28 Reviews liked by Wyvborn


This was kind of a banger. I really enjoyed my time here more than I was expecting. Kind of a tale of two games though, the original persona 4 arena story was a little messy, and a chore to play through, but the overall story was good and I enjoyed it.

The new "ultimax" content though, was really great, and was tied together in a much better way, and a better flow to it. It was great getting to see the persona 4 cast again, but even more so, it was SO great seeing the Persona 3 cast again, and getting an update on them being older, and what they've been up to since the events of Persona 3. I really wish some of the persona 5 spin offs would have given us this, but they didn't go in that direction for whatever the reason.

The actual fighting game itself? It's fun. I'm not a GIANT fighting game fan, so I won't pretend to know if this is peak quality or not, but it was fun, the graphics were really gorgeous, and a lot of unique characters and way to play in it.

Overall, a fine send off to persona for me. I've played almost everything I've wanted too now (besides Persona 2 and the Q games, hoping they get ported/remastered). But that'll be it for now, with a 5 Royal replay likely in my future.

Bless Persona. The second greatest video game franchise of all time!!!

So after finishing Inscyprtion, and not really wanting to start anything major until Final Fantasy Rebirth comes out, I figured this would be a nice little follow up game. Something I've had on my backlog forever, and with the freshness of how fantastic Inscrpytion was in my mind, this seemed like the perfect opportunity to play this.

What followed a pretty uneven experience, but definitely something that would lay the ground work for the brilliance that would be ahead.

First of all, lets start at the top. I finished this game on Steam Deck, and this was NOT an ideal place to play it. The game controls really poorly on that, which really isn't on the game, and it even warns you to not be stupid and attempt to do that. Some better control options would have been appreciated though.

The game itself is interesting. The puzzle segments were okay, though overused, and the arcade bits were fun. I wish there was a bit more playing around on the desktop, and using creative stuff like that in the game to do cool stuff t here.

The ending is pretty great, which I won't go into detail, suffice to say, I think Daniel's strength might be ending his games on a high point after two now.

Overall this was fun in spurts, frustrating in others, but the ending makes me overall positive on it. Cool to experience, once is good enough though.

Incredible game, that ends up delivering a wonderful ending. Top tier cast (Expect for Ken :P) , amazing combat, with a great message.

Main things that hold it back from a 5/5 like other two Persona's I've played.

1. Slowest starting Persona game. You don't get a lot of main party member links till very late and story is a bit slow for me until you get fuuka.

2.Tartarus is less interesting and weaker to 4/5. I liked tv world of 4 and how it had a more story focus to the characters.

3. It's the first game in this style and I feel a lot of things are deeper/improved in 4 and 5.

The mad lads Hamaguchi, Toriyama, and Kitase pulled it off.

beautiful experience! if they don't put tifa lockhart in tekken 8 i will light myself on fire outside of bandai namco studios

TONBERRY SPOTTED!!

NEO BAHAMUT, GO!!!

We'll the gameplay, design and visuals show it's age. Having finished It. I can finally say I see why it was such a landmark title for the time. The story and cast will stand the test of time. A solid experience, if you can suffer through dated elements, to experience a classic. 8/10

Playing through FES in 2022 was one of my favorite gaming experiences I've had in quite some time. I guess I didn't realize quite how much until hearing about this remake. No hesitation in wanting to replay a long game like this, and in fact, genuine excitement for what was to come. If this version in 2009 was already one of my favorite games of all time, what would this end up being?

The answer is a truly unforgettable experience, that cements itself as one of my favorite games of all time, and Persona as one of my favorite series of all time.

Everything here is improved, from the improved music, to the combat, to the visuals, to the links, to the voice acting. Almost nothing feels off here. The story remains excellent and in my humble opinion, the best of the big three persona games, with some of the best side links in the series, and some of the best female characters. Makoto is the best protagonist in the series, and, while this game can't quite hit the monumental high and achievement of Persona 5 Royal (including the best OST soundtrack in any game) this game comes damn close to me.

The final boss fight is one of my favorite in all of gaming, and is done total justice here, the game is accessibile and easy if you want it to be (a huge improvement from FES in that way without modding it).

Overall, this game is a dream come true, is probably going to be my GOTY, and quite frankly, one of the crowning achievements for video games in general.

Can't wait to see what Atlus does dipping its toes into the Old Timey Mystical genre next!!!

In an era where my gaming attention span is notoriously short, often jumping from one game to another without pause, Like a Dragon: Infinite Wealth achieved something remarkable—it captured my full attention, making it nearly impossible for me to consider playing anything else. This achievement alone speaks volumes of its quality, and that's just the beginning. Infinite Wealth ascends to platinum status in entertainment with its exceptional execution, setting new standards for what a video game can offer. The game is a powerhouse, boasting a meticulously crafted combat system, richly developed characters, and a compelling soundtrack that collectively raise the bar for the industry.

