My biggest disappointment of 2024. I was only looking for a good story and a modern jrpg. This game failed me in both regards.

I get that they tried to appeal to the older audience but this isn't 1991, there's no need for having to walk around town for 10 minutes to get to a save point. Random battles are also completely dated if done like this. Doing puzzles is a complete nightmare because you're constantly getting battles pop left right and center plus finishing those battles takes forever even on auto.

Menus are slow, combat is terrible (also slow and with no option to speed up), magic is complete garbage...

The story is just... There for the sake of being there? It takes FOREVER to start and even when it does the game refuses to make any character interaction interesting from the getgo. Nowa spends 5 minutes with this guy and suddenly they are besto friendo's!

As I said HUGE disappointment. I hope the sequel is at least decent.

I genuinely can't believe they went from 999, VLR and the first Somnium Files to this. It's so fucking bad.

The game takes everything good from the first game and refuses to give us more of it.

The characters are much worse than in the last game. All of the first AI characters are here just for the sake of being here. They don't do nor provide anything to the plot besides standing there and being the target for questions that they never know the answer for. Ryuki is SO BAD as a protagonist. Mizuki is a bit better but still, I can't believe they went from Date to this. Date carried the first game hard, he made it interesting and his funny bits are ALWAYS funny. These 2 new protagonists are nothing like him.

The plot is utter garbage. Perdiod. I'm almost sure Uchikoshi decided to ask his 5 year old cousin to write a story for the second AI game. The twists are boring and predictable, the pace is TERRIBLE (one of the worst I've ever seen), they force you to go around asking stuff every time the plot moves 1 fucking milimeter and every question our character asks we both already know the answer for and is useless. God I loved how the first game set up the mystery, the murders, how you NEVER knew WHO or WHEN the next murder was going to happen. How BIZARRE some of the routes where... I genuinely can't believe how we are here.

Now for the comedy... Listen, the first game had a good balance between seriousness and comedy. The comedy was there but wasn't predominant, they threw bits here and there in the most stupid places ever and it felt good, it made me at least crack a smile, but this one... God it's awful, at the very least half of the game is pure comedy, it NEVER takes itself serious. Comedy is fine but don't lose focus, we ain't here for Comedy Central, we are here for a good suspense, murder mystery plot with time travel and the rest of the shennanigans on the Uchikoshi games. This ain't fucking IT.

I honestly don't understand how ANYONE thinks this is a good game. It feels like the author basically wanted to test how much they can laugh at the players. I genuinely don't see how they make a third game or go from here, it is THAT bad.

Still doesn't get close to being as good as 0 but improves the first Kiwami a lot.

The story is so good. It's starts the slowest from the rest of the games I've played previously but has like 900 cliffhangers and one of the best endings. Solid game.

Cool boss fights, nice visuals and decent OST (not as good as the mobile game). The rest is absolutely forgettable.

I do like grindfest games but man, this game is beyond boring. Each mission takes forever and they are SO tedious. I guess it should be kind of fun playing it with friends.

The prime target of this game are MH players that are bored and need something new that is still different. They just took the grinding part of the mobile game, mixed it with MH and a generic ass hack and slash and bam, this game was brewed.

Very disappointed by it. If the story is just "the entry point to the good part" why on earth do you force your players to go through it? MH does this SO much better.

A journey through what started it all for the Persona series. The game itself, although it was improved still lacks tons of stuff compared to 4 and 5.

Social links are just terrible. The other games at least have meaningful and impactful stories, here most of the time you're wondering "what the fuck am I doing here?".

Tartarus SUCKS. The battle loop feels very good but having to run around Tartarus was such a painful experience that I ended up blasting through as quick as I could just to keep "playing the game" because Tartarus just felt like an excuse to force the gameplay into the game. It's bland, it's empty, there's barely anything there besides more than 200 floors of running around unimaginative and repeptitive scenery and fighting the same shadows with different colors.

But the rest? The rest was fucking amazing!

