Enter the Gungeon is a bullet hell rogue-like made by Devolver studios. It has you go through a 5 floor gauntlet, later 6, and your main way of fighting is through the power of guns. This is probably one of the best rogue-likes I have ever played. There are 243 guns and almost 300 items to collect in the entire game! A lot of guns have unique properties and gimmicks as well, such as the tetris gun where you can stick a bunch of pieces on an enemy and they all explode once you land a line piece on them. There are also synergies, where if you have a certain combo of two guns and/or items, they get a boost in power or they can just change entirely! The amount of pop culture references in the game is also amazing, one of my favorites is with the item Nanomachines, and right underneath it when is a quip that says "son", an obvious reference to Metal Gear Rising. Another reference actually involves with a synergy called "Pulp Gungeon" where you need an orange and M1911, the name referencing Pulp Fiction, but the M1911 is also the gun that the two guys also used in the movie! Then there are the enemies and bosses in the game, and man there are a lot. There really isn't much to say about the enemies, but the bosses are super fun to fight! There's the Gatling Gull, a ripped bird that wields a huge minigun, the Beholster, a 6 armed cyclops with laser vision, and even an insane cultist known as the High Priest, who is literally just a gun with arms but damn is he hard. There are 8 characters to play as, not counting the co-op character, 4 of which you have to unlock. They all start off with different weapons and items, so it all comes down to play style for who you want to play as. One last thing to mention, there are also secret floors to go to, that way you can obtain extra guns and items! So it's actually possible to go through 10 whole floors in a single playthrough! 100%ing this game took me about 200 hr. but it was well worth it.

I already mentioned why this game is amazing in my TWEWY Final Remix review, just know that it's absolutely phenomenal. Music, story, combat, everything!

This review contains spoilers

Earthbound is probably one of the best SNES games of all time. It's a super fun and wacky turn based rpg where you play as Ness, a kid who wields psychokinetic powers. I'm gonna try to be brief with the story here. When the game starts, Ness is sleeping away until a sudden meteorite lands nearby. As the curious young kid you are, you decide to check it out. While you do, a strange bee from the future named Buzz Buzz reaches out to you, warning you about the invasion of Giygas and how you and 3 other kids must save the world. He is then later killed by your mother because she does not like bugs. And well, now you set forth. It's a turn based rpg, so you'll find equipment along the way, go to shops, talk to NPCs, fight enemies, etc. Despite all this normalcy, the combat is satisfying. Landing a critical hit in this game feels better than most real life excitements. The weird enemies you encounter is also funny, with crap like a walking mushroom, trees with faces, and one enemy that is just a noose. Each battle song that plays also depends on the enemy such as Battle Against a Weird Opponent and Battle Against a Machine. The songs in this game are very literal. Pokey Means Business is definitely my favorite song in the game though. It starts off as an 8-bit song, which is kind of jarring at first, but after almost a minute it suddenly picks up and gets super epic. The moment it transitions like that will hit you like a truck. The game also has useful items outside of healing, such as bottle rockets, MP stealers, a freaking bazooka, and something that literally turns you into a dragon. YOU CAN TURN A LITTLE KID INTO A DRAGON AND HAVE ANOTHER SHOOT A BAZOOKA. Anyways, the combat is super fun and there's even some weird status effects as well, such as turning into a diamond, mushroom, or even just catching a cold, just the game's version of poison. And guess what, on your journey Ness gets homesick so you have to call your mom to feel better. This game is beautiful.

Super Metroid is the first and only Metroid game I've ever played. It was a super fun and challenging experience the first time through. You of course play as Samus Aran after the events of Metroid 2 for the Gameboy, one of the more obscure titles in the series. After M2, you find a baby Metroid and return it to a huge research facility. Super Metroid then starts off with Ridley invading the lab and stealing the baby Metroid. After a scuffle with him, he causes the lab to self destruct, and now you're after him. You now return to planet Zebes, the location of the first game, and just like the first game...go! Explore! Find an item that will then allow you to proceed to a next area. The locations in this game can be pretty fun to explore as well, with Brinstar, Norfair, the Wrecked Ship, and more! There are a bunch of enemies to kill as well, some being pretty easy, but some actually can just drain your health if not careful. Late game can be especially difficult with the powerful Space Pirates and Metroids. All the bosses and mini-bosses are also fun to fight, Ridley being the most fun imo. Also, almost all of the mini-bosses aren't even mandatory to fight, but that's going into more speedrunning strats. If you want to have an easier time with this game, make sure to fight all of the mini-bosses since they'll just lead you to more upgrades.