The game's combat system is a standout achievement, masterfully balancing the strategic depth of turn-based mechanics with the exhilarating pace of action games. The introduction of tag team features and follow-up moves creates a fluid and dynamic combat experience that keeps every encounter fresh and engaging. Kiryu's combat is honestly a surreal combination of both the turn-based and action-based combat that still boggles me to this day. I seriously am in awe of how well they made it transition into this style. This deep combat system, accompanied by an electrifying dubstep revival soundtrack, propels Infinite Wealth into a league of its own, rivaling even Persona 5 Royal in terms of energy and innovation.

The narrative arc of Infinite Wealth is another of its crowning achievements. While the game's ending may seem rushed, with several plot threads left dangling, this choice appears intentional, paving the way for a concluding entry in what is possibly going to be a trilogy. The ending redemption beats of Eiji's story, alongside the unresolved fates of characters like Bryce, Akane, Sawashiro, and others possibly hints at a larger narrative yet to be unveiled for the future, as these character suddenly disappear. This does not detract from the game; instead, it adds a layer of intrigue and promise for the future.

New characters like Chitose and Eric add significant depth to the game's world, with their development and interactions with protagonist Ichiban showcasing some of the most emotionally resonant storytelling in the series. The game navigates themes of loyalty, redemption, and growth with a deft hand, particularly in the relationship between Ichiban and Chitose. Their journey from deceit to mutual support and atonement is a highlight, underscoring the narrative's focus on character and connection.

And speaking of Ichiban, I have to give credit. RGG Studios created an amazing character in Like a Dragon 7, and he continues to shine in Infinite Wealth. Ichiban's infectious positivity and unwavering determination continue to make him a standout protagonist, his ability to see and nurture the good in others is nothing short of inspirational. This game further cements his status as a beacon of hope, with his actions and relationships demonstrating a profound impact on those around him. I am happy that he has become the new leading protagonist of the series.

Equally compelling is the treatment of Kiryu in this installment. Infinite Wealth not only positions Kiryu as a central figure but continues to elevate him to legendary status. There are key moments revolving him that are treated with the gravity they deserve, capturing the awe and reverence his character commands. The storyline delves deep into the emotional core of his legacy, from the collective distress over his cancer diagnosis to the poignant exploration of his bucket list and memoirs. This nuanced portrayal pays homage to Kiryu's enduring influence, showcasing RGG's deep respect for both the character and his fans. Together, Ichiban and Kiryu's stories are woven into a rich tapestry that honors their past, explores their present challenges, and sets the stage for their future.

Infinite Wealth is a shining example of how a game can transcend the boundaries of its genre, blending exhilarating combat, a compelling narrative, and a vibrant soundtrack into an unforgettable experience. While its conclusion may leave some questions unanswered, this choice feels like a deliberate setup for a grander finale. The game's deep character connections, particularly between Ichiban and the new cast, are its heart and soul, offering a rich tapestry of emotional depth and growth. As a pivotal entry in the Like a Dragon series, Infinite Wealth not only pays homage to its roots but also boldly strides into new territory. It's a testament to the power of storytelling in video games and a solid foundation for the future of the series.

This game has great action sword fighting combat, it is simple to learn but tough to master. Once you do you will fall into a perfect zen state fighting off tons of enemies of different types at once, using obstacles in each room to help you. Add in a cool Robin Hood styled protagonist and a neat world and you have a short and sweet action game that I would love to see more of.

Have you ever wondered what would happen if you could change the past with a text? What if you discovered this power could lead to the greatest conspiracy in the world? What if you fell in love with someone who could have been destined to not exist in your timeline?

These are questions that Steins;Gate explores in its thrilling emotional roller-coaster of a story, which I can proudly say is the deepest and most intimate narrative I've seen in gaming.

The characters in Steins;Gate are one of its strongest qualities. They are all well-developed, realistic, and likable characters, each with their own personality, idiosyncrasies, and past. They become a close-knit group of friends who support each other through thick and thin, making the plot more fascinating and relatable. Okabe, the primary character, is a multifaceted and dynamic character who grows and develops throughout the story. He begins as an eccentric and egotistical individual who enjoys pretending to be a mad scientist and frequently upsets his pals with his delusions and jokes. As the story unfolds, however, he grows more serious and mature as he confronts the hard reality and repercussions of his actions. He also demonstrates great courage, commitment, and compassion by risking all to protect those he cares about.