Team members are SO GOOD in this game. They all have REAL personality, they all have tons of shit to deal with (like the rest of us, duh) and they do feel REAL for once. You do feel a connection and you do feel like "man, this could literally be me!".

The OST is INCREDIBLE. The only gripe I got about it is how repetitive the tunes become compared to P5. P5 was PEAK in terms of OST, it's MINDBLOWING but I never felt like I was sick of any of the themes. Here I became sick of most of them, I don't really know why.

The story is the best in persona since P2. Plain and simple. I wasn't expecting most cliffhangers and the ending was just cheff's kiss. I didn't know Atlus could go for a plot like this in this franchise but I liked it a lot. I hope P6 gives us another fucking banger, cause oh my god, they can't stop delivering incredible JRPG experiences.

This game is severely overrated. The story is bland, mediocre, SLOW...

Whoever designed the UI and the systems built around it whenever you're out of combat should be fired. Everything is slow for the sake of being slow.

The way the story and narrative is presented is also slow because potato. Why on earth is there a narrator that narrates what I've literally just seen 15 seconds ago? Why does the plot need to be this slow? The plot is simple as FUCK, there is no depth, there is no need for so much unnatural buildup.

I've never been a fan of combat in these kind of games but I'd say that this is one of the few ones that I actually felt good playing. That is until I hit a fight where I was underleveled and forced me to grind, and then the same thing happened next battle and this went on and on and on.

Overall not a bad experience, music and art makes up for how bad the narrative is, but still nowhere near anything past a 6 or 7 out of 10.

I dislike the open world setting in Souls-like games a lot. I didn't think I would but I do.

The game itself is good, I like the music, the setting is typical Dark Souls style, combat is close to DS3 (although I like DS3's combat more)... But the public and the reviews are biased as FUCK. This game is nowhere near being perfect, there's issues, many issues. Most of them that the past games didn't suffer from.

There's a clear delay whenever you input attacks or movement that wasn't there in DS3. Yes it is beautiful, but at what cost?

The first half is very good and the second half plummets. From the snowy area onwards the game is so, SO empty compared to the rest.

The bosses... Oh my fucking god. The first half has very good bosses, most of them fun and fair. The second half starts pulling the most unfair stupid shit ever in a souls game. It also starts turning everything into duo fights (the kind of boss I hate the most in souls games) and to top it off they start repeating the same bosses on and on. Oh you've fought a wolf and a knight? What about fighting both in the same fight? New movesets? Fuck no. This goes on and on until the very end.

The camera sucks in some boss fights. Radahn and the Fire Giant are two examples of this, Elden Beast too. You can't give me an auto target that locks on a place where I literally cannot see what the fuck the boss is doing. It just doesn't make any fucking sense.

I'm genuinely furious at how much this game changed from DS3 art and graphic-wise but how fucking little it fixed the mistakes of DS3. This franchise needs a change, needs to get modernized. And no modernizing it doesn't come from an easy mode.

On another hand I feel like they balanced the bosses around summoning and this is a terrible way of balancing things.

The map is huge yes but it feels VERY empty. There's like 5 different things to do per area and that's it, the rest is empty. I'd really like the linear style of DS3 to come back, a map where I can't just refuse to fight a boss, leave and come back 50 hours later to beat him into a pulp in 2 hits. Both Breath of the Wild and Tears of the Kingdom made their maps so much better than Elden Ring and so much more clear, but of course failed to make anything else besides that interesting.

I get the feeling that people giving this a 10 and saying it's perfect just never beaten the whole game or are fanboys that refuse to look at From Soft's mistakes.

Mandatory purchase if you're a From Soft fan and a solid 8.5-9 but nowhere near perfect and it's time for From Soft to finally fix the mistakes they've been making for the past decade.

They took what I liked from DS1 and made it even better, while changing most things I disliked about it.

The music, the ambience, the combat, the maps, the exploration, the build variety... This game is incredible. I've been on a "play one hour and close the game" phase for almost a year, where I can't seem to put multiple hours in a row on any videogame, even if I adore it. Somehow this game I put 25 hours into and I did so by playing every single time I could, nonstop.