Always been a personal favorite of mine on the SNES, and I don't really know why. It can be very hard, yet very charming. Not a must have, but still very fun.

This review contains spoilers

Superliminal is a "puzzle" game created by Pillow Castle. I say "puzzle" because lots of people label it as that, but I just don't think that's true. Sure, it has puzzle elements, but I feel as if this is more of an experience of a game, rather than a sole puzzle game. You play as an unnamed protagonist who is going under some kind of dream therapy by a company of the name Somnasculpt Therapy. Their purpose is to just try to help their patients by putting them in a dream state, and they will figure out a bunch of their issues from there, since the human mind can hide nothing. This game's whole kind of motto is "Perception is reality" and that basically sums up the game's main gimmick: perception. You will be faced by a great deal of optical illusions and you are also able to pick objects from any distance, and depending where you set them down, they will either shrink or expand in size. It's all according to what the human eye can see. So on to the story. It's really just about your character being lost in the dream world, and starts having dreams within dreams, and the people at Somnasculpt try to get you out, but they just can't. That's as basic of a summary I can give. Then each level has a unique theme as well, and I'm gonna talk about each and every one of them. First, we start on the tutorial level by the name of Induction. It's real simple, and it just shows what this game is gonna be like. After that we have Optical, and you wake up in a hotel room with a beeping alarm clock. This is how every level afterwards is going to start. This level is mainly based around, you guessed it, optical illusions. You will find paintings of objects on the walls and you have to line up the paintings and grab the object it forms into. You are also introduced to the second and last character in this game, Dr. Glenn Pierce, the head of Somnasculpt Therapy. For the third level we have Cubism, where you'll mainly just be picking up dice of different shapes and sizes, a very basic level. Afterwards, we have Blackout, a level that while in reality isn't that scary, presents a really spooky atmosphere. There's one instance in the level where you're walking towards a door, and you see a face staring at you through the door's window. But when you cross the doorway, you see it was just a big chess piece. For the fifth level we have Clone, and this levels main gimmick is, you guessed it, cloning objects! The sixth level is called Dollhouse, and this level's main premise has you making small house-like structures, such as a dollhouse or bouncy castle, and making them large enough for you to enter them. And inside those places, is basically another level! Sometimes you have to make the houses bigger or smaller, depending what size YOU need to be as well. For the seventh level we have Labyrinth. This is my favorite section of the entire game, as this is when you realize just how lost in the dream world you are. You start off in the hotel room as usual and you turn off the alarm clock, but as you walk you here the alarm going off again, and you're back in the room. This happens 2 more times. When you try to walk away for the third time, you end up in a dead end at the hotel. After looking around in your room, you see that a painting om your wall can be picked up and walked through. As you go through this entire level, it seems that your "reality" is just collapsing before you. For the final level we have... Whitespace. While you are farther in the dream world than anyone else has ever gone, you still hold on to hope and try to get out. This level is a good last moment of the game, and is kind of hard to describe honestly. Before I end this off, I just want to say that the music in this game is super chill and just relaxing to listen, and it kind of just sets the mood that you are dreaming. The music in Labyrinth is especially good just because it's the most dramatic.

