station similar to a metroidvania or a Zelda dungeon, RE3 remake has shorter levels that are way more focused on action and set pieces. In RE2 the big bad is unpredictable in the way he chases you, while in RE3 the big bad is dealt with almost exclusively through scripted sequences, which destroys any fear you may have had of the monster.

RE3 isn't bad by any means, afterall the gameplay is taken straight from RE2 which was fantastic. However, RE2 wasn't fantastic just due to the fact that shooting the zombies was fun, it was fantastic due to how well crafted Raccoon City's Police Department was and how well integrated its mechanics were. For example, the RE games let you examine items in your inventory. This usually done to solve puzzles, but in RE3 it is almost exclusively used to open up boxes. It was like the devs knew they needed the mechanic, but didn't have time to implement it properly so they just took the laziest option. That example says all you need to know about RE3; it looks and plays like an RE game, but the experience as a whole is pretty hollow.

Incredible open world that is extremely dense and fun to explore. Unlike many other open world games, this game forces you to find everything in the world. So it doesn't litter your map with a million icons, nor does it give you an extensive quest log. This makes exploring the world much more rewarding. It helps that you will constantly be finding new things.

Despite the game being open world, From Software still find ways to incorporate their classic level design in the game. This is largely done through legacy dungeons, which are extremely well designed classic Dark Souls levels. These levels constantly double back on themselves and are filled with little hidden paths to find.

Combat is pretty standard Dark Souls, but refined. There is now an attack you can do when you block an attack, which feels very good and is a very welcome addition. Now that there is a jump button, you can also do jump attacks which is really useful for closing distances. The new addition that brings the entire combat system together is that every enemy now has a hidden poise meter of sorts. This meter can be dropped with any attack, but strong attacks/strong jump attacks are necessary for dropping it to zero. Once dropped to zero, you get a critical hit on the enemy. All these additions make the combat much more strategic and fun, than the Dark Souls games.

From Software's titles are known to be quite difficult, and Elden Ring isn't any different. You should expect to die many times going into the game. However, this game isn't nearly as punishingly difficult as some may have you believe. Most of the game is very doable, but if you run into something too difficult, you can just go off and do something else. You can summon NPCs or other players to make the game significantly easier. The game also adds in items called Ashes which allow you to summon various characters into battle. The game doesn't have an easy mode, but you can absolutely make the game much easier for yourself through summons and through building your character certain ways like going for sorceries instead of greatswords.

Elden Ring not only great Souls game, but also one of the best open world games ever made. The combat is very fun and satisfying. The world constantly surprises with new and unique things, which makes exploration rewarding. Overall, I highly recommend Elden Ring anyone who doesn't hate souls game.

Dredge is a neat Lovecraftian horror fishing game with a satisfying loop. The loop is basically you go out to fish, and then sell that fish to upgrade your ship/equipment so you can get more fish. It works well, though I wish the act of fishing was a little more fun. Where the game really shines is in its bazaar world filled with lovecraftian sea monsters. It really begs you to explore it and uncover it's secrets. Unfortunately though, the horror aspect is a little lacking. There is some tension at night, but the game rarely forces you to go out at night. So if you play carefully, you may never see all the weird things that can happen at night. In fact, near the end I barely saw anything at night since I got buffed to not have as much panic at night. Still though, it is a very novel experience that I don't regret playing at all.