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Not playing this because I would never hurt a woman

Every Pokémon game is Pokémon Sleep to me

It’s about making the most of your short time in life yet it’s 82 hours long? Hypocrisy much?

Never played but obligated to give it a 10/10 because of how much enjoyment I get from joining a new MegaTen server, making a joke about how Persona 3 was the first Persona game, turning notifications on my phone, and then shoving it up my ass

One really cool trend we saw back in the last decade is formerly underground franchises breaking into the mainstream. Persona, Yakuza, Monster Hunter, Fire Emblem, and Xenoblade all had dedicated followings before but are now bringing in more fans than ever. Among these is Balan Wonderworld which blew people away with its frenetic action, deep characters, and philosophical storytelling. Its success led to many people checking out the game’s predecessor, Nights: Into Dreams. And let’s just say that the early installment weirdness is strong with this one.
The biggest issue with Nights could be summed up in four words: Creative ideas, Weird execution. Nowhere is this more evident with the game’s main protagonist Nights. Nights is a character we are supposed to straight up despise. You’re supposed to see them as a mass murdering psychopath. They’re supposed to be the embodiment of the player who kills all the clearly sapient enemies to power up and show what that person who actually be like. In other words, they were the original Chara. Heck, they even got the same pronouns. The game really wants you to hate them and constantly has the other characters as well as the very narration itself call them out.
(Clip of Elliot saying “Full of bloodlust, as always.)
But the problem is that nearly every one of Nights’s murders are completely justified. The game seems to forget the fact that Nights is a soldier fighting a war where the other side wants to destroy seals to release an eldritch abomination upon the world. Also, the enemy soldiers are almost always portrayed as nothing more than simple video game enemies for you to kill. As mangled as the phrase has become, Nights is just doing their job.
The one silver lining to all this is that Yuji Naka learned from his missteps. Balan Wonderworld did a far better job at linking story and gameplay together while Shot2048 gave us a far superior villain protagonist. I’m DestroyerOfMid and I’ll see you in the comments… again.

This review contains spoilers

me when the lad I betrayed betrays me while I betray the other guy who betrayed me but I betrayed him bu he actually survived and betrayedme nadber

A game removed from all public storefronts is good, but a game that is essentially lost media acquired by the public without a financial transaction is always bad.

This review contains spoilers

“On that day… the world was changed forever…”

And they made this game within the span of a year??

Most cinematic game on the SNES, no contest. I knew this game was influential but I never realized to what degree until I actually made it through myself. After watching my brother play it here and there as a kid, to attempting a half dozen times between now and then, I never fully grasped it. Till now.

This is by a team at the top of their game. If every Final Fantasy before it had growing pains, this was the full culmination of what a JRPG or a Final Fantasy meant, plus bonus points for pushing into new directions. IV had the focus on story but not as much on gameplay, whereas V was the opposite. VI manages to (almost) be the in-between. There’s still a huge focus on story, but I think the magicite system and relics allow some level of customization for your otherwise very distinct characters. You can’t really have IV and V within the same game, but this is a very strong effort to bridge the gap.

I grew up thinking this game was extremely dark and it is… at times. The Doma scene in particular still lives rent free in my mind, but there’s also a ton of goofball humor, possibly even moreso, that balances out all the death and dismay. In addition, there are a lot of fun story scenarios, such as the opera, a town full of liars that you have to deduce the truth from, switching between parties till they meet up at their destination, etc. This cycles through a ton of JRPG standards that every game since has based entire games around.

Square really could have just made the World of Balance and everyone would have considered it a good if not great game, but they added an entire second half (back third?) just because they were ahead of schedule. Damn. And it’s not just some addendum, it’s an entirely new open world to explore and there are still tons of things to do in it (most of it being optional). I think this is what cements it in its place as an all-time classic. It essentially functions like FF IV: The After Years, except you didn’t beat the boss, the boss won.

Almost every dungeon has some weird or goofy gimmick going on, it’s not just run around and grind, there’s probably a puzzle of some kind or some other way to mix things up.

Back to the cinematic feel, this definitely feels like a stage play itself, as I’ve noticed a lot of JRPGs do, but it literally has one within it (okay opera). But there’s also a bunch of on-rails moments (one quite literally) which lends to a sense of urgency and scale.

I can feel the influence on a series like Suikoden, with a rogue band of marauders, some of which you might recruit optionally. If FF VII was “the” JRPG of all time (at least culturally), then this was the game that gave them the chutz pah to make that one as cinematic and as memorable as it was. But this one was still more ambitious. Don’t even get me into all the RPG Maker projects I’ve played that shamelessly ape elements from this game. Every single weird little nuance you can explore within a top-down JRPG was done here. This thoroughly wrote the book on all of it. How do you even follow that up? Well I guess with Chrono Trigger (arguably an even better game?!) and then move to 3D afterward. Square really was IT by the end of the SNES life cycle.

The graphics didn’t age amazingly, but it’s still one of the better looking games on the SNES and utilizes every sort of trick to achieve a cinematic feel on a system that could barely handle it. My only complaint is that some of the character animations could be more fluid, or the occasional crappy tile placement here and there. Honestly it’s just a nitpick and doesn’t bother me, but it’s proof this game isn’t perfect. It’s just pretty close.

not gonna lie id rather they used ai for the entire game because even a computer knows how shit this is

"Where did the Mushroom Granny go?"
Me with a Mushroom Granny shaped neck: gulp "I don't know"

Cannot support a game that glamorizes not tipping

Snake x Otacon yaoi is OVERRATED
I’m tired of FAKE YAOI FANS gassing up this UTTER DOGSHIT

A disappointing retreading of the concepts established in the much better work Radiation’s Halloween Hack