This game is basically Luigi's Mansion, but you have guns instead of a vacuum cleaner.


2022

The only thing this game has got going for it is it's standout art-style, but that art-style is nowhere near good enough to save this game due to it's awful gameplay. The game feels a lot Myst, but in reality it's puzzles are essentially just finding the right switch to flip in it's maze-like levels in order to progress. It's essentially 90% walking. There is the occasional slide puzzle, but they don't really do much for the game. Much of the game is "puzzles", but you do eventually have to fight monsters. Fighting the monsters in this is dreadful. You have to awkwardly run around hoping the enemy misses it's vomit then get directly up in it's face and hope your weapon actually hits the thing. Then do that like 4 or 5 times.

The games creepy vibes and disgusting art-styles are good enough for me to recommend checking it out if you think it looks cool and you got game pass. Just know you are going to be either bored or irritated most of the time playing this game.

As a big Kirby fan, the Kirby spinoff are some of my favorites. Kirby's Dream Course is one of my favorite for the Super Nintendo; I spent an absurd amount of time in City Trial for Air Ride, and I adored unlocking all the cosmetics in Canvas Curse. However, Kirby spinoffs these days have either simply repurposed the platforming mechanics of the main games, or just expanded on the sub-games from Triple Deluxe/Planet Robobot. This is why Dream Buffet makes me so happy; it is first truly unique Kirby spinoff title since Mass Attack in 2011, and I am pleased to report that it is quite fun!

In this game's main mode you partake in a series of 4 games, where the goal is to collect the most strawberries. The first and third games are races which are separated by a short minigame. The last game is a free for all where you use copy abilities to knock strawberries out of each other.

The races feel very Mario Kart inspired. Copy abilities are dished out via item boxes, but the item boxes can just randomly give you strawberries like the coins in Mario Kart. There are also a myriad of catch up mechanics like Mario Kart, though they are quite a bit more prominent here. Every time I've been confidently in first place, another Kirby always seems to somehow catch up as if they just move faster than me. In this way, the game tends to feel a lot more like Mario Party. Even if you are in the lead, that can pretty quickly change, especially if you are unlucky with the item boxes. No where is this more clear than in the free for all's. If you aren't careful, you can very easily go from first place to fourth in this last game. This can be frustrating, but still kinda fun in the masochistic Mario Party way.

The game also has bonus strawberries at the end, similar to bonus stars. These can also decide the winner, but you can aim towards winning at least some of them. The first set of bonus strawberries always goes out to the Kirby who eats the most cherries, blueberries, or blackberries during races. So aiming to eat these can net those extra strawberries, giving the bonus strawberries a little bit more strategy than the Mario Party counterpart.

As you play the game you will unlock new colors and costumes for Kirby, as well as treats to decorate a cake with designs from previous games. These are all very adorable, and any big Kirby fan will have a fun nostalgic time collecting all of the cosmetics, of which there is quite a bit.

The game does have some issues. The most bazaar issue is that the game only supports 2 player locally on one system, and those 2 players can't even go online with random people. You'd think a party game would naturally support 4 player local multiplayer, but I guess that wasn't a priority. Another problem is that the net code isn't very good. It is delay based meaning you will significantly more input delay online than offline, which isn't great. Also, if one person has a lot of ping or really bad internet, the game will play like a slideshow. Fortunately, I only have had one game play like that, though lag spikes do commonly happen throughout a game which will cause the game to freeze for a half second. This sucks, but they aren't deal breakers for me since it is primarily a fun, casual party game.

The game can also get a bit repetitive since it is very simple, and what you can do is pretty limited. However, to me, it's the type of game you play for just a few rounds here and there. It's quick to boot up, and the games themselves last less than 10 minutes. So I plan on continuing to play this game in this fashion for the next few months. Or at least until I get the Marx costume.

Kirby's Dream Buffet is a really fun online party game. It is definitely worth the $15 price tag. Just don't buy it if you were wanting to play this locally with all your friends.

This game is nothing more than a cash in on the popularity of frozen made as cheaply as possible. Most levels take like 10 to 30 seconds to beat. They try to extend the length of the game by encouraging you to collect all the collectibles they randomly throw out through out the levels, but it's such a chore. Ignoring the collectibles, most of the levels are beat by just walking forward and jumping whenever the terrain rises or there are spikes in the way. It's incredibly lazy and dull. The little girls who love Frozen deserve better than this.

Pepper Grinder does one thing very well, which is of course the drilling. I never quite got tired of it. It's so much fun flinging yourself out of the dirt!

I also like that the game supports multiple play styles. Like you can play it slow and explore to find the secret skull coins or you can play it fast and try to go for a low time. I feel the game could've also supported a score attack mode where you need to collect as many of the diamonds as possible, as they are fun to collect but are borderline useless in the game.

That said Pepper Grinder does try to do other things like make you drive vehicles and a few levels are basically shoot em ups. These other sections aren't bad, but they aren't amazing either. It kinda feels like they ran out of ways to make the drilling fun and just decided to add extra shit in to make it not as repetitive.

There is also a shop which unfortunately doesn't really sell anything interesting. You collect these diamonds throughout the game, but the only thing you can buy with them is stickers and temporary health. Stickers are especially bizarre as people interested in playing a fast paced platformer are probably not super interested in decorating with stickers. You can at least buy extra levels and different colors for your character with the skull coins, which ain't too bad.

That said, Pepper Grinder is never boring or frustrating to play. It's an overall a solid platformer with a fun drill mechanic and a great art style. I just think it could've been a bit more.