I must say that, coming from DS1 makes it difficult to pick up the combat at first. It feels like every mob attacks infinitely and it takes forever for you to be able to land an attack. After a couple hours you don't get this feeling at all but I must say that the very first zone was misserable for me until I adapted!

The only reason why I don't give the game a 10/10 is because I feel like having to run towards a boss fight and wasting 30 seconds or a minute each time is a terrible mechanic. Just put a damn bonfire at the entrance of bossfights! A clear example of this is the twins fight. Why on earth do I need to go to an elevator, push the button, wait, move in, wait and then run across multiple enemies? I get doing all of this the first time but after that I really can't understand why would anyone like doing this shit.

Talking about boss fights, I hate boss fights with two bosses at the same time and I also hate two phase boss fights with two separate hp bars. If the boss has two phases with a single health bar (like Dragonslayer Armour for example) I'm completely fine with it, but I hate having to beat a boss twice and I also hate having to beat multiple at the same time. The Abyss Watchers almost made me uninstall this game although I liked it a lot by that point.

Can't wait to start Elden Ring!

Honestly I don't know what to say. I've always hated hard games and this game was sold to me like "the hardest game ever" for the longest time, so I never wanted to have anything to do with it.

For some stupid reason I gave it a try and I became hooked to it. I mean I was hating how unfair some enemies were, but there was this new, weird feeling that was telling me "this game is laughing at you, it thinks you can't do it". That feeling made me keep playing throught the game.

I must say, the start of the game is great (with the exception of a few things, like the Capra boss fight) but the moment you set foot on Blighttown everything starts to crumble. I honestly can't believe how they thought this zone or Tomb of Giants were good enough designs for this game.

The game feels clunky as fuck too, it has aged very poorly but the OST, the unique feeling it gives the user, how every part of the map is connected and how dense the lore is (although I don't get what the fuck it's about) makes up for it big time.

Solid 8 or so, I'm already downloading DS3 (I am skipping DS2 because I've already been told how stupid that game is and I ain't going through that) and I intend to keep beating all of the souls-likes one by one.

I genuinely don't understand the ratings... If this is the best Star Ocean has to offer (this was my first game of the franchise), I don't see myself beating any other Star Ocean game.

The game itself is good, couldn't have been remade better, all the QOL stuff, the mechanics and even the story has been changed up a bit but It's VERY hard to go beyond what the OG Star Ocean 2 was.

The music is good, not on Final Fantasy's level or Octopath but still VERY good.

The dialogue is very thin, but I found myself liking that a lot because the game respects your time in that regard, if it needs 5 lines to explain something it WILL take 5 lines and 5 lines only. That's the one thing that kept me going and interested even though the plot was the most generic thing ever.

When writting about the characters I need to make one thing clear, you may see so many party members, but there's only 2 characters, Claude and Rena. The rest of the party are just there for the sake of being there.
The main duo have some decent moments but they're both pretty bland and their relationship barely evolves until the very last scenes of the game. I like Kenny though but I expected more from him.

The story itself is, well, the most generic thing I've seen in my entire life. When the game starts I genuinely thought only the start would be generic. Then I saw how the game tries to pull an FF6 separating the game in 2 big parts in a pretty obvious way and I started to think that the first part being so generic was only the buildup for some grand, mature and filled with cliffhangers second part. Boy was I wrong... The second part is not only more of the same but it becomes even worse, drags you for no reason and presents a convenient problem that didn't exist fixing it in a very convenient way. The ending itself left me standing there like... That's it?

I have mixed feelings about the combat. It's fun and engaging but sometimes I felt like the game was very unfair. It's almost pointless to dodge because if you happen to miss you're pretty much dead and the enemies become sponges that gradually hit hard.

The art is MINDBLOWING. Incredible falls short, although I expect more mob and npc variety. There's not much more to say about it besides asking Square to keep going at it, because I love this new 2D style that started with Octopath.

