Turns out fighting robot dinosaurs is still really fun. As any good sequel does, this game maintains a lot of what worked about the first game and improved on the things that didn’t. It looks amazing with an incredibly detailed world, plays even better than Zero Dawn, has noticeably better voice acting than the original, and even improved the quality of the side content, but the lack of an engaging story and the Assassin’s Creed type elements that plagues these types of games holds it back a bit.

Makes improvements on almost everything that made the last game so great. The combat is the best it’s ever been, the set-pieces are everything you expect from a god of war game, and the characters are excellently written and performed. The story is once again the best the industry has to offer, though I was personally a little underwhelmed with the final boss/ending, but that is likely a result of setting the bar impossibly high.

This game answers the question “what if Assassin’s Creed was good?”. It suffers from a few of the problems that those games have, but the excellent combat and atmosphere both offset the somewhat average plot and characters (I did like the funny sake guy though). The addition of multiplayer was also a pleasant surprise that gave me a reason to come back to it after doing everything the game had to offer.

If you can look past some awkward dialogue and excessive anime grunting then this game has a lot to offer. The world-building is fantastic, the combat is flashy and never got old for me, and the set pieces are over the top in the best way possible. Am I rating it higher than it deserves? Probably. But I got to fight a sentient house with a comically large sword so I do not care.

This game gave me Stockholm syndrome.

I’m pretty sure to anyone who isn’t a fan of FFVII this would be a miserable experience. Good story, cool materia system, but it too often feels like you’re grinding the gameplay to get to the story.