I like explorer based titles like this a fair bit, this was a nice ride, I really like the last bit where you had to overlay the two windows to solve the puzzle, that was very dynamic. In general, I like those kinds of half ingame-half sprouting into your pc type situations for games its cool and feels fresh

2007

Iv played this game for ages, sometimes stopping for months sometimes grinding for months. iv at least played this game actively for 6 or 7 years now.

It's incredibly fun with its 4 different game modes with an absolutely humongous amount of beat maps to play from (thats also continuously growing because of a very active community). Right now I'v mostly been playing a game mode I had previously not touched on. Which is Catch the Beat. Its great, its kind of meditative moving and dashing from fruit to fruit. It also has something the other modes don't have which is a great conversion mode. Through this you get the base amount of maps in catch the beat + the maps from the standard mode, leaving you with an absolutely massive collection of maps to play in contrast to taiko and osumania where maps beyond 2 and 3 stars in convert are just shit.

Besides that while going through all these maps you can communicate in the very charming #ctb channel in which you can rehearse all existing numbers, the roman alphabet and of course shout random fruit and vegetable terms into the void. It's very fun and goofy and I usually get a good laugh opening the chat in between playing.

Another thing I want to point on is that improvement in CTB is very smooth and fun usually leaving me completely without rage or spamretrying maps. Its honestly refreshing to not feel frustrated at this game and to just chill and have fun lol, I always had trouble with that on standard and mania (even if I played the living hell out of those modes)

Either way, I strongly recommend checking out osu! and specifically the catch the beat. Fruit catching doesn't get old as quickly as you'd think it would.

fruit/fruit score

Blasphemous is a really thrilling and enjoyable game, I must say it also made me really curious about looking more into spanish expressions of Christianity and what Christianity meant to the Spanish in that time period. It is because I found the aesthetics of the game so absolutely pleasing, the extract of its ultimate religious expression so daring and gruesome that I feel like maybe reading into it a bit more. I can't say I know all that much about that kind of stuff.

Ill say though I really do think the bosses feel a bit easy, don't get me wrong I don't mind a smooth ride and I think some games should be a smooth ride. But I expected a bit more bite on the gameplay side. As in your finding the malformation of various relgious ideas and figures, literal mythical figures. But certain bosses will be super easy and the fight will be over just like that. Like for how grim and overpowering the art direction is some of the fights generally feel really weak for these climatic moments. Like Expósito is so lame. The bosses could have been so much more memorable.

I like a lot of the room designs though and I really liked all the back and forth traveling. (Metroidvania things) multiple item quest and just enjoying walking around the whole of Cvstodia. The soundtrack is beautiful and the mixing feels like it has this kind of echo in it, like it could fade away at any moment but it still there.

Also I feel that the way the game was designed as a 2D metroidvania with pixely and crunchy art even in the animated bits was a great choice especially considering a lot of the background art ends up feeling a lot more punchy with the hard edges of the pixelyness. Just a match made in heaven in that way.

Good stuff, malformation because of the pressure of an all encompassing religion that is believed without question to the highest extent and how it influences the world around it within the game and the people in it. Reading all the little bone fragments of how people came to their ends because of it was very cool and a neat way to convey ingame lore

This review contains spoilers

Some thoughts (i will keep adding to this as time passes and edit it until it feels complete.)

No More Heroes 1 was a really fresh, fun game and gave me a lot of food for thoughts regarding the world we live in. It is a very mixed and dense little package of a game. What I mean is regarding the world we live in, NMH feels like it commentates on games but it specifically also feels like it is critiquing or making fun of "system" and being bound by "system" wether that system is violence or money. Critiquing the construction of a system is something suda51 has done before but the way he does it here is quite something. It is all over the game critiquing the systems and the structures. Bottom line it is kind of a fight to capitalism and the improvement based society. Everything has to be a next step in the ladder, everything has to be more and more. another grind another few more hours of work to death. Travis is somebody who falls into this trap through Sylvia the girl who manages the UAA and all of his fights because he has a sexual desire for her. (Sex, violence, power, wealth are all correlated in ways in NMH but i need to think about it more)
When we talk of the end of the game it is kind of like the ultimate finger up the ass, it is ripping away satisfaction of the player in a glorious way but it is also showing the empty journey of the system climb and how for whatever you climbed it the hole inside of you as you live in some damp motel did not grow any bigger nor any smaller. It was a complete empty journey. After that we have the beautiful fight between Travis and Henry in which they talk about escaping too paradise, this is directly referencing back to death, the only way to escape all of it, the wealth, the murder, the desire, the senseless cycle they all live in is by death. There is an illusion of free choice from the system but there is no true freedom. No More Heroes 1 talks about the horrors of "system" and the loss of freedom, the continuation of cycle violence and a world that constrains you to its systems and can only live through the systems.

