While a very cool experience for the time I'm sure, it has definitely aged poorly and you have little reason to play this over the remakes on the Gameboy Advance.

Game fails at fixing the flaws of the original Johto games, with the only real improvements coming from the inherent jump to the engine of other ds pokemon games before it. Main game is a slog due to the abysmal level curve and will either require going into fights underleveled or grinding for hours on end. The story in this game goes nowhere and all of the Team Rocket events are annoying and uninspired. There is a large amount of post game content if you're into that (not the extra region, that's extremely bare bones and lackluster), but otherwise this game is overhyped way too much.

Game will frequently not work, but when it works DAMN it works well. I think the 4 stories aren't actually the worst idea actually, I feel like Sonic games generally always get better the more you replay them, so having that be forced for a true ending isn't a bad idea imo. I think if anyone plays this game and they don't feel like playing more they should definitely take a break though, because it is forcing you to replay generally the same levels over and over again which can feel monotonous as hell if you don't want to do it.

This game is pretty much the same as the original Superstar Saga in quality to me, though I do really enjoy Bowser's personality and the use of the dual screen setup of the DS which gives it unique points. It also has some overall improvements, like the Bowser gameplay shaking things up and the special attacks being more dynamic and interesting, but I think if you didn't like Superstar Saga you wouldn't like this game and the same goes for if you liked it. Definitely get this game physical if you can, while still enjoyable on emulators I'm sure I can't imagine it'd be the same.

This game is good. Level design doesn't have nearly as many as those instant death traps as Sonic Rush (though a few still show their face on occasion), and I generally felt like I was doing more than just boosting my way until the end. I don't think the wisps really helped with that though, Drill and Void are the only ones somewhat interesting the rest are just annoying to use to me. Game is very short, only containing around 12 levels but ranking system + extra missions can offer more game time if you want it. Visually I think game looks great and the soundtrack is even better, seriously the soundtrack is really really good.
Recommended if you enjoyed either Sonic Rush titles (this game is essentially the third anyways), or just want a high speeds platformer.

Best game Kirby has to offer, especially if you're going for 100%. Getting percentage points is actually useful too, since the things you unlock actually do things for you unlike in Superstar where it's just do the things for the points. I think the bite sized levels really compliment both the simplicity and experimental nature of Kirby. The bubbles letting you keep some copy abilities for later also helps with that experiment bit, since you can't choose which ability you're going to have as a backup (unless you use the bubble ability) you get put in situations using abilities where you normally wouldn't. The chests taking up a bubble slot also adds a bit of resource management to the game. Though I do think the health from the bubble system is stupid, it's a Kirby game so already easy, and the levels are so short even if you die it won't matter too much. Oh also you get to change Kirby's color with unlockables, instant 10/10.
So yeah, if you've played a Kirby game before or just want a chill quick platformer play this.

The level designs I really dig most of the time but the bosses here are really repetitive and not that interesting; only really making up for it with big damage.

Only real complaints I have are the dash not being given to you at the start, makes replaying the intro stage hella annoying and could lead any unsuspecting new player to having a bad time until they pick the right stage. There's no bullshit level design moments except for maybe part of Sigma Palace 1, so all good there. Graphically game looks great and it sounds just as good too.

Revolutionary for the time, but nowadays, this game does nothing better than future installments.

Don't have terribly much to say just has the same good controls as the SNES ones (though I do admittedly think those feel a bit better due to what I assume to be the smaller sprites) with excellent level design and aesthetics. The thing that really elevates this one though is Zero as a playable character, the addition of a whole new playstyle adds so much replay value to an already replayable series and I think he's even funner to play as than X. Boss fights are very hit or miss here, this game has some very good ones but they pretty much all of the 8 stage ones get ruined by special weapons (Web Spider is the only exception) and the last two are cancer.
Excellent platformer, at least the 2nd best the X series has to offer.

It's pretty fun when your teammates don't suck, which is far too much even in the highest ranks.

Controls are a bit clunky but it's still a fine Mario game, I like the shooter levels too. The problem is just that it's short and doesn't offer much any other doesn't.

Somehow this gameboy game is one of the best Mario games. I don't know how either.
Every location in this game is actually pretty unique and cool, the most generic is the tree one but that one is far from boring. None of the levels feel the same, and they're all designed wonderfully. I like being able to go to whichever you zone you want first, you'd think this might make the game feel boring and stagnant but I think the difficulty is welly done for each area and it lets you try a different place if you're getting tired of a certain area.
Recommended to any fans of platformers or 2D Mario games.

Focuses more so on the level philosophy of Sonic 3 than 2 or 1, which is somewhat of a shame since I prefer 2's, but this is fine. Levels rarely overstay their welcome like they did in 3 though, so this game is better on the level design front. Visuals and soundtrack are wonderful as always. Special stages are good (except in encore mode, fuck those), and blue spheres even returns as bonus content and as a way to get unlockables. Encore mode adds some replay value, but personally I don't find it as enjoyable as the main game. My biggest gripes are sometimes the levels just are kind of annoying (looking at you Stardust Speedway and Titanic Monarch) and there's not much originality here. Still great, play if you like 2D platformers or other 2D Sonic games.

Very fun with friends but not excellent otherwise.