One of the people he loves is Kurisu Makise, the main heroine of the story. In my opinion, she is one of the best female characters ever written. She is a clever and skilled scientist, as well as a kind, humorous, and charming person. She embraces the tsundere stereotype, but does it in such a lovable way that it's difficult not to admire her for it, especially when Okabe makes her aware of her cliches. She and Okabe have a lot of energy and banter, and their relationship is one of the most realistic and endearing I've ever witnessed. It's incredibly heartwarming and moving to see how she develops to care for Okabe during the game, and how she's always there for him. It's very cute how they peck each other's lips over and over like little lovebirds during their kiss moment. And the staircase scene... oh, that was such a wonderful and serene moment that I enjoy rewatching it. The slow burn romance is so brilliantly done that I found myself crying tears of joy for them at the conclusion.

I'd want to use this chance to boast about another character. Mayuri is the heart and spirit of Steins;Gate. Her "tutturu" greeting is adorable, and it always makes me grin when she sings it. I like how she always has an empty head, always thinking about what to eat or what cosplays to make for others. Then there's her very sensitive and brilliant side, revealing a hidden genius in her brain that works so well with her supportive nature. Throughout the game, I adored and grew in love with her character. Then there was Chapter 6. It was the most shocking thing I'd ever seen in a game, and I didn't care if I dropped my controller on the hard-wood floor. I was dumbfounded and felt lifeless and empty on the inside. It came out of nowhere and established the tone for the rest of the game, and I was still processing this awful fate at moments later on.

And this is the unavoidable conversation starter regarding Steins;Gate and its exquisite anguish. The numerous deaths that occur to her are a fantastic example of how manipulating the universe and time itself has absolutely no mercy, and how critical it is to keep the chronology moving steadily. The most heartbreaking aspect of this story is that it ultimately boils down to a choice between Mayuri and Kurisu, with the worldline implying that Okabe is doomed to lose a lady he adores. It's so awful, and when I recognized it, it felt like the game's writer stabbed me in the gut.

Of course, I can't leave out the other characters, who are all unique and vital to the plot. Daru, Okabe's best buddy and fellow hacka, is a perverse and amusing otaku who gives much comic relief and technical assistance. Moeka is a mysterious and silent woman who is preoccupied with her phone and has a horrible past. Luka is a bashful and feminine boy who has a crush on Okabe and wishes he could be a girl. Faris, a cute and lively maid who is the daughter of a wealthy family and has a secret identity, is also the best catgirl ever. Mr. Braun, the landlord of Okabe's laboratory and proprietor of a CRT TV store, is a gruff and strict man with a soft place for his daughter Nae and even Suzuha. And Suzuha, man, she's great.

I like seeing her true nature as John Titor emerge, and how she had to cope with her loneliness and isolation before opening out to Okabe and company and finding inspiration along the road. I was heartbroken when she traveled to 1975 only to die of disease or to forget memories, remember them, and then murder herself. That was another moment that slammed me like a freight train and made me feel nauseous. But I can't say I didn't appreciate the writing. It was so daring and original that I couldn't help but respect it. All of these characters have their own story roles and arcs that, no matter how little, all contribute significantly to the main plot and theme of Steins;Gate.

Steins;Gate is not perfect in some cases, however. It has some flaws that might deter some readers, such as the slow and confusing start, the heavy use of scientific and otaku jargon, the occasional fan-service and cliches, and the multiple endings that require a lot of replaying and skipping without a proper guide beforehand. However, I think that these flaws are minor compared to the strengths of the visual novel, and that they do not diminish its overall quality and impact. Steins;Gate is a masterpiece that deserves all the praise and recognition it has received, and more.

Steins;Gate is a visual novel that will make you laugh, cry, think, and feel. It will test your thinking, touch your emotions, and transform your viewpoint. It will take you on a voyage that you will never forget and that you will desire to repeat with your memories erased. Steins;Gate is more than simply a game; it is a phenomenon. It is a timeless narrative that will stay with you forever. This game is a must-read for anyone who wants their brain tickled, or in this instance, thoroughly elevated to grasp that this is the most deserving of the term "peak fiction." It is my literary magnum opus. I can't see myself ever forgetting my time spent with this game, and I am grateful to those who pushed me to play it.

El Psy Kongroo.

Final Fantasy XIV has come a long way since its rocky launch. With Heavensward, the game earned my heart, and with Shadowbringers, it earned my entire soul and being, igniting a deep appreciation for its masterful storytelling, character development, and world-building. This expansion isn't just a game; it's an experience that will leave you pondering the depths of existence, mourning fallen heroes, and cheering for victories earned through sacrifice.

Gone are the days of forgettable character arcs. Shadowbringers takes beloved companions like Thancred, Urianger, and Alisaie, strips them bare, and rebuilds them into versions that resonate on a profound level. They grapple with loss, regret, and the weight of their past, emerging stronger and more relatable than ever before.