Very simple, generic, yet charming platformer. It's a mix of 3d platforming which reminds me a lot of Spyro the dragon, and 2d platforming which is reminiscent of Donkey Kong Country. There are some creative levels, though there isn't anything here that sets it apart from any other platformer. It's very bland in that way. It's quite well made and fairly easy, so I think the game is well suited for children, but adults won't get a whole lot out of it.

Holy shit! They made a Geometry Wars game for the DS? Man, Geometry Wars was the first game I got on Xbox Live Arcade, and what a game it was. Nothing but pure arcadey fun. And the DS version is more of that on a handheld device. Honestly, for a twin-stick shooter on a device with literally zero sticks, this version is surprisingly solid. Yes I would much rather use two sticks, but the touch screen control method is actually pretty sufficient. The game also isn't as flashy looking as the original, but that doesn't hold it back much.

The big addition this version has is a new mission mode they Galaxies. It's nothing to write home about, but it does add a lot of content to the game, and allows them to put in a lot of unique ideas to a pretty simple concept. At the end of the day, it's Geometry Wars on a handheld. Probably better versions of that these days, but if you got ds, it's quite fun!

Do you think Samus ever thinks "Really? I have to back track through Magmoor Caverns AGAIN?!?!" Because I'd like to think that she does.

This game is absolutely delightful. So friggin cute. The music is amazing. The is just fun to play. Its like any great Kirby game, but in 3d which is so incredibly fresh.

The game isn't always stupidly easy either. Every level has hidden waddle dees to find and challenges, which are never difficult but kept me engaged. There are also little optional speedrunning challenges in the game centered around specific copy abilities and mouthful modes which can be quite challenging to complete. Also postgame stuff can get challenging as well.

This game is such a fever dream. I can't wait for Sakurai explain what the heck is happening in this game on his YouTube channel!

Are you disappointed at the lack of Silksong at the 2022 Game Awards? Are you tired of putting on your clown makeup everytime Nintendo has a direct? Well then boy howdy do I got the game for you! It's Haiku the Robot!

This game is a Metroidvania that is a whole heck of a lot like Hollow Knight. It's not just a ripoff of HK though, as it definitely has it's ideas and identity. For example, your "magic meter" is replaced by a heat gauge, which fills up whenever you do certain actions. I just kind of wish there was a bit more to the game as it is pretty basic. Combat is very simple and doesn't really change much throughout the game. The abilities you unlock are for the most part pretty standard Metroidvania stuff too, though they are quite fun to use since they let fly through pretty quickly.

Overall, this game is a very enjoyable Metroidvania, that didn't really ever surprise me in any way. Wish it could've been more, but it's still pretty fun the way it is.

I want to like this game so bad. The art is great, the name "Electroplankton" is real cool, and the idea of this abstract meditative music making game really appeals to me. But the game just feels like a tech demo. None of the mini games have any depth, and I would be surprised if anyone would be engaged enough to spend more than 10 minutes on any of them. Like Hanenbow looks super cool artistically, but it's just not fun and it's borderline impossible to purposely create any music with it. Super cool to see something so weird come out of Nintendo, but can't say I really enjoyed my time with Electroplankton.

This is how you make DLC. Your DLC shouldn't just be additional content for content's sake, but actually add something to the game. This DLC has some of the coolest bosses/enemies in bloodborne. Lady Maria of the Astral Clocktower is easily one of my favorite boss fights of all time. The levels are gorgeous and incredibly surreal. Like it actually feels like your in a strange dream world. Also, if you found the original game too easy, this DLC will likely kick your ass, which is great for the veterans of the game. Most importantly of all though, it adds some rad weapons to the game. The original game lacked a bit of weapon variety imo, but the DLC fixes that issue.

The latest RPG focused Assassin's Creed games are all bloated, pretty repetitive, and kind of janky. Yet, after coming away from Odyssey with severely mixed feelings, I came back to it in the form of Origins. And while the a lot of the issues of Odyssey are here, I liked this game. Why? Well it's just a supremely cozy game. It feels great moving your character, and climbing on shit and what not. Plus you get to do that in one of the coolest vacation spots, Ancient Egypt! I love games that really challenge me like any competitive multiplayer game, Elden Ring, or Baba is You for example. But sometimes I just want to play a game that demands almost nothing from me. Heck this game doesn't even demand I pay attention to the story as the story isn't super interesting and not terribly complicated. It's the perfect cozy game.

I also just want to say that AC: Origins is probably the best of the three RPG heavy games, as it wastes your time the least (though I have admittedly not play Valhalla, just heard things about it). In Odyssey, battles would go on for way longer than they should, because you literally couldn't out-level your enemies, and the enemies all ended up being bullet-sponges. That isn't an issue in Origins. The world is a bit smaller (even if I really liked exploring Ancient Greece), and you don't have to do as many side quests to complete the game. Though I think the side quests are the for most apart quite a bit worse than in Odyssey. Odyssey had some bad side quests, but it also had some gems in the mix, which Origins really doesn't have. Plus, stealth is actually an option in this game unlike Odyssey.

That said... why do I have to carry so many grown ass adults in this game???? Most of them aren't injured at all, and yet they demand I pick them up and carry them out of the enemy base like they are a frickin' child! They just lay there on the ground till you pick them up and put them down outside the base, then they immediately stand up. Why didn't you just walk my dude?

Man I forgot how hard Cuphead is, and just how incredible the animation is. The only real issue with this dlc is that it is just more Cuphead, but when Cuphead is as good as it is that's not really an issue.