You can't really fault the value but this is a pretty disappointing package if you wanted any kind of remaster work or museum style extras.

I appreciate a game with so much death woven into its characters and world actually having some decent dialogue about, well, death. Story is fairly light in Death's Door, but they make the limited dialogue count, and I really appreciated the world and atmosphere they created. Gameplay wise it is simple but very satisfying faux-Zelda with tough-but-fair combat and a beautiful presentation.

A very fun idea, which is just as exciting as the elevator pitch 'what if?' scenario sounds. Fast, responsive, Halo style action. But with portals!

Aesthetics are a bit flat and generic. I bought some in-game currency to support the devs since I was having fun and, well, let's just say it was exclusively to support them because the skins and items are all very mid-2000s sci-fi video game.

Uninstalling from the PS5 for now but will surely be back for the 1.0 launch.

Charming and fun, although the stretched out PS2-on-PS4 visuals don't really do it justice unfortunately. Wanted to finish before the sequel but this doesn't really feel like the way to do it.

As perfect a rollercoaster single player campaign as you could ask for. A TIGHT eight hour runtime gives you enough scope to experiment and potter around the world, while still moving through the absolutely bonkers story at a tremendous clip. Everything looks and sounds excellent, with tonnes of atmosphere and eccentricities in the characters and locales. Gameplay is familiar but sharpened from RE7, with satisfying gunplay, fun set pieces, and well balanced survival/resource management on the default difficulty. A modern peak for the series.

There are aspects of the From formula that still don't quite click with me. Navigating, mainly. Solving problems in a manner that I can only ever perceive being solved with the help of a message board or twitch chat.

But nonetheless; this is an undeniably excellent video game. From the satisfying, purposeful combat to the gobsmacking art design - it is masterfully crafted and dense with mystery. I loved it.

A strong final act took this up a notch for me, but for the most part I just found it to be a reeeeally nice looking Ratchet and Clank game.

And that's not a huge knock, because it's a fun series -- but the new tech didn't make for a huge leap forward in gameplay like I was expecting. In fact, some areas felt a little regressive. There are sections of the game that felt like small, exploration focused open worlds, but they were littered with stifling invisible walls, and quite a few bugs. This is the most I've 'fallen through the world' in a AAA game in some time.

But for the most part it was fine, with some really great set pieces. And as mentioned; the final act just mainlines that stuff in a fun way. And it really is gorgeous. I wish there was a little more cyberpunk-y cityscapes in this, as they really show off the lighting tech in spectacular fashion, moreso than the alien worlds.

A fabulous, ponderous story of identity and figuring out who you are, versus who you were told to be. The multicoloured visuals are genuinely spectacular, and the audio is befitting the epic tale. Although to my surprise, I wouldn't say the soundtrack was particularly memorable - just good, and fitting.

While it's not really the point of the game, Artful Escape's minute to minute platforming is incredibly basic, and I'd be lying if I said I wasn't a tiny bit bored by the time the end-credits hit. Again; not really the point of the game, I know. But a bit more flavour in that department would have gone a long way.

A pleasant surprise. Delivers a funny, heartfelt quasi-MCU like story with solid squad based shooter at its core. Only playing as Star Lord seemed limiting at first, and his dual laser setup does get a bit tired by the time you hit credits, but having the whole team's special abilities at your disposal keeps things interesting. You'll need to use them tactically, but there's also some fun to be had mixing and matching them for your own amusement.

A legitimately beautiful, special game. The marriage of game design, audio visual flare, and dense, tremendously characterized story makes this easily one of the best games of the last five years. One of those experiences where every other minute you see something new that makes you smile.

One of the most compelling stories ever told in a game - with one of the medium's greatest protagonists.

I wish Rockstar's ambitious storytelling was matched in gameplay, as RDR2 feels like them once again failing to truly push forward the genre they revolutionized 20 years ago. As a third person open world shooter, this is sluggish, overwrought with systems that add nothing to the game, and incredibly dated in many ways. It doesn't stop Red Dead 2 from being an essential game to play; but it comes close.

This control scheme is the work of Satan.

This will serve as a convenient and... Fine way to replay San Andreas whenever I don't want to mess around with my PS2 cables. But as a ~defintive~ edition of a classic? Lol.

A fun choose-your-own-adventure romp with some good atmosphere, and decisions that felt genuinely weighty. I'm curious to revisit it and see how the story can shift and change as it felt really noticeable when you'd hit a fork in the road.

Bonus point for all the sick fixed-camera angles that add a lot to the presentation.