Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

N00b

Played 100+ games

Favorite Games

Super Mario Galaxy 2
Super Mario Galaxy 2
Pokémon Black Version
Pokémon Black Version
Dark Souls
Dark Souls
Left 4 Dead 2
Left 4 Dead 2
Persona 5
Persona 5

171

Total Games Played

003

Played in 2024

008

Games Backloggd


Recently Played See More

Katana Zero
Katana Zero

May 01

Tales of Arise
Tales of Arise

Apr 21

BioShock 2
BioShock 2

Jan 06

Deep Rock Galactic
Deep Rock Galactic

Dec 24

BioShock
BioShock

Sep 30

Recently Reviewed See More

-Bioshock Short Review (like, really short)-


An original and unique narrative premise executed to almost perfection, visually stunning thanks to its art direction and how beautifully everything was rendered, and with a core gameplay so solid and entertaining that it almost makes you forget just how awful some of the design choices throughout the game are especially in its rushed, clunky, disappointing, and just straight up annoying last third that feels like it was developed by 5 guys high on cocaine that hadn´t slept in 10 days.

God imagine a version of this game without the hacking and with a proper ending.

Extremely flawed but with enough strength to gain its place as one of the best shooters ever. I strongly recommend it.

Pd: If you are playing with the Vita-chambers on, you are playing it wrong.



-FINAL SCORE: 9-


I completed the campaign on the highest difficulty and I played without the Vita-chambers on. I rescued every little sister and got the good ending (I saw the other 2 endings on YouTube). I played this game for 22,6 hours.

-Persona 4 Golden Long Review-


Before getting into the positive, here’s what you don’t hear about Persona 4 Golden:

The game has some of the most boring dungeons that I have completed, to classify it as “absolutely soporific dungeon design” would be an understatement. Enemy repetition is also a problem, by the time you are on the last third of the game you will be tired of seeing the same enemies over and over again.

The battle music, while great and catchy at first, also gets tiring due to hay many times you are going to hear the same few loud vocal themes over and over again throughout the game.

And finally, there are some problems when it comes to balancing, with some weird difficulty spikes in the middle of the game that force you to grind and an ending stretch that is way too easy with how overpowered you can get in those last few months of the game with minimal effort.

But while those are big problems for a lengthy jrpg, Persona 4 Golden not only has good qualities to balance this out but also has something that a lot of games lack: SOUL.

When it comes to its good qualities, the design of the UI is stylish, the music is fantastic (even though, as I said earlier they could have used more variety for the battle themes), the art direction and backgrounds are strong, and the combat system is solid.

But as I mentioned above, SOUL is what makes this game shine, and that soul is found in its story.

The plot is a well-written and satisfying mystery that constantly keeps you on edge with its many turns and revelations (especially in the last third of the game).

The theme of truth is thoroughly explored, first delving deep into how the nature of society transforms reality, the media, repression, and identity and then masterfully tying all of those topics up by the end by reflecting on the desire and need for lies at the core of the human heart. And yet despite how pretentious all of this sounds the messages delivered after exploring these topics feel honest and are presented in such a humble way that they come off as something beautiful.

And finally, its main characters are beyond excellent. The dynamics between characters as well as the group dynamic are fantastic, you could put these characters in any situation and it would be entertaining. Furthermore, all of them have lively personalities, are well fleshed out, feel rounded, and go through interesting and meaningful character arcs.

By the way congratulations to the English voice actors since they delivered some of the best performances that I have heard in a dub of a Japanese property.

The story as a whole has some incredible moments with all its elements working together to create heart-touching, powerful, memorable, cute, and meaningful scenes. Honestly, to see a story in any medium where you can feel that the writers are trying to convey and present something special is rare, but this is one of those stories.

To conclude, while its flaws aren’t easy to overlook, the positives way outnumber the negatives. In fact, the game story in particular has a unique charm of its own that makes it feel special, and while playing it you can see why so many have fallen in love with this entry in the franchise in particular and why it's a favorite game for so many.

I definitely recommend it.


-Final score: 9,3-


I completed the game on normal difficulty and I got the Golden ending (completing the optional dungeon as well). I maxed out a lot of the social links. And I played a total of 110 hours as of the time of this review.

-Left For Dead 2 Short Review-


Left for dead 2 is perfection found in simplicity. The game couldn't be more direct or simple, but it is so polished and refined that it ends up being an addictive experience that is a pleasure to play.

The core game mechanics drink from classic shooters to offer tense gameplay based around speed and constant action in which enemy waves don't stop coming. At the same time, this classic-like action finds itself in a co-op frame with mechanics, levels, and enemies that force the group to cooperate to survive. The mix of frenetic action and cooperative elements create a battlefield that, while easy to understand and simple, is in constant change, chaos and movement.

In terms of enemy design, even though there's not much variety, the ones that are in the game are very different from each other and they force the players to constantly adopt different strategies depending on enemy type, the zone where they found the enemy and the combination of different enemy types.

Level design is also excellent. The levels are huge and they give some level of freedom to the player, but at the same time, they are highly intuitive to navigate. Also, there is a lot of variety and all campaigns present a different progression of the levels or obstacles that make each campaign feel unique.

On the technical side, the game has aged very well and the lighting in particular is amazing. That lighting combined with an incredible sound design creates an atmosphere worthy of an apocalypse like the one that is presented in the game. The allied IA must be mentioned as well since it’s one of the best ones that I have ever seen in a co-op game.

As for negatives, some campaigns are worse in terms of design than others and end up being bland (crash course...). Also, some specific areas in some levels seem to be designed with the main goal of annoying the player because of their insane difficulty, or even on some occasions having some insta-death moments without prior warning (for example in some areas in swamp fever the charger can throw you into the river and kill you in a single charge).

But besides those small negative points, Left for dead 2 is an excellent game. It’s a game that does not have anything to spare or lacks anything, a piece that knows its priorities and executes them without fat to offer high caliber cooperative action in the most polished and refined way possible.


-FINAL SCORE: 9,5


I completed all the levels of every campaign on normal difficulty and I played several games of each one of the secondary game modes (survival, versus, etc.). I played this game for 26,7 hours.