Overall a good game, I do get that some people are getting hyped with how fun the game starts but I do think most of them haven't beaten it and will probably change their opinion once they get there. It's a solid 7.5 in my books, but I genuinely can't believe how anyone thinks this is the best JRPG ever with how many games do the same but better.

2018

I wouldn't say this is a 10 gameplaywise, the loop is fun but there's only a few maps, a few mob variants, a couple of builds and a handful of weapons.

BUT, the atmosphere, the story, THE VOICE ACTING (Zagreus VA is just INSANE, he fucking KILLED IT), the music... This game is a solid 10 for its genre.

It's funny because I generally don't like these kind of games. I'm terrible at them and I hate repetitive stuff + dying constantly, but this game somehow had the opposit effect on me.

The more I died the more I tried to beat the mother fucker that just killed me. I started dying on the first boss, then barely beating it, then not even losing a single point of HP on her. This happened to me on and on and on, every single boss started as super difficult and ended up being quite easy. This game makes learning boss attack patterns a blast.

I must say, the rats and the duo boss fight make me really mad. The rest I can digest without an issue but those two make me really fucking mad. If you get to the ratfest without the ability to absolutelty EXPLODE those fuckers, and you also get unlucky with your room picks you are so screwed.

Asterios and Theseus is just a plain boring fight. I can handle one or the other, but handling both at the same time becomes such a chore.

In general I dislike the enemy-firing mechanic of this game. Specifically Theseus and the 3rd map Archer's are the worst ones, they feel so cheap sometimes.

Overall as I said a great fucking game. I am beyond surprised that I beat it.

What a journey this game is... Holy shit.

First of all, how the fuck did they manage to do this in 1994? IN A FUCKING CARTRIDGE TO TOP IT OFF!

From the very start with that extremely long cinematic sequence, to the raft moment, the theater, the boss fights, the flying ship... COME ON, this feels like a game done last year with outdated graphics. It feels like it has travelled back in time somehow. But the truth is, it didn't travel anywhere, instead it created the foundation of most modern JRPG's.

The music, the characters, the way of telling the story, the open world... It is so good. Even these fucking ugly 2D assets who only have 2 animations made me feel way more than MANY modern characters with incredible detail and movements.

Choices are EVERYWHERE. You can get all the party members... Or not, you can save a couple of characters... Or let them die, you can follow the path that the game wants you to go through... Or completely ignore it and go directly to the last boss.

It is also very long, in fact as long as pretty much you want it to be. It can be both short or long depending on the player, their choices and how much they want to delve into the lore. But ultimately THIS-IS-YOUR-CHOICE. There is no forced sidequests, there is no forced filler. Play however you want, the choice is yours.

The story is, in my opinion and very ironically, one of the weakest links of the game. The first act was really good, very nice pace (very Chrono Trigger-like), things happening constantly, characters appearing left right and center... But the second act is pure freedom and we ain't talking about modern freedom, we are talking about VERY early in open world-style videogames. It isn't bad by any means but the story pretty much gets paused from the moment the second act starts to the ending (except a minute or so whenever you get back any companion). I think the story would have been perfect if it kept the linear style.

The villains are... Well... VILLAINS... Kefka is bad becuse "HIHIHI HAHAHAHA HEHEHE ME VERY BAD, ME THE JOKER" and that's pretty much it. There's barely any backstory on him and he's just bad for the sake of being bad. I must say he is a heartless piece of shit and you truly want him to die, but I was hoping I'd get more of his motivations besides "hihi haha you are all going to die". The rest of the villains are pretty much nonexistant so I won't even mention it.

The music is incredible. By today's standards it is INCREDIBLE, plain simple. It just doesn't get better than this. The combat is also fun, I dislike this mixure between action and turn based combat, even more so when there's plenty time limit quests but I still think it is done very well.

