Only rating it based on the original. New stuff is throwaway. I just needed the love.

Only enhanced by the existence of love. Metaphorically and literally.

Funny, funny, very funny, and even inspiring. Absolute gem of a game.

I really like the interface, but I wish I enjoyed the story more. Same issue I had with hypnospace outlaw. Good vibes, but it just didn't hit for me unfortunately.

This review contains spoilers

Erasure: The Game

Ignoring all the plot holes the narrative is more interesting than I remembered. Ghosts of the past and all that. Still has all the same problems as the last game, only compounded. Puzzles are much more logic based affairs involving math or simple arithmetic. I liked the weird tricky puzzles of the first game. Nothing here is trying to catch you out, but it's all the worse for it.
The aesthetic, music, and tone of the game is certainly more notable though. Again not much logic to the twist, but if we take it as a world propped up by this thin hope then it works. Now that I think about it that castle certainly supports that theme.
Like the first, it's just as pleasant, but still missing some key element I can't quite place. Perhaps the third will provide more insight.

Game really banks on you liking these characters and I just did not. Cute twist, but cute does nothing for me nowadays unfortunately. The tech also broke towards the end and made it a bit messy. Regardless, I get what they were going for and I respect it.

Always wanted to give this a genuine attempt. First time I played through the game on Wii U without even attempting to understand the combat and got demolished, but finished the game. Just did it to get to Bayonetta 2. I loved Bayonetta 2 at the time and thought it was just a straight upgrade, but it's not. After finally giving Bayo 1 its due it is a masterpiece. I will not elaborate further.

The more I learned the less I liked it. Still proves the adaptability of Obra Dinn, but like that game I wish the narrative had a bit more going on. Unlike that game this has no decent tracks. I like some good mystery solving bops. Still, it's not a bad time on a Sunday afternoon.

It's just as charming as I'd remembered, though still lacking in all the same ways. The puzzles are great, even if largely disconnected from the narrative. It's more of an interactive puzzle book with a simple Agatha Christie mystery to string it through. It's not nearly on her level of complexity, but at least everything serves its small purpose. In the original trilogy it's the one with the smallest scope and the fewest plot holes. That's good enough for me.

Also those tacked on cutscenes are horseshite.

I promised myself to play the originals before trying the remakes (except for RE 1) and I'm glad I'm doing that because this held up really well. It doesn't hold a candle to REmake, but as a well paced horror action romp it's delightful.

This review contains spoilers

For a sequel to a game I don't think was ever expected to get a sequel, it's pretty good! It definitely has that VLR problem of weird retcons to fit the plotting, but overall that plotting is good. More importantly everything is wrapped up nicely by the end, at the very least they learned their lesson from VLR.

Most importantly it fixes up the somniums which were by far AI's weakest element. They're nothing to the level of ZE's puzzles, but they're just good enough to keep you engaged. Somniums in the first game were usually set where a murder occured or something else just as plot intensive. They didn't give us any deeper insight into the persona of the characters. Now they expand on a character's struggle with their persona or some other inner turmoil. Amame's was particularly great.

The biggest question I have now is if they're gonna go for a third? This was definitely a budget production. The amount of asset reuse, while intelligent, was quite abundant and very noticeable. So I'm going to predict that this has a reasonable chance at a profit. With that I really want to see them finally do something with those multiverse teases. He's done it before plenty of times now, but I really think there's a great opportunity to be subversive here. More than in just an Ever17 sense. To ask how truthful can we be when interfacing with art? The plants are there in both games, especially if you got that secret route. I hope they take the opportunity to do something really weird.

Weird that there's alot of focus given to an implied relationship rather than building it out from the get go. Liv keeps talking about what a great rapport her and Jack have when you could have had the player develop that relationship over the course of a game. It's still a very neat AAA experience, but doesn't do anything unique to VR to enhance the experience outside of VR's basic immersive quality.

The bigness and breadth of the open world set this apart from the other games in Fromsoft's lineup, but everything else has been done better in the other games. If you just want more of what you know and love this still nails it, but I rarely found myself as surprised as in other games in the series. Also I realize I just like tighter games like Demon''s Souls and Bloodborne. It's nice to have the option for 100 hours, but right now I feel like I never wanna touch this one again.