Aria of Sorrow Alter is a romhack of AoS that jumples up the map and progression, it might be more free in the mid point depending on what boss/soul you happen upon. It's alright, but the new jumbled castle doesn't have the same flow as Aria I feel, just kind of jumbled for returning players to not explore the same map, but not really designed as well as the original.

They at least did something really cool with 1 area (the clock tower) that I don't wanna say but its cool. There is also some Meta puzzle (not really a puzzle cause a hint card tells you immediately what to do), but its also cool.

The problem I have with this is that it definitely harder, which I dont want from Igavanias. I don't think these games have particularly good game feel for them to be hard, so it just fucking pisses me off when I get bounced around constantly. Some enemies also just feel wayyyy more spongey and that sucks.

Yeah idk, if you want more challenge and are a AoS superfan I guess?

Bro why the fuck is the tutorial fucking longer than an hour I just wanna race cars in the sky.

Finally got around to playing GTA5 again cause I don't I beat it back around when it came out. Uh yeah, its good. I think the story runs kind of long in the tooth, but the characters are still really enjoyable. The world is very impressive, but I do think its kind of empty, or at least, I felt no reason to do anything outside the missions. The music selection is crazy, but I did often feel I was getting the same shit all the time.

I like the voice acting cause it feels very different from other video games. Good casting and direction. I often feel like Trevor talks like the Joker to people, like how he speaks to others and bounces off them is how The Joker does when he is like toying with them.

This is the most bland hidden object game ever. Absolutely nothing to keep you entertained besides the INCORECT BUZZER noise that gets progressively louder the more you spam click on nothing.

Obviously love the 90's PC flair and shit. The animations of the characters are really charming and shit. The gameplay is very mind numbing though. Just follow step by step instructions and thats it.

(I also finally got a virtual box running so I could play this shit, I think it made my mouse run at hyper speed)

I'm thinking this shit rules. Only played for a little bit, but I had fun building the tiniest gold course ever. The music rules, Sims constantly blabbing rules. I enjoy the visuals.

Educational game that does what it says. A little barebones, but definitely more "Use this in school" oriented.

You can learn about compound words and such. About long and short vowels. These two got me a little TBH (how often do you think of words that start with "down"). There is a matching game where you match opposites/homonyms/rhymes, but I don't like it because it still hides the words like any other matching game. You dont need to hide the words since kid might not know how the words relate. The last game is putting 4 names in order, but I'm kind of annoyed the alphabet stays at the top the entire time, needs an option to remove it for more experienced alphabet knowers.

Not the best entertainment wise, but I think it learn good.

ALSO, the game runs right off the disc, no install required! Fucking crazy to me that it can do that. It's resolution is the amount a computer was back then so its small in the middle of your screen, but fuck man, it ran!

Got this in Humble Bundle and I was happy to start making custom characters cause I love doing that. I mainly just remade OC's I already had, but I also made this fucker. The custom character creator is cool, but it's probably not as fun as other notable ones. It genuinely has a lot to it, but you can't get super wacky facial structures or body proportions cause they gotta be real humans for the most part.

I finished my time with it by doing my own Jerma Rumble and it is so fun just watching custom characters fight. The last thing I did was a Tag Team match of Picard and Worf vs Kinnikuman and Mantaro. Forgot I was controllling Picard and had him just beat Mantaro's ass off stage (illegaly, no one cared i guess).

I think this game is very pretty, just the vibes it gives off feel very early 360 BUT ALSO 90's PC? I fucking dig the visuals. Also the soundtrack was refreshing in that it was cinematic orchestral, but way more John Williams than whatever Epic Shit is plaguing movies.

Sadly this game is kind of jank and feels "bad(?)" so I didn't really want to play it.

I simply cannot understand the appeal of the Steam version's character sprites, they actually gross me out. Thank God I can have the original sprites. Other than that good intro, no idea what could happen for 7 more chapters.

