Have you ever wished you could go back to 2013 and play The Last of Us again for the first time? You can’t, but for $70 you can get pretty damn close.

As the credits rolled on this masterpiece, I could only ask myself one thing: why did they walk away from everything we loved about this series?

Really brilliant, but I felt a little shortchanged by the neutral ending you get the first time you play the game.

I started a second run to get a better ending, and I was surprised by how gripping it was. Totally different gameplay. Tons of new dialogue. If anything, the second play-through was even better than the first (probably by design).

The game has been visually overhauled and it's beautiful. But the controls and physics are still kind of a mess, rendering the game unplayable according to my modern coddled baby gamer standards.

Minus half a star for needing to squeeze through 10 crevices anytime you need to walk somewhere.

I bought this game not knowing what Hotline Miami is, thinking this would be a fast-paced action game. Katana Zero is not a fast-paced action game. It's a trial-and-error puzzle solving game which will kill you ten times on every screen of every level, because that's what it takes to map out the exact sequence of moves required to advance. Far from being fast-paced, every move must be carefully considered and executed. Repeatedly. Try and deviate from the safe path, experiment with the game's mechanics, or push your luck and the game will swiftly punish you with instant death and send you back to the beginning. Do everything right, and you'll die anyway. Wonky platforming. Unpredictable AI behavior. Stiff controls. Unclear mechanics. Finicky hit detection. In the more forgiving sections (including, surprisingly, the boss battles), these shortcomings can be forgotten and the game feels good. But for the most part, the game is quite punishing. And that's when its flaws become frustrating. I still don't know exactly what Hotline Miami is, but now at least I know its probably not for me.

The worst storytelling in gaming. How did these people get the Disney license?

Core gameplay is really really fun, but the repetitive missions get a little tedious after 30 hours.

I played this on a shitty 35 inch TV and it was still amazing.

Felt a little more formulaic than 2. Played the first mission in 3D, it was terrible.

When this game came out it was in a class of its own.

I remember getting my pants blown off by this game.

This review contains spoilers

I thought the part where Reggie killed off Captain Toad at the beginning of Book 2 to kick off a gripping revenge narrative featuring Toadette was a masterstroke.

Fun for a while but gets dull fast.

Pros: no MJ. Cons: Morales powers don't seem balanced and don't make me feel like Spider-Man.

Played this right after Doom 2016. Hated the goofy new art direction and the bullet spongey enemies.