Cookie Cutter has such a strong artstyle, seeing it in action felt truly special. I also really like Cherry and her moveset from the get go being fighting game inspired. It felt really good to chain light attacks into specials. She has alot going on. Though unfortunately you hit that stride by the time the game is reaching it's end. It's shorter than I expected.

I didn't have much gripes outside of wishing Cherry had a faster movement option on land, walking to the fast travel spots was a bit tedious. The game's abundance of instadeath spikes towards the latter half was annoying too because there really isn't anything to use to avoid them more effectively (they were p annoying in Golden Tower too). Enemy variety isn't very vast, I did find it really cool they animated unique glory kills for enemies though, but I imagine most people wouldn't use em once you make Cherry a high power killing machine with upgrades.

The strange decision to have voice acting at the beginning and then cutting it for the rest of the game was...baffling. Which is a shame cause I really did enjoy the voicework of Cherry & Raz (I mean come on, Cherry has a design that tells you off the bat what she sounds like). I chalk it up to a budgetary thing clearly most of it went into the presentation which is no slouch.

The ending was also...very abrupt? I felt like this game could've done more to make Cherry regaining the memories of her past as a more gradual buildup rather than just being shoved in last minute after the climax. Granted, the story wasn't amazing/super duper engaging (not poorly written at all, it was just by the numbers for me) but I wish the importance was carried throughout gradually rather than at the start, kinda nothing inbetween with small buildup, then the giant drop at the end. The Infonet and Denzels stuff was neat though.

Overall though, Cookie Cutter is a solid ass game and it shows a ton of promise for this dev studio. They're constantly updating and tweaking it too which is really great to see. They really do care about this world they made and that's a great thing to behold.

(Played Wiredcrackpot's recently released retranslation patch for the Saturn original)

This was an amazing translation, I genuinely didn't think it'd ever happen, but I'm so glad it did. The story is still pretty nuts but it feels so good to actually experience the proper personalities of the characters and the comedic timing of jokes on-screen. I loved this game so much already, but this retranslation patch is most certainly the best way to play it now.

The patch's existence makes Working Designs' handling of the script all the more apparent. While I do appreciate them bringing the game to the West back then, they really messed with character personalities, adding forced jokes that were never there, and scrubbing of biblical allegories that the original script had.

If you're interested in checking Silhouette Mirage out, I implore you to played Wiredcrackpot's retranslation patch. The game takes a bit to learn but you will not regret it.

Congo Bongo was pretty neat to play. It's SEGA's take on Donkey Kong with it's own bit of flair to differentiate it, mainly with the isometric perspective and control.

Its not one of the best arcade games I've played, there's better games out there, but this was a neat little game to mess with for a bit. May go back to it to see how far I get.

If I could give a game zero stars on this website this would be it. It's hard for me to say that Alex Kidd is "a product of it's time" when it dropped in the mid 80s and there was already more than plenty of decent stuff by then.

Levels are a disorganized mess, Alex controls like he's wearing butter shoes to the point where its actually really fucking hard to have any degree of precision with him, one hit kills with nothing at all to remedy it, ontop of RNG being in blocks and the Janken matches you're faced with throughout the game.

How this game was a success and spawned a franchise is beyond me. It definitely has it's place in SEGA's history but it's no shock to me as to why they dropped Alex after Sonic came into the picture.

Whenever I think of SEGA games, there's a bit of a loop to most of them that makes you want to replay it. Either just getting better for higher ranks, or having a ton of fun. Alex Kidd severely lacks that appeal for me alongside the issues it has as a game that has aged poorly.

Genuinely, not worth your time.

A cute little arcade style game thats a mix between Burgertime and Snow Bros. Simple and fairly challenging! I really enjoyed it.

Short little romp, amazing visuals, great music, the story isn't anything to write home about but you play schmups for the action and challenge anyway. The bullet absorption mechanic was really fun to use, and your incentivized to replay the game after you clear it normally. Defs a solid time.

Penny's Big Breakaway is a grand ol' time. I really enjoyed how Penny controlled (there's definitely a learning curve to using her and Yo-Yo) and I love how well your speedy moveset weaves into the level design. Everything feels like a playground. The music and visuals are A1, I'd be preaching to choir telling people how good the game looks and sounds.

