TheWinrar
A fairly solid Portal-like that doesn't overstay its welcome. The post-game Sector 8 stuff, which as far as I can tell was added for this 10th Anniversary version, seems to have quite a bit more meat on its bones puzzle-wise... and I think there's a level editor too, which I'm not sure how it compares to Portal 2's. These features may prompt me to revisit this.
2012
Zelda Source: Purah's Mod
An improved iteration of BOTW in pretty much every conceivable way -- still lots of little interface QoL changes could have been made. It's a little too annoying and time consuming to do many actions in the game such as fusing weapons, cooking, or throwing objects to name a few. I haven't done all of them but copy-paste combat shrines seem to be gone making finding a shrine always feel worth your while. Killed hours just building ridiculously bad cars and planes that sometimes worked.
An improved iteration of BOTW in pretty much every conceivable way -- still lots of little interface QoL changes could have been made. It's a little too annoying and time consuming to do many actions in the game such as fusing weapons, cooking, or throwing objects to name a few. I haven't done all of them but copy-paste combat shrines seem to be gone making finding a shrine always feel worth your while. Killed hours just building ridiculously bad cars and planes that sometimes worked.
2019
2020
A cool twist on the 2D Zelda formula, giving you all the items fairly quickly and simply iterating on and increasing the complexity of the puzzle designs they allow over the course of the game. The town's characters and sidequests are fairly memorable and I enjoyed getting to choose who to marry, though how much of it qualifies as 'dating sim' territory is debatable.
2022
2013
2016
Hey it turns out the pervert weeb bullet hell metroidvania is actually pretty good, how about that?
I was a lot more impressed with the boss fights than anything else here really, the plot is a paper-thin excuse to throw loads of interchangeable anime girl designs at you, and the level design and regular enemies are just busywork to mow through to get to the next boss. I did appreciate the non-linearity, and the potential for sequence breaking on future playthroughs is ginormous, but there ultimately wasn't enough to this game to make me want to play past the credits.
I was a lot more impressed with the boss fights than anything else here really, the plot is a paper-thin excuse to throw loads of interchangeable anime girl designs at you, and the level design and regular enemies are just busywork to mow through to get to the next boss. I did appreciate the non-linearity, and the potential for sequence breaking on future playthroughs is ginormous, but there ultimately wasn't enough to this game to make me want to play past the credits.
2019
2019