Best action RPG combat since Kingdom Hearts 2. Square Enix did it again!

Just a shame everything outside the combat is mediocre nonsense.

This game has no flaws. Not even Ashley is a flaw. Ashley is revolutionary and incredible and it's a damn shame the lessons that could have been learned from her were thrown out the window for games like Bioshock Infinite.

This remaster just wants to be a total replacement of a game the developers at Bluepoint clearly think is already perfect. They change nothing. They improve on nothing. They dont even have the decent to make of the colossi worse. It's the same game. It's disgusting. It's a replacement.

They're never gonna replace the Mona Lisa with a version that has more defined hair, detailed skin textures, and no artistic liberties because clearly the background of the Mona Lisa would look better if it resembled a photograph. That's what this game is. I hate it.

I dont think frustration at the funky motion controls was what the devs intended with this game. Controlling the pedals is fine unless you need to turn. Having to turn when controlling these things makes me head sore. And they design so much of this game using circles! Oh no!

This is like a perfect masterpiece of an open 3D collect a thon platformer. This game brings me nothing other than pure joy and wonder.

I mean Daxter is too much an asshole but whatever.

Opening the chests gave me some really good SNES jrpg feelings. Good time.

All action RPGs should rip off the damage scaling that Kingdom Hearts 2 had. The combat in this game can be pretty fun if you just rush through the story and keep the enemies within 3 levels of you. But if you're a bit too underleveled its nothing but chip damage. A bit too overleveled and everything dies before they even have a chance to register your presence.

Good for Taro getting to include lots of actual cool SHMUP sections throughout the game. He loves SHMUP. Just a shame that they made the SHMUP sections so easy that they become busywork. SHMUPs are usually challenging. Almost unforgiving. And Nier Automata taught me that they're probably built like that because otherwise theres nothing to them.

Story is fine. 9S is one of my favorite characters of the this gen.

2010

The combat is pretty nothing. The quests are mostly tedious. The story starts really good but the string of twists after Route A ruins it for me. I love the excessive bloom and aesthetic of the world and characters. The atmosphere and feelings you get running around the game world make the game worth playing above all else. The music has some great stuff but most tracks are too short and loop too often.

All the pieces are in place for me to love it but every element just needed to be way better. The game is an exciting start and a dull slog by the time you're reaching for the true ending. Route C and D ask way too much of you for what little new content there is.

This game really delivers on giving you that early 2000s feeling of watching a chill anime late at night on Toonami and having your mind blown that cartoons can have solemn emotions.

That is all it provides. Everything else is traaaash.

It feels good to fly and swat at bad guys I guess but it's so boring. And the boss fights are boring.

All the characters are boring too except Rock Thunderheart.

This game provides the best experience when it comes to piloting a super mech and fighting other mechs in it. The normal combat is pretty lame though. This should have just been a boss rush game like Shadow of the Colosuss or Furi and it might have managed to be perfect.