2015

Trove is an extremely fun MMO with a blocky artstyle. I first played this game probably about 6 years ago now and it still has an active community and constant updates. To be able to join up with friends and clear a bunch of dungeons together is super fun! With classes such as the Neon Ninja, Dinosaur Tamer, Chloromancer, and a lot more, there's a playstyle for everyone. Although I will say this, because Trove is a free game. There are microtransactions. Now don't let that lead you astray because it's not like a gacha where it almost feels necessary to buy stuff, no. There are some good stuff to buy, for sure, but most of it is just really cool looking mounts and whatnot. But the biggest part about this is that most of the classes are "locked" behind a paywall using the game's special currency. I say "locked" because once you play enough of the game you eventually get class coins, which allow you to unlock 1 class from a the coin's category! I don't think it always used to be that way, but my memory is a bit foggy on how I got a good amount of classes as I own 5 of them: Neon Ninja, Gunslinger, Boomeranger, Revenant, and Lunar Lancer. The Lunar Lancer is definitely my favorite because it's like a berserker type class, where the more damage you deal you eventually turn "Lunatic" and gain increased movement speed, attack speed, and attack power. But yeah, despite the microtransactions, this game is still LOTS of fun. It's very open world and there's lots of dungeons to find. There is a main quest, but they are kind of like glorified side quests. These main quests were added when I started to quit the game though so I don't know much about them. Oh yeah, once you progress even further into the game you can delve into Shadow dungeons, basically a massive raid dungeon, so make sure to team up with friends because you won't get far by going solo. There is an even harder raid dungeon but I forget what it's called, something to do with the moon I believe. So yeah, super fun MMO with lots of stuff to do, like holy crap after not playing for a while, the new HUB world is kind of overwhelming in a way.

2015

N++ is a challenging yet simple platformer. You play as an awesome ninja whose entire purpose is to just complete a bunch of platforming challenges that utilize your momentum. This game is actually really hard especially in further levels. Speaking of which, there are A TON of levels. I'm not exaggerating when I say this. For example, each level you play on, called episodes, contain 5 stages. Each episode goes in an order of A-00, A-01, and so forth until reaching -19. By then it reaches the next letter so the process continues until reaching E-19. So to do the math of only one chapter of this game it would be 20*5*5 (it's times 20 because the episodes start at -00.) There are 500 stages per chapter, and that's only in the standard solo levels. There's an "Ultimate" section of levels and even co-op which has completely new ones. ᵗʰᵉⁿ ᵗʰᵉʳᵉ'ˢ ᵗʰᵉ ᵘˢᵉʳ ᶜʳᵉᵃᵗᵉᵈ ˡᵉᵛᵉˡˢ. So yeah, you want a platformer that'll last you for a while? Get N++. Anyways the actual controls of this game are very smooth and fluid. The N series has always utilized your momentum for platforming, so sometimes before making a jump off off of a ramp, you'll want to turn the opposite direction right before jumping to get extra height, but if you keep running forward you'll get more horizontal distance. There is also vertical momentum which does mean that there's fall damage so you must be careful. Luckily the game teaches you these things in first episodes of the game, just make sure to read the title of each stage on the bottom right corner. Also the entire soundtrack is vaporwave, which is great to hear whenever you rage because you accidentally pulled back while making a jump into some explosive mines :) But for real, if you want a difficult and precise platformer, I recommend N++, it's clean and super simple so the graphics aren't gonna blow you away. Oh yeah you can also customize your ninja a little bit after completing some episodes, so that's neat

Kirby Star Allies, while being a fun game in on itself, I find it to be a somewhat disappointing as a new Kirby game. I hope you understand what I mean there. Now, I've always loved Kirby, and Star Allies was one of the first games I got on my Switch. The graphics look great, especially with the lighting, and the partner system from Super Star is back, now being able to have 3 whole partners! And you can also enhance most of your copy abilities by adding elements to them which is awesome! What's this? Unique characters such as Daroach, Rick, Kine, and Coo, Magalor, and more are also partners here? "This is awesome, I can't wait to go on this epic adventure with all these guys!" Well, that's what I thought. This game only ended up having 4 worlds. And while I know that Kirby games are kind of known for being somewhat short, this is a new record as far as I know. Like, whatever thing they did right, was amazing! But then things like the friendship gimmick can be kind of boring. I'm not talking about when you recruit enemies and have them fight for you, no, but there are these segments every now and then in levels where you and your 3 partners join up to do... something barebones. You have a form where you form into a wheel, where you just wreak havoc and the level becomes an autoscroller essentially. Then there's another form where you're a train and that's really just the same as the wheel. There's the friend bridge. It's boring. That's all I have to say about it. While I did enjoy playing Star Allies, I felt like I was missing something when I beat the final boss. I got every secret item, beat every level, did all the sub-games, and yet there was really nothing else to be had. Like I said, this isn't a bad game, but man some of the gimmicks and just how short the game is, makes it feel a little disappointing. As a standalone game I give it a 4 stars but as a Kirby game...