These two characters are masterclasses in complexity. Emet-Selch's unwavering dedication to his lost Ascians, despite his morally ambiguous methods, makes him a villain you can't help but sympathize with. After all, if you lost your family and people to the forgotten threads of time and fate, what wouldn't you do to bring them back? Emet-Selch's plight and motives are not so different from our characters, and it really speaks volumes when you see the Scions trying to reason with him rather than be dead-set on destroying him.

And the Exarch, shrouded in mystery and burdened by an impossible task, offers a glimpse into the depths of selflessness. Every word they utter carries weight, leaving an indelible mark on your soul. From his selfless imprisonment in the Crystal Tower to his ultimate sacrifice to restore balance, G'raha Tia exemplifies the unwavering spirit of heroism. His journey and sacrifices throughout the game culminate into a poignant moment in the Crystal Tower, showcasing the exceptional writing of Shadowbringers. His redemption and chance at a renewed life are pushed me to tears, solidifying his place as my favorite character in Final Fantasy.

And don't let anyone tell you Ryne is just a whiny kid. Under the oppressive burden of expectation and manipulation due to her role as the Oracle of Light, she blossoms into a confident warrior, showcasing the resilience of the human spirit. Once she comes into acceptance of her purpose and she decides to fight for others rather than protect herself, it's an incredible moment that left an impact in my heart. Her arc is a testament to the power of growth and determination, earning her a well-deserved place among the Scions.

Shadowbringers doesn't disappoint on the gameplay front either. The 70-80 level range unlocks a wealth of abilities, making combat dynamic and engaging. Raids like Nier and Eden (atleast the parts I've done so far), along with stunning locales like the Amh Araeng, offer exhilarating challenges and experiences that put your skills to the test. I felt like the dungeons in Shadowbringers so far have been the most creative and fun, to where I really had no complaints unlike Stormblood's content.

As I reflect on my final moments in this incredible journey, the concluding boss battle stands out as a touching and intimate experience. Encouraged by a friend, I took on the role of tank for this significant encounter, activating my tank stance to draw the boss's attention entirely to me. This decision added a layer of fulfillment, making me realize that my year-long journey had led to one of the most satisfying fights in my gaming career. The impact of this battle was heightened by a visually stunning and epic spectacle, complemented by Masayoshi Soken's phenomenal "To The Edge." This composition, born from Soken's own struggles and battle with cancer, adds an extra layer of significance to the entire journey. It serves as a testament to the passion and soul poured into every facet of this experience, not only by Soken himself but also by the entire development team and the industry-defining history of Final Fantasy.

Even as a newcomer to this franchise, I could keenly feel the love and respect woven into Shadowbringers' tapestry. The numerous references and callbacks to past Final Fantasy games resonated throughout, offering a rewarding experience for longtime fans while remaining accessible to newcomers. It's a celebration of the series' rich history, inspiring me to delve even deeper into its captivating world.

Shadowbringers is more than just a game; it's an emotional odyssey that will stay with you long after you've finished it. The characters you meet and grow with feel like they're real people you know, and you come to treasure them like family. It's a testament to the power of videogame storytelling, character development, and the human spirit that channels through all of us. It's about how mankind overcomes the struggles of tragedy and how they rebuild their lives. So, if you're looking for an experience that will make you laugh, cry, and contemplate the very meaning of existence, look no further. Immerse yourself in the world of Shadowbringers, and let it ignite your soul.

Now my favourite game in the series. Really delivered an all around incredible Yakuza experince. I love the new combat system and ichiban is an incredible new main character.

The original Alan Wake is one of my favorite games of all time, so after seeing all the hype for the sequel I was dying to play it. While I am not as high on it as the average seems to be I did find it to be a really great sequel in many ways. It definitely leans more into the horror than the original, the graphics and sound design are absolutely insane... I am not easily scared but there were a few times I jumped (not counting the really annoying unearned jump scares that happen constantly, those are my only complaint with the horror in the game)

The addition of Saga was questionable to me from the trailers, but she really stole the show for me. Her sections play exactly like I would expect a modern Alan Wake to be, the combat is improved and has a nice weight to it, and her loadout is super fun to use (shout out to the bow). Her story has a lot of similarities to the first game but I love the additions she brings being a detective, the mind place board is a really neat way to follow along and figure out the mystery of the plot.

The Alan sections are a bit more mixed for me, there are some really amazing scenes here that I won't spoil and the really high production value is even more prevalent in these areas. The gameplay though is just lacking to me, swapping the scene to progress constantly is a neat idea but I just didn't ever get into it. The story of Alan resolves really nicely in the end, and I appreciate the really unique meta way of telling it, but it's just not ultimately my favorite delivery method. It is very modern Remedy which fans will enjoy, but I am definitely less of a Remedy fan and more of an Alan Wake 1 fan specifically.

This game was not what I expected in a lot of ways but I appreciate how unique it was, and the survival horror elements are still very good when they are given the time to shine. I recommend for sure.