Nice enough sandbox. I adore the world, its quite original and as we all know, robots improve literally everything. Combat's pretty bullshit though. Its only either trivial or way too arduous, there's never a middle ground. Most machines, while extremely cool to look at, are absolute pigs who love to blindside your ginger ass. The story is nice and actually pretty intriguing, I really did want to know the main mystery. Graphics are cool, with machines being the obvious standout, music has some nice tracks, the camera feels way too close to Aloy, there's a merchant who sells you machine parts in case you need them for a mission or for upgrades, but none like that for animal parts such as skins, which are also vital for upgrades, and that sucks because hunting animals is boring Got it for free with my console when I bought it , which is pretty cool.

I'm so mad at myself for not finishing the game in one or two seatings. Instead of an afternoon, it took me a year to finish this thing. All the impact the story should have had kind of went down the drain for me. Despite my own laziness, this is a pretty good experience. Nice story, with some interesting things to say and it made me think, and some good music.

The third Zero game down, hooray. This was probably the easiest one of them all. I can't remember a single boss from the previous games I was able to kill first try, but it happened several times here, and one of those was the final boss, which is surprising. It's still a great platformer, and the story keeps being pretty decent for a fucking Megaman game, I'm curious to see how it will end on Zero 4.

I literally started this game on 2017. I feels nice to finally be done with it. Of course, it has been quite a while since I last played, so the ending lost a lot of its potential impact for me. Still, I don't remember ever being particularly invested on the story, and fortunately, the gameplay is good enough to compensate. It's probably the best stealth game I've played, and my only complaint is that it could have used more nonlethal options. Almost all of your possible upgrades are lethal takedowns and gadgets. Pretty recommended

Well, that was over quick. According to the Itch.io launcher, I installed this game less than an hour ago, and now I'm done with it. I have to admit, I probably would not have played this if I didn't get if for free. It wasn't bad, mind. One day, we will all croak it, and I think this game portrays the feelings of those left behind on a pretty accurate way. As most things, death is pretty diverse, and you get to see a lot of cases here, which are treated with a lot of respect. A young man who took his own life, a woman who died of cancer, an unidentified homeless man whose corpse nobody claimed. It made me appreciate the job morticians do even more. Music is pretty decent too. If you feel like playing a relatively slow, short and contemplative story, I can recommend this game, although I'm a bit more hesitant to do so on the regular, full price. It depends on whether or not you feel its worth $10 considering the length of the game

Got it for free on Epic. Man, I'm conflicted about this game. It feels like I should have loved it, but for some reason it just didn't fully click for me. The game is beautiful, the art style is vibrant and pretty unique. The music is also great, with a lot of memorable songs packed on the relatively short story (took me about five or six hours to finish, I believe). Game looks and sounds great, but I ended the game just feeling bewildered. The whole gardening thing felt really pointless, despite how much fanfare it gets. Every ingame day you are usually tasked with growing one on different parts of the island, and once you did it there is virtually no reason to touch them again, as the only thing you get out of them once you got whatever you needed to progress is more seeds, with which to grow more shit. It's not fun, its not particularly interesting, just plant the seeds of whatever color you need and bang your drum.

I did like the story, though. Not the main story, which is a lot of pseudo magical uninvesting garbage, but the interpersonal drama between the residents was great to read, and it helps how lively each character's sprite is, and even the text boxes have little animations as a way to show how the person is feeling. Mutazione is a small town, everyone knows everything that happens, and one's problems affect the whole community. The devs describe the game as a "mutant soap opera" in almost every marketing blurb, and I'd say that is pretty appropriate. I wouldn't say its all that melodramatic though, characters felt pretty real and relatable. I suppose I would have liked that the game was a bit longer, but I prefer finishing a game with a "wait, that's it?" than a "thank god that's finally over"

A decently enjoyable spooky romp. I got very tense at points, even if the game is never all that scary. It is an almost 15 year old game, and it shows its age sometimes. It looks about as good as you could expect from 2005, the combat is satisfying if janky at times, with weapons sometimes landing a hit when it feels out of reach and vice versa, but hitting the face of some poor bastard with a sledgehammer and it making a shower of blood and broken teeth is quite rewarding. I am particularly fond of the voice acting, with the game only having a grand total of 4 voice actors, with everyone except for Thomas' VA making a titanic amount of random enemy and other character voices, as well as sfx. It just amazes me how flexible the voice actors were. I should try the sequel, even though I heard it isn't as good as this one

Absolutely adored New Leaf, this game is that but with a plethora of improvements and QoL changes.

