Togglesworlh
2022
2022
it ain't bad but it ain't great either
there's a lack of polish in the areas that matter most (running away from the monster feels like a complete crapshoot) but a pretty nice level of polish in places that feel less important but also do a lot to sell the fiction (the system interface, and talking to coworkers)
i'm not sure it's entirely accurate to the scp foundation's established canon but also who the fuck really cares about that, it's all made up by so many different people, it's all right to have some different interpretations every now and then, the entire concept of the scp foundation is founded in collective storytelling, there is a "canon" but i guarantee not everyone who's submitted works to the thing actually agrees on literally every part of it
anyway i dunno why i went off on that tangent there
i like the anthology approach, but i feel like it wanted to tell a bigger story than it did, and it turns out that's probably true, cause more content was planned, but the studio... fell apart, i guess?
this is what i'd want more of in scp games personally
there's a lack of polish in the areas that matter most (running away from the monster feels like a complete crapshoot) but a pretty nice level of polish in places that feel less important but also do a lot to sell the fiction (the system interface, and talking to coworkers)
i'm not sure it's entirely accurate to the scp foundation's established canon but also who the fuck really cares about that, it's all made up by so many different people, it's all right to have some different interpretations every now and then, the entire concept of the scp foundation is founded in collective storytelling, there is a "canon" but i guarantee not everyone who's submitted works to the thing actually agrees on literally every part of it
anyway i dunno why i went off on that tangent there
i like the anthology approach, but i feel like it wanted to tell a bigger story than it did, and it turns out that's probably true, cause more content was planned, but the studio... fell apart, i guess?
this is what i'd want more of in scp games personally
it's all right? i didn't like the combat and would rather it have been pure platforming, cause these environments are cool as heck, but even the platforming wasn't special, but then without the combat they could've made the platforming feel better... AAAAAANYWAY
who knows when it was added to my steam library, as with most shit i have, but i picked it once i spotted it cause it's about indian mythology and that's something i have always liked from afar but never really known much about
it commits the sin of Teaching you most of said mythology through lots of audio that you have to listen to while you sit there, instead of instilling it through experience, which is where the strength of gaming should lie
the story is all right, fairly cliche affair about a sister rescuing her brother from the demons etc etc
ultimately i wanted to like it more than i did, but i would play more like this if they gave it another go and put more time into making the game feel good instead of just look good
and boy does it look good at times!
who knows when it was added to my steam library, as with most shit i have, but i picked it once i spotted it cause it's about indian mythology and that's something i have always liked from afar but never really known much about
it commits the sin of Teaching you most of said mythology through lots of audio that you have to listen to while you sit there, instead of instilling it through experience, which is where the strength of gaming should lie
the story is all right, fairly cliche affair about a sister rescuing her brother from the demons etc etc
ultimately i wanted to like it more than i did, but i would play more like this if they gave it another go and put more time into making the game feel good instead of just look good
and boy does it look good at times!
2021
short and sweet, reminiscent of ps2/gamecube b tier action platformers of old
very comfortable
the vacuum gimmick was fun enough, cleaning up the gunk to reveal cool alien plant life that lets you explore further is a good loop, makes everything feel nice and dynamic
charming characters, fun lil adventure, good message, etc
quality time all around
very comfortable
the vacuum gimmick was fun enough, cleaning up the gunk to reveal cool alien plant life that lets you explore further is a good loop, makes everything feel nice and dynamic
charming characters, fun lil adventure, good message, etc
quality time all around
2017
2018
i sure am glad they gave me a button to just look at the whole level whenever i wanted!
this is a game where i found solving the levels mostly satisfying, and hunting down the collectibles mostly satisfying, but every now and then i would just hit something that really frustrated me, and it's because i missed some little corner i could use to get where i needed to get, hidden in shadow
and that sucked!!!
but overall a really clever game, i really like the gravity shifting mechanic, there's other games that play with gravity but so often it's linked to flipping some switch or using some device, in this one it's just smoothly handled by... walking on surfaces
once i adapted to the game's language, i really enjoyed it (bar the aforementioned frustration)
worst moments: the vehicles and oily surfaces tbh, game isn't made for fast paced shit
best moments: every new power just opening up the game, and getting the wall cling power last was awesome, just telling you "hey break the game!" and letting you wreak havoc, awesome shit
this is a game where i found solving the levels mostly satisfying, and hunting down the collectibles mostly satisfying, but every now and then i would just hit something that really frustrated me, and it's because i missed some little corner i could use to get where i needed to get, hidden in shadow
and that sucked!!!
but overall a really clever game, i really like the gravity shifting mechanic, there's other games that play with gravity but so often it's linked to flipping some switch or using some device, in this one it's just smoothly handled by... walking on surfaces
once i adapted to the game's language, i really enjoyed it (bar the aforementioned frustration)
worst moments: the vehicles and oily surfaces tbh, game isn't made for fast paced shit
best moments: every new power just opening up the game, and getting the wall cling power last was awesome, just telling you "hey break the game!" and letting you wreak havoc, awesome shit
2019
2019
2019
that was a umm.. a game that I played! a pretty grim dark comedy from the perspective of a very young girl who has no idea what's really going on, a pretty linear adventure type game where you make choices along the way and the game says they matter but I'm not sure most of them actually do (beyond achievements I guess?), they're just ways of seeing different jokes
pretty good all things considered, but so strangely childish in presentation despite the dark humor that I dunno if I could recommend it, but I guess it didn't bother me so what do I care what other people would think!
pretty good all things considered, but so strangely childish in presentation despite the dark humor that I dunno if I could recommend it, but I guess it didn't bother me so what do I care what other people would think!
2015
2015
2013
how to make a game feel like a metroidvania without actually having any of the defining characteristics of a metroidvania
a masterclass in platformer puzzle level design that provides a single giant completely interconnected world filled with a wide variety of puzzles that all stem from a small, unchanging set of mechanics
shame this dev doesn't exist anymore ):
a masterclass in platformer puzzle level design that provides a single giant completely interconnected world filled with a wide variety of puzzles that all stem from a small, unchanging set of mechanics
shame this dev doesn't exist anymore ):