Was thoroughly engaged in this...up until a certain point where it just became an outright slog. Great job system and combat, but I just couldn't get past the tedium.

The definitive version of Chrono Trigger. Not much more can be said...this is widely considered the greatest JRPG ever made for good reason.

Great wee platformer. Better than its predecessor, but doesn't hold a candle to its sequel.

Brutal, lovecraftian nightmare simulator. I love the flawed nature of your heroes and ultimately becoming what you're trying to combat by treating your team as nothing more than expendable bodies. Anxiety filled combat makes for both dizzying highs and subterranean lows when you either lose heroes who you have been investing in all game, of you pull off what originally seemed to be an impossible win.

All good, but ultimately gets incredibly repetitive and tiresome. A decent set up for the next game.

I never engaged with the main quest and still was able to sink countless hours into this. The Shivering Isles DLC also boosted the play time for me with its eclectic cast, environment and enemies. More depth than Skyrim, but this was the beginning of the downfall of the Elder Scrolls with more streamlined RPG mechanics and progressively less character-driven story. In saying that, the Dark Brotherhood questline is still a huge highlight.

Truly the biggest disappointment in gaming for me. I just can't with this; obnoxious characters, nonsensical story, incredibly boring combat, and completely forgettable environments. But it sure looks pretty!

LOVED this, even though I'm aware of its shortcomings. The expanded job system and far more lenient laws felt very welcome.
This was more forgiving than its predecessor, but no less enjoyable! I only wish they'd follow this up with a sequel. The Tactics and Ivalice series have been sorely neglected.

This game is goofy as all hell, but man I love it. Didn't get into the first one much as a kid, but devoured this in a big bad way. The game show questions at the end of "Jim is now a Blind Cave Salamander" were particularly hilarious.

Another rogue-like that I just can't sink the time into. I genuinely wish I could git gud at this, but man...I've got a loooooooooong way!
I think most rogue-like games might not be for me...

Damn dude. Ninja magic? Giant bio-mechanical monstrosities? Flying kicks? Somersaults that rain kunai upon your enemies? A truly colon-stomping soundtrack? Take me back. This game goes so hard, and is level-by-level a non-stop thrill to play through.

A truly innovative combat system, characters that just reek of whimsy and charm, and a fantastic child-like sense of adventure that's a joy to come back to. This was a regular spin in my teenage years, and has held up better than a lot of other RPG's from the time.
The combination of 3D environments and 2D pixel characters can really make your eyes bounce off initially, but you'll quickly adjust.

Damn man...I jumped into this with an open mind thinking "surely it can't be as bad as everyone makes it out to be?", but yup...it super is...
I appreciate that the developers wanted to do something different, but the game actively misleads you, and the gameplay is a slog. Don't even bother.

Better than the first in almost every way, and could easily be held up as the greatest RPG ever made. This cuts way back on the exploration of wilderness in the first game, and gets you right into the action and quests without the added chaff.

Damn this game holds a special place in my heart. It hasn't aged well at all, but I still find time to play it several times a year.
Playing this before the second was released felt like a revelation in gaming, and the possibilities felt endless. Although the second game improves on everything in almost every way, the first is the one I keep coming back to. It's in my top 5 of all time for a reason!