It's always interesting to go back into From's catalogue and just see they have always been iterating and never stopped. Evergrace is kind of like them transitioning their first person action titles into third person, with somewhat success(?). The game feels underdeveloped I guess?, or maybe it was design just the amount they wanted. Definitely feels like they just popped out a PS2 game and thats it.

However, it has cool ideas that don';t really get super extrapolated on. Weapons/Armour can have spells attached to them, and they all cost durability (much like DS1 weapons with special attacks). There is a pair of shoes that can hover slightly, but its literally only useful in one spot of the game.

I also really like the stamina system in this game. It is a power bar like Minecraft or From's older titles. Wait for it to be full to do 100% damage with your weapon. It is tied to your health however, so the lower your health is, the quicker it actually takes to recharge your bar. This doesnt affect weapon damage, just makes your swing rate higher basically. Trade off having low healthy, for fast recharging stamina dps.

The main problem this game has is the camera though. Fromsoft had not yet learned what to do with the right thumbstick and made it so that flicking it any direction swaps your weapons. I admit it is better than pressing Circle then Triangle really fast, but man, this game really needs Lock On or better camera control. The secret boss of The Shadow Tower (Oh yes, its also in the game) is in this fucking arena with zero depth perception (Hello 4 king) with this fucker who flies and if your camera gets fucked up, oh well! Most of the time the camera is fine but sometimes it is really really ass.

The story is whatever, not much to it I think. The music of course is wonderful and beautiful and other wordly and godlike. So over this game is kind of not a fully developed game I feel, but its still pretty cool for what it is.

Long time Metroidvania fan, first time SOTN player. Yup, sure was the start of IGAvania's. It's kind of crazy to me to see all the stuff that he reuses all the way back at the start. And seeing all the SOTN callbacks in Bloodstained.

Great visuals, great vibes, great soundtrack. The voice acting and story is awesome as shit too, like that whole last talk with Dracula rules.

I was surprised there were subweapons, and even though I felt like they fell off at some point, they were pretty cool. Shield also was a nice surprise to me that I also didnt use, but neat.

My problems were too many sword weapons, enemies can be kind of fuckerish if all you have is a small horizontal swipe in front. Becomes very apparent in the second castle where they start having extremely annoying enemy encounters. I also don;t like the second castle too much cause every jump is just out of range so its just annoying to navigate. Some bosses are just extremely annoying to fight, especially the large ones because they usually don't have good platforms to jump on.


I'm not gonna say it;s my favourite cause I had plenty of gripes, but fuck its a good ass start.

I fun little arcade puzzle maze thing. The Phillip CDi once again showing presenting me with another soundtrack that kicks ass (at least from what I heard, I'll have to get a proper listen later). The visuals are also pretty good.

The bad thing from what I could (maybe an emulator issue?) was that the music came from the left ear and the sound effects from the right.

I did stop at the 9th level (out of 51) because it was actually like asking too much puzzling or insane timing, but huge difficulty spike and it crashed when I went to the password screen so, oh well! No lifes in this game though, huge plus.

Okay, Did not enjoy Silent Hill 2 that much, felt very empty to me. I felt like I was traveling through area's without any friction for the most part, just sliding on the world's smoothest material. I can't help but compare this to Resident Evil and I think for sure they do better at this in every way, but this provides a different vibe and a more Thinking Gamer's Story™.

I like the vibe, and of course I enjoy the soundtrack more than any RE game; but the story I also get almost nothing out of. I think I just want more time with these people as characters and this game is very short with a lot of Silent Gaming, so I just don't care. I think it makes up for that with the moments you do get being strong(?), thats why Angela is probably the best character, but like I can imagine if I got more moments.

Born From a Wish was cool, it was in a mansion so I got to think about Resident Evil! I liked the area probably the most out of all them. Very short and nothing besides that, but I liked that new area.

ALSO This game lets you fucking FULLY REMAP ALL BUTTONS ON CONSOLE. That shit blew my mind. It also has a baby mode where you dont die, thats awesome; so ahead of its time there.