SlySinatra
2017
2015
As previously mentioned before, I'm quite nostalgic for this game as I used to play it co-op with my dad and after revisiting it I can say this game has some good ideas but it is terribly executed.
This might be the worst feeling TPS game I have ever played, the camera zooms in too much when ADSing and your bullets do not go straight.
The story is an interesting concept but none of it is explored properly, the villains are forgettable and our protagonists hae the depth of a puddle. This game should be remade, like there is straight up untapped potential here.
This might be the worst feeling TPS game I have ever played, the camera zooms in too much when ADSing and your bullets do not go straight.
The story is an interesting concept but none of it is explored properly, the villains are forgettable and our protagonists hae the depth of a puddle. This game should be remade, like there is straight up untapped potential here.
2012
I have had an urge to replay the Hitman games recently for some reason, and this is the first time I have replayed this game in about 4 years since the HD Enhanced Pack or whatever they called it on PS4. I originally played this sometime between 2012-2014 on the Xbox 360 before then as my dad got it the year it came out.
Whenever the question of, "what is a bad game that you personally like?" is asked to me, this game is always my answer to that question ironically alongside IOI's own Kane and Lynch 1 & 2.
I'm unsure as to why it has stuck with me and I have a nostalgaic feeling for it, this game is awful on so many levels and here's why.
First and foremost, the disguise system is completely useless as in Absolution unless you use your already sparse Instinct to 'blend in' whilst walking, everyone wearing the same disguise as you will be suspicious of you. This makes the game one of two things for the player.
1. It is actively punishing them for using the most iconic feature of Hitman, and so they should go guns blazing which genuinely works most of the time
2. They should stick to cover 24/7, playing it like Splinter Cell Conviction, still not like a Hitman game.
As a TPS, this game is fine, but it's not a TPS and this is Hitman. The original vision for this game was to have an even more streamlined game than what we got in the finale but due to negative reception at E3 they had to course correct and the final game suffers from it, originally assassinations were only in cutscenes, and so the few targets the final game has don't really make any sense. Why am I killing this random scientist in Dexter's Lab? It has no plot relevance and is just shoehorned in, some levels STILL don't even have targets and are just A -> B.
The rating system is also just terrible, you will get docked points on anything and everything, from slightly trespassing to being spotted, I'm not even sure why these exist aside from leaderboards as they don't seem to have any effect on Silent Assassin ratings, again shoehorned in after the fact.
The plot itself that the game focuses on is just very nonsensical and stupid, it makes 47 out to be this depressed lunatic who all of a sudden has feelings for Diana, then proceeds to feel guilty the entire game about killing her, only for the end to reveal she was ok all along! Even though 47 in private seemed beat up about it, it's just dumb.
But why do I enjoy this game? I honestly don't know, I hate every mechanic of this game yet I enjoy it.
Whenever the question of, "what is a bad game that you personally like?" is asked to me, this game is always my answer to that question ironically alongside IOI's own Kane and Lynch 1 & 2.
I'm unsure as to why it has stuck with me and I have a nostalgaic feeling for it, this game is awful on so many levels and here's why.
First and foremost, the disguise system is completely useless as in Absolution unless you use your already sparse Instinct to 'blend in' whilst walking, everyone wearing the same disguise as you will be suspicious of you. This makes the game one of two things for the player.
1. It is actively punishing them for using the most iconic feature of Hitman, and so they should go guns blazing which genuinely works most of the time
2. They should stick to cover 24/7, playing it like Splinter Cell Conviction, still not like a Hitman game.
As a TPS, this game is fine, but it's not a TPS and this is Hitman. The original vision for this game was to have an even more streamlined game than what we got in the finale but due to negative reception at E3 they had to course correct and the final game suffers from it, originally assassinations were only in cutscenes, and so the few targets the final game has don't really make any sense. Why am I killing this random scientist in Dexter's Lab? It has no plot relevance and is just shoehorned in, some levels STILL don't even have targets and are just A -> B.
The rating system is also just terrible, you will get docked points on anything and everything, from slightly trespassing to being spotted, I'm not even sure why these exist aside from leaderboards as they don't seem to have any effect on Silent Assassin ratings, again shoehorned in after the fact.
The plot itself that the game focuses on is just very nonsensical and stupid, it makes 47 out to be this depressed lunatic who all of a sudden has feelings for Diana, then proceeds to feel guilty the entire game about killing her, only for the end to reveal she was ok all along! Even though 47 in private seemed beat up about it, it's just dumb.
But why do I enjoy this game? I honestly don't know, I hate every mechanic of this game yet I enjoy it.
2013
2019
This game is THE definition of style over substance, despite only being around 10-15 hours long this game severely dragged on and towards the end I just wanted it to stop.
Story isn't great, and the combat is good but the camera + legions feel incredibly clunky (ironically a problem Bayonetta 3 suffers from but to a lesser extent).
Who the fuck thought all that platforming shit should be added too?
Story isn't great, and the combat is good but the camera + legions feel incredibly clunky (ironically a problem Bayonetta 3 suffers from but to a lesser extent).
Who the fuck thought all that platforming shit should be added too?
I have no real issues with the gameplay even if it is a bit of a shock compared to main P3.
I think this is genuinely terribly written in every aspect, from premise, to beginning, to end. Metis is a pointless character, the fights with your squad at the end make no sense because Yukari all of a sudden ignores everything that Akihiko says about not returning to the past.
But oh wait! That doesn't even matter, because they can literally see when Makoto became the Great Seal, so all that fighting was for fucking nothing.
Final boss should have been Makoto, not 3 fights before the actual final boss.
I think this is genuinely terribly written in every aspect, from premise, to beginning, to end. Metis is a pointless character, the fights with your squad at the end make no sense because Yukari all of a sudden ignores everything that Akihiko says about not returning to the past.
But oh wait! That doesn't even matter, because they can literally see when Makoto became the Great Seal, so all that fighting was for fucking nothing.
Final boss should have been Makoto, not 3 fights before the actual final boss.
This game fucks, it's an upgrade in every way from the first game I would also say the cast is significantly better than P3's, at least for me. This game is still pretty easy and you always know what you're doing, but if you're a newbie I would recommend having a guide or some emulator cheats on standby.
Not a remake whatsoever and I have no idea why the sub-title says that.
Did SEBEC route, the average person will crumble playing this game today, so you should 100% have a guide and/or some cheats on hand. It was interesting, I quite enjoyed it but oh my god the FPS dungeon crawling along with the ridiculously high encounter rate (caused by the encounter rate originally being tied to the PSones CPU clock or some shit, not changed for PSP) nearly made me quit at the beginning, but I got used to it. If you're a diehard Persona fan I would recommend you play this, but that being said I would not blame you for not finishing it or using a guide/cheats to help you.
Did SEBEC route, the average person will crumble playing this game today, so you should 100% have a guide and/or some cheats on hand. It was interesting, I quite enjoyed it but oh my god the FPS dungeon crawling along with the ridiculously high encounter rate (caused by the encounter rate originally being tied to the PSones CPU clock or some shit, not changed for PSP) nearly made me quit at the beginning, but I got used to it. If you're a diehard Persona fan I would recommend you play this, but that being said I would not blame you for not finishing it or using a guide/cheats to help you.
2012