Hollow Knight is a metroidvania indie game developed by Team Cherry, and is probably one of the best in its genre. In this game, you play as an unnamed, silent protagonist, who is usually referred to as "The Knight." You explore a huge world with lots to discover to stop a spreading infection. What's interesting about the world however, is that almost everyone is a bug, so it makes for an interesting yet appealing landscape. Each and every location in the world has a unique theme, and they're all just beautiful to look at at times. The battle system is also very fun. Your main way of fighting is going to with a nail, which is really just a sword, but early on in the game you'll be able to obtain offensive magic spells for long ranged attacks. To also help you in battles, you're able to get charms which you can equip to get a boost in whatever the charm describes, such as extra hp, faster melee attacks, more magic, etc. The charm system is very reminisce to the badge system in early Paper Mario game. The enemies are also very fun to fight, especially later in the game where enemies have more moves. The bosses as well, they are an absolute blast to fight! A bunch of the boss themes are also really cool, it makes you feel like you're in an epic tale. All the music in this game is just wonderful! I highly recommend playing this game with headphones or even a surround sound system if you can, because you can be truly immersed into each location you travel to. The characters can also be really intriguing as well, especially Hornet and Zote. The story as well is great, but I don't really feel like typing a whole lot more lol. If you haven't already, I highly recommend playing this game. It is some of the most fun I've ever had, especially in an indie game of all things. It is also severely underpriced, you can get this game for only $15. To end this off, Hollow Knight is an amazing and unique metroidvania with lots of stuff to adore.

Final Fantasy X is a ps2 classic, and rightfully so! It was my first ever Final Fantasy game I played when I was 10, and it's still my favorite to this day 8 years later. It has a phenomenal story about the main protagonist Tidus (or whatever else you decide to name him) trying to find his way back home after seemingly getting lost in time by a colossal and merciless creature by the name of Sin. I won't discuss any further points of the story as I don't really want to spoil anything, nor do I want to spoiler tag a HUGE amount of text. Just know that the story in this game is great! The gameplay is also fun, and while it is still a fairly basic turn-based style, it's still fun. The characters are really cool as well, we have Wakka, a jovial man that attacks with a blitzball, Lulu, a goth black mage, Kimahri, a creature from the Ronso tribe who wields a halberd, Auron, a stern guardian with slow yet heavy attacks, Yuna, the summoner and white mage of the group, Rikku, the rogue who's also able to mix items together for a variety of effects, and, of course, Tidus, a cocky but nimble swordsman. The music in this game is also phenomenal, especially the remastered version of this game (unless you're a ps2 purist). The music can be really emotional and dramatic, especially in the late-game. But yeah, the best part of this game is definitely with the story, and I'll say it, it is the only game where the ending actually made me shed a tear.

This review contains spoilers

Twewy is probably my favorite jrpg of all time. It has a unique battle system where you equip pins with their own unique attack function, each performed by different movements made with the stylus on DS, or by touch on Switch or mobile. But, it's not like you can equip an overpowered pin and ONLY use that, no. Every pin has recharge time in battle, when you use up an attack, you must wait a few seconds so you can use that attack again. The game also has almost zero random encounters, the only time you get them are on the very last day of the game. Instead, you choose your encounters by using the Reaper Pin. On DS, twewy utilizes the dual screen mechanic by allowing you to control two characters at the same time. You control your partner on the top with the d-pad, and Neku with the stylus, a system that actually works very well. In the later entries however, you just control your partner with the touch screen. Each and every character design is great as well, all with their own unique looks. From Neku, to Beat, to Mr. Hanekoma, to Sho Minamimoto, each and every character is written so well that makes you want to listen to them some more. The soundtrack is also one of THE best video game soundtracks I have ever listened to! Twister, Transformation, Tatakai, Hybrid, Someday, etc. and etc! The whole overworld of Shibuya is also pretty nice, with each section having something unique to it, but there's usually not much to explore in them, unless you want to find a rare Noise. The game should also take you about 30-40 hours to beat as well. To finish off this long review, I just want to say that this game has an amazing story to tell, and I highly recommend playing it if you haven't.