The handling model here marks a big step up from past Milestone games I've played. It's not as satisfying as Codemaster's titles or Forza, but I enjoyed the 20 or so hours I put into this game, particularly the historical challenges.

A deeply satisfying handling model makes blasting through these procedurally generated courses so much fun. Career mode comes with a healthy amount of depth, to boot.

A really delightful game, filled with clever ideas. I wish more of those ideas were directed towards pure platforming, but even the over-reliance on exploration and moon-hunting hasn't taken away from my overall enjoyment.

Smash Bros. remains every bit as fun as I remember Melee being in my childhood. This game is packed to the gills with fighters and stages; I could play it forever.

A loving homage to the original Paper Mario games, Bug Fables still manages to set itself apart. It does so with a rich world and characters that - despite their appearance - have real depth. I beat it over the course of 30 hours and truly loved it.

Phantom Doctrine does a poor job of explaining its core mechanics at the start, and probably lingers around too long in the end. But its basic hook - Cold War urban tactics with a heavy focus on stealth and espionage - is satisfying enough that I'm willing to overlook its sins. All have sinned and fallen short of the glory of Xcom 2, there's no shame in that. This game took me 40 hours to beat, and I really loved 30 of them.

It's more focused than its successor Odyssey, and I like Origins' storytelling better. But its mechanics weren't nearly as engaging for me.

The best racing game of this gen.

A very satisfying baseball game with a surprisingly robust team and logo editor.

This game didn't hook me at first. It was one of the first games I had for Switch, but I enjoyed other games more at the time, and it took me a while to get around to finishing it. But the more I played, the more I came to appreciate the environmental puzzles throughout the world, and the mysteries it's still able to provide dozens of hours in. A really great game.

I can see why others enjoy this game, but's not for me. I found the combat frustrating and the setting too grim and serious for my tastes.

A really well-crafted set of stealth puzzles are on offer here. Desperados III is tough as nails (despite ample difficulty options) but never frustrating. Quick reloading times ease the burden of the multiple attempts required to get past a given set of guards, and it is always satisfying when you finally pull it off. Optional objectives and missions keep me coming back for more.

This game has impressive set pieces, funny and surprisingly heartfelt writing, and a genuinely unique and creative battle system. But I also found myself bored at points, especially in the middle of the game, and didn't feel compelled to play it for hours on end. I wish there were more to the world than hidden collectibles and Toads who act as hidden collectibles. On the whole, though, the parts I enjoyed outweighed those I found dull.

The concept here was so intriguing that I actually bought a game on Steam for the first time in years. What I found was that 5D Chess lived up to its premise, but also offered a ton of alternative modes to provide unique challenges and a better understanding of the mechanics at play. There are still times when I win or lose and I'm not immediately clear as to why, but this is a very well-done execution of a great concept.

It took a while for Steamworld Heist to click for me, but I came to really enjoy the variety of tactical options afforded to me by each character and their unique abilities. It never quite blew me away, but I enjoyed playing through it.