I'v seen people mention that the No More Heroes title comes from a song, I also wanted to add that I believe it is in direct correlation and context to other videogames where the protagonist usually is the hero (especially quite some hack and slash titles had this motive) but in fact in No More heroes there is no hero, not even the protagonist.

Abandoned again..all on his own..
What were the climbs worth..?
Even to struggle as humans yet still..

Funny as hell and had really sweet and cozy illustrations the visual effect that's layered on top of them really helps with this.

I can't help but feel nostalgic cause it reminded me of those point-and-click games you could get from boxes of cereal, german chocolate milk powder in Europe. Good times.

Note: I will keep adding and removing stuff to this until i feel satisfied, it is merely a place for me to dump thoughts into.

extra note: my japanese is only good to an extent so if i misunderstood anything i add into this just let me know

Even though Moonlight Syndrome is an incredible mess of a game, and is really hard to put together narratively because of missing details in the story being cut out. It is also absolutely a thrilling playthrough. Especially if your a fan of Suda51's work.

You can really see that out of this most of if not all KTP games can find their origin in so many ways. Through the rubble the rest of it is birthed and its really fascinating to me.

Its also just a really sick psychological adventure game and the way the storyline shifts in comparison to the original twilight games was really good too. I felt super engaged throughout because of the particular structure and energy the title carries. Like the aspect of having part-only audio, part-only text, ends up making the game feel even more immersive. I was always at the edge of my seat during the game.

The chapter of the "jumpers" was probably my favourite in the whole game as well as the epilogue itself. Even if iv seen in interviews that Suda51 thinks the writing was too rough in these sections I still find it super interesting and emotionally engaging.

And again this game has rough patches but its still such an awesome psychological horror, transition from pure spiritual stories to a kind of psychological collapse with layering. Super good.

I liked playing this title, I think thats probably due to the background elements while I was playing it. They are really fancy and aesthetically defined. Its font is also a very soft one. The game is never cruel against the player in some kind of textual way so the game just feels like a nice breeze to playthrough. The music is also very nice. Level 11 - heracles by Yooh is probably my favourite level and in the game.

SPEEDY
JUICY
WET
MEATY

Shelved until i feel like going back to it, again..

Unreal fucking game. From the height of seething highest anger to the most tender understanding. An absolute golden game. I went from despising and stupidly fumbling through this title to enjoying the walks, the many sights, the many enemies, the many fights, the history, and everything the game had to offer. The complete switch I made from when I started playing compared to now is really something. But I really came to appreciate and love this game from the bottom of my heart.

(More writing soon, might make a full blogpost instead.)

To be honest, i just dont enjoy idle games like this for the first minute or 5 it can be fun but the moment you spend more time into it it becomes boring to me. After 8 years i decided to give it some more time but after about 10 more hours (now at about 41 hours in total) i can say its pretty bland.

Id say for an IDLE game its solid and it does pretty much what one would expect. So if your into that kind of stuff go ahead.

Feels like the weakest Makura work.
Even if i liked parts of it...

That was very fun! I really liked the Somniums themselves the most because of the way they were designed. The Somniums also perfectly display the two halves of AI: The Somnium files which is Crime drama mixing light-hearted humor. The Psychological sense and strange design vibe in these somniums also go super hard.

The split between the more light-hearted comedy and full-on human drama might turn some people off. I thought this double-edged nature made the game more interesting and unique.

The route structure is used nicely too. Slowly uncovering different facets of the story through the use of these split-up routes made it even more enjoyable for when things came together.


Curious as to what the sequel is going to be like.
Don't have much else to say, i had a good time. Aiba <3

No, in tears by how terrible this game was, never again.

It's a cute little experience, the confinement of the messaging is cozy. But for a game of choices, the story and its choices don't end up being particularly interesting. Its mood and aesthetics certainly have a kind of nostalgic attribute. And I like how soft the art of the interface is. But overall it's not an interesting game, even if the concept of the game is interesting.

It kind of feels like wasted potential