Bio
Vaguely nauseous, slightly annoyed

I got lists bout games on my RYM if you want 'em.
Personal Ratings
1★
5★

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Popular

Gained 15+ followers

Liked

Gained 10+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Shreked

Found the secret ogre page

On Schedule

Journaled games once a day for a week straight

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Gained 3+ followers

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

GOTY '21

Participated in the 2021 Game of the Year Event

Favorite Games

Planescape: Torment
Planescape: Torment
EarthBound
EarthBound
Baldur's Gate II: Shadows of Amn
Baldur's Gate II: Shadows of Amn
Pathologic 2
Pathologic 2
Ōkami
Ōkami

856

Total Games Played

001

Played in 2024

000

Games Backloggd


Recently Played See More

Chants of Sennaar
Chants of Sennaar

Jan 02

Baldur's Gate 3
Baldur's Gate 3

Dec 31

Cultic
Cultic

Dec 31

Void Stranger
Void Stranger

Dec 23

Viewfinder
Viewfinder

Oct 22

Recently Reviewed See More

This review contains spoilers

While it certainly does stumble at points (mostly around the ending) I think much of my excitement of this game comes from the potential that an entire adventure genre based around learning conlangs (or real world languages) has. The narrative of the game is pretty clearly a modern retelling or reimagining of The Tower of Babel, which results in the game going for variety rather than depth of any of the four languages it teaches the player. However, there is some pretty significant crossover in how the languages are constructed; all of the languages are written left-to-right, are logographic, and don't have a spoken component (as far as the player is concerned.) This isn't to say that the languages themselves don't have significant differences in their construction (the bard language in particular was difficult for me to wrap my head around when I was trying to translate it because of its sentence structure) but that is to say that the potential that this game shows has a LOT of room to grow.

I think the surprise malware-horror ending that every indie game made post-Undertale engages in takes away from this particular ending a little bit, and there were points where the direction is a little too unclear made worse by the utterly labyrinthine design the maps engage in. When this game is successful though, it nails both the rush of feeling smart for solving a puzzle, and the enjoyment I get from getting a difficult Duolingo question right on the first try.

Maybe the best incremental game Ive ever played, mostly because its incrementalism exists to actually prove a point. Not only with like seeing what it would like to be an AI with the express goal of making paper clips from the first person, but also like reading it as a business sim, it really expresses how capitalism incentives particular behaviors. Like it makes sense that several economic crashes would occur because of extremely high risk debt, because at a high level of wealth, its the only way you can chase the high of making it big. It really feels nice to see number go up, and then to see number go up faster. And that itself is the problem.

I played this for like 5 hours straight, what the fuck.

You basically play as Martin Shkreli, the poison salesman from the Runescape quest Murder Mystery, and the Potion Seller from Potion Seller. Pretty good!