That said, there's two big things that knock this game down some pegs for me: the bosses and execution of the denizen dilemmas. The bosses aren't terrible, they're fine, but I wish they were more engaging to go up against, you blink and you're done with them.

The Denizen Dilemmas were either fun of frustrating. When they're fun, I feel like they're best executed in a way that naturally flows throughout the level; when they're not fun, I feel like they either skimp out on giving you enough time to complete something or they're so far out of your way that it halts your skilled & speedy platforming to a crawl. It breaks the pacing.

The game does lack polish and while the occasional out of bounds clip was funny as hell to experience and didn't necessarily bother me, I do think the game would've benefited from more polish and time in the oven. I really don't understand why it shadowdropped.

Overall, Penny's Big Breakaway is still a really fun, cute, and colorful game. I recommend it if you're a fan of platformers or games with satisfying controls to master.

Review for the newly released Noise Update

I already loved this game so much, the Noise update just amplifies my love for the game. The Noise is such a fun character to control with his own unique mechanics and spins on the level specific alterations that Peppino is affected by. It spices the game up even more if you've already mastered it. The new music is awesome too. 10/10

This was some dogshit but it was funny

A remake of one of my favorite GBA games...Really fucking bizarre how it's 20 years old now. Ugh. Anyway, this is a very solid remake of an already great puzzle platformer. While I do miss some of the original's charm (Mario's plethora of voice clips and fun little animations like Mario's unique deaths), it's not really a dealbreaker just a little unfortunate.

The game looks wonderful and the remixes/new music slaps too. The addition of time trials was also nice even if completing them all doesn't really net you a reward. This game's about the challenging puzzles and your journey through mastering them.

Weirdly jank thing is the hitboxes on the enemies being altered too, I took way too many deaths than I expected too because of misjudging my jumps that I otherwise would've landed in the original. This is a nitpick though and likely wouldn't affect new players at all. It also would've been cool to see them remake the Japan only E-Reader levels as a neat little bonus, I didn't think they'd be remade but I was a lil hopeful ya know.

Overall, this is a solid game and remake with alot to offer especially if you're looking to complete everything. If you're unsure on buying this remake (especially with it being $50) wait for a sale.

I have literally no knowledge of Bluey and it took me off guard seeing it blow up online. My buddy got me the game as a bit and after I 100%'d it from start to finish-I get it. It's a cute series with cute characters. I see the appeal. The game itself is nothing crazy (I do see the fun in potentially speedrunning it) but I can absolutely see it as a fun game for a family with their kids. It ain't worth 40 bucks so I'd get it on sale.

This remaster/remake is still a weird little thing to exist but man I'm glad it was created because I had alot more fun with it than I expected to.

The quality of life enhancements definitely make this game such a breeze and I really love how Zool feels. He's breakneck fast, but that's remedied by the movement and level design feeling slick to slide through. My only gripe is it being really easy for Zool to get killed (the invincibility frame shortage is nuts) but overall, I still had a fun time; so fun that it warranted 2 playthroughs on both difficulties from me. Hell yeah!

Like the Peppa Pig game I recently completed, I also got this game off that Fanatical Charity bundle. Once again I'm glad my money went to a good cause.

I didn't expect much out of this game lmfao, it's an IP I literally have no knowledge of. That said, its boring. I made it harder for myself by cutting the audio & subtitles so there was some challenge with finding the pawprints because the game really holds your hand throughout the entire playthrough, reminds me of flash games based on other children's properties. The game just seems to assume a child won't grasp anything so solutions are told to you outright.

This game is decent enough for parents to buy for their very young children to get them into videogames based on licensed properties they're into, but idk. If I had my own kids I'd put them on Mario because that easily does the job, or hell, Kirby. If not those two, Mickey & Spongebob have entry level games.

This is a bare minimum game that would keep a kid busy for a bit. It has no business being 40 bucks though. I got it from a Fanatical Charity Bundle and I redeemed it myself cause idk anyone else who would've wanted it. Game is pretty boring but I have a weird charm fascination with the Peppa Pig characters so I wasn't hating it. I'm glad my money went to a good cause too.

Cute little expansion of an already solid game. The voice acting is silly & charming, and the new 3 levels were cool.