The ending is decent but I expected a bit more. FF's generally aren't known for having a fantastic closure but I expected more closure to some of the stories (a certain ALMOST couple comes to mind, for example). I do think they just literally couldn't put more into the cartridge because the content the game already has makes no sense at all. These guys pretty much managed to put a truck inside my toilet and the toilet worked even better than prior to having a truck inside of it, to put it in layman's terms.

It is hard judging a videogame as old as this one (30 fucking years old) and I like to value everything to the era it was born in. If this game was released today I would be giving it a solid 8 or so, but I still can't believe this game was released in 1994, it revolutionized EVERYTHING for the genre. This is as close as perfection as you get when you try to judge it from the perspective of 20-30 years back in time.

Thank you Square and I truly hope we ever get a remake of this game and we also get some modern old fashioned FF games.

The story of this game is so fucking convoluded and full of twists, but that's the beauty of it! There's no way in hell you'll be able to understand anything until you get to the very end.

Despite not being my cup of tea, I've enjoyed this game a lot. The only reason why I don't give it 5 stars is because of the gameplay itself. If the game was a plain visual novel I'd be giving it a much higher rating but the puzzle style and having to repeat content on and on and on was horrible.

I think this is one of those cases of an incredible game being hidden behind terrible gameplay.

Music and characters are incredible, they went way beyond my expectations.

This is bad, very bad.

At first the game starts VERY GOOD. Very Fate-esque cliché story but still really good and the first half of the game was enjoyable. There's tons of misteries surrounding all the characters and even saber, whose secrets are kept for along ass time.

The second half is utter garbage, the game becomes a copy paste of the first part of the game gameplaywise and storywise it becomes a terribly slow drag that ends up with 2 of the worst endings I've seen in a videogame. The bad ending is, at least, somewhat decent but not even close to being any good.

The story and the characters had potential, the gameplay too, but eventually they fall very short. The big spoiler about Saber (not his real name, the other one) was utter garbage too, Nasu can't be happy about this for christ sake.

First of all I will say that my opinion of this game is greatly enhanced by knowing that it was made by a single guy. My reaction and my feelings towards the game would be very different if this was made by a whole studio with tons of people. I value how much time and effort Matthias had to put to see this project come through and I absolutely love seeing how a project like that gets put on the market and how good was the final product. I'm genuinely surprised in that aspect.

The game is good, very good... For being made by one person, that is.

First of all the story was good, not excellent by any means but at least it tried to be pretty mature, had tons of politics, most characters actually had a meaning behind their actions and at the same time those actions had repercusions. I do think that the end was pretty rushed and it ended too quick. I loved seeing risky cliffhangers in the plot and I commend having the balls to go for a story like this.

The first act was TOO DAMN FUCKING SLOW though. You can't be splitting a game in 4 parts and making the first one take longer than the other 3 combined. Come on man. If this game would have done the same but inverted (the longest part being the last) it would have had a much better reception from the public. The story only gets good once you get to the ending of part 1. Then it becomes VERY good.

The music was pretty average, almost bad. Repetitive, added nothing to the scenes... It's one of the few things the game deserved way more on.

The puzzles started pretty good but ended up being SO annoying. THE ORBS are a TERRIBLE mechanic that only made me waste time for hours.

Exploration was VERY good for a game like this. Being able to first walk through all the maps AND THEN FLY is insane. Again I commend Matthias for his incredible job here.

It is also extremely polished, I didn't see a single bug. The textures on the other hand were sometimes to repetitive that I didn't know where the fuck I was. Also who the fuck decided that sometimes the marker that shows you where to go will be a gigantic circle and even be placed in a place that has nothing to do with what you gotta do next? Who also decided to make two sidequests mandatory and only tell you that you gotta do them if you check the journal? I spent half an hour running around trying to figure out what to do at one point, LOL!

Overall great game. If this was done by a big studio I wouldn't be giving it anything past 7 but since it was done by a single man and he wasn't greedy AT ALL when pricing it, I will gladly give it an 8.5 or 9. Good game, enjoyed my time playing it.