The title isn't lying, it took me at most three hours to beat. That includes several crashes that erased decent amounts of progress, which did dampen my enthusiasm. A very chill, fantastic little game. Beautiful music, lovely graphics, a very satisfying gliding and climbing system, with a lot of things to do in its decently sized island. Very recommended if you want a relaxing game to tide you over until Animal Crossing comes out.

This time I finished the second route, Unlimited Blade Works. I gotta say, it kind of grew on me. I definitely was way too harsh with the previous route. If you like visual novels, you know what to expect here. Sex scenes are still awful though, thankfully there's only one in this route instead of two. It totally works without them

Another Megaman game down, another Megaman game where the bosses curbstomped me into Haggis. You know, I feel like I was a bit harsh with the previous game, since I didn't mention anything but the ball busting difficulty. The music is really great, all tunes sound nice if a bit forgettable, this and Zero 1 look really damn good, with a pixelart that is still a joy to look at, and even the goddamn story has some nice moments. My complaints are on gameplay, unfortunately. This game replaces Zero 1's lance with a whip, which does the exact same, only adding the ability to hang from walls. Its mildly useful against like two bosses, and necessary for completing some levels. Therefore, it would help if it wasn't so wonky to use. Making it actually latch onto walls when you need it to is more of an art than a science, I never figured out how to consistently get it to work. Pretty cool continuation of the series, I'm interested on where the story is going, took me about 2 and a half hours to finish

Played it on the recently released Zero/ZX collection for the Switch. Definitely a classic Megaman game. It was a bitch to finish, bosses kicked my ass an ungodly amount of times. Having said that, the fact that the aforementioned collection I played the game in had a function called save assist really helped. It basically replaces the lives system the game originally had with a lovely checkpoint system, with unlimited retries. This did make it so I barely saw the stages however. Every single boss fight has a checkpoint just outside of the boss room, meaning I only needed to finish a level once to reach the boss, as opposed to the dozens of times each boss turned me into mashed potatoes before I could kill it. Still, my biggest complaint is that you can't skip the dialogue before each boss fight, so you have to read it every single time you try, which got stomach-churningly annoying several times. Overall, cool game, took me about 3 hours to finish, probably because of the save assist

A very neat game. It does its absolute best to portray an often ignored in media and very real mental condition in the form of the main character Senua, who spends the whole game fighting with herself just as much as she fights everything in Helheim. The binaural sound worked incredibly well, making it feel like the voices in Senua's head came from everywhere and nowhere at the same time. However, in my opinion, by having a permadeath mechanic the game kind of shot itself in the foot. Since the player will lose all progress if it dies too much, the game simply cannot be too hard. This meant that in order to compensate, the game is almost pitifully easy, regardless of difficulty (which only affects combat), making it so I completed most puzzles first try and without really thinking. I particularly remember a section where Senua can't see and there is a lot of monsters lurking around which instakill you if they grab you. It was presented as if you had to be really careful, but I found it extremely easy to just run past all of them, virtually unmolested. Its a weird dissonance, how the game tries to make you feel as hopeless as Senua with all the gory and dark imagery, the annoying voices bickering while you do things, and the whole permadeath thing, but at the same time being so easy that you can just breeze through all the challenges and walk out unscathed. Combat is pretty fun though, if a bit simple. You rarely fight more than 3 enemies at a time, and enemies go down quickly enough that it's never too much of a chore to mow them down, but the animations and the crunchy sound effects make it all viscerally satisfying. Despite what I've said until now, Senua's Sacrifice is a good game which deserves all the praise it's gotten, and I'm very excited for the sequel.

I recently got into Fate by playing Grand Order on my phone, and I wanted to try more of the series. I'm honestly not sure how to feel about this. I played the Realta Nua version, which originally took out all of the porn scenes but with a patch that restored said porn scenes, because I like to live on the edge like that. They feel like an afterthought, poorly written and awkward, as if the game wasn't supposed to have them in the first place. It's totally playable this without them, in case you want to sit through the game because you hate yourself or something. Story was okay if very anime-ish, music was surprisingly good, the drawings are decent, if dated. My biggest gripe is the length. It took me 25 goddamn hours to play through the first route out of 3. Needless to say, it was a chore at times. Characters just go on and on and on about uninteresting garbage which did chip at my patience. I only recommend this to fans of the Fate franchise or weebs with a fuckton of free time and some catheter bags, like myself.

A mediocre metroidvania. The story tried its hardest to be interesting, but at the time of writing this I finished the game like two minutes ago and I don't really remember much of it. Music is generic chiptunes which I definitely don't remember at all, the pixel art is great but the colors are just a boring mix of brown and purple, and the combat is kind of interesting, but bland. The game's most distinguishing feature is using the titular Timespinner to stop time, but its actually possible to finish the game without using it once, so its just a gimmick that isn't used to its full potential. Overall, I don't think this game is very good