2018

i beat this game by throwing a chair at necron with amarant

i am so grateful that the events of this game were (almost) completely forgotten in kh3

-Megaman, why are you helping me?
-Because we are both robots.


I played the Mega Man World V DX fan hack. Minakuchi puts on an absolute clinic in how to make a great Mega Man game. The formula that we know and love remains intact here, but it’s been refined to a science and the level design is often more original than Capcom themselves tend to be. There’s so much personality in Mega Man V’s memorable new enemies, its fun platforming challenges, and its spacey, high-tempo music. Interestingly, there are no Robot Masters, and, for the first time in the mainline series, Dr. Wily isn’t the final boss! Instead, Minakuchi puts forth 8 new “Stardroids,” all of whom are based on planets and have very good designs. A couple of the Stardroid weapons are essentially the same as ones in prior games, but most of them are as good as we’ve ever gotten in any other game. This is one of the best titles on the Game Boy. Outstanding.

aqua dress up time is pretty fun

Hey! I got this weird little thing added to Backloggd!

I actually... didn't really hate this. For starters, this isn't really a game. Instead, it's more of a... Mega Man X themed... math practice... tool? When you run the game, the Capcom bumper and opening movie of Mega Man X4 both play. That was pretty funny, and I have my doubts that this was really sanctioned by Capcom. Still, the production value actually kind of surprised me. Everything was completely legible to me, even though I do not speak Taiwanese or Mandarin. There's even some bland original music and a decent little UI going on here.

When you start the game, you enter your name, and then you're taken to a screen full of legally distinct Mavericks. Each "stage" is sort of an endless stream of various math problems, and you select your answer by running forward and jumping into the correct answer bubble. You avoid the wrong answer by ducking. As far as I could tell, there's no shooting to be had here. Occasionally, X performs an idle animation and removes his helmet to reveal a full head of hair. Once you score over 500 points (50 correct answers, by my estimation), you're teleported into a... math... battle... with the corresponding Maverick of whatever stage you're on. The Maverick just stands there while you solve slightly harder math problems. When you get enough answers correct, the Maverick dies, presumably through the power of math. There's no stage clear status or final boss.

Like I said, this is barely a game, but I had a lot more fun that I did with Mega Man for DOS.

Mega Man, I’m not in the mood to finish you off today, but just remember… I’m the strongest!

Rockman & Forte: Challenger from the Future is hideous, sluggish, and it somehow feels excruciating despite its 1.5 - 2 hour length. An absolute chore that does not exactly give me hope for the rest of the WonderSwan’s library. Still, I’ll toss a couple of stars because I like the appliance-themed Robot Masters and a couple of the weapons.

The price of peace is high, X thinks to himself. Who or what must be sacrificed for it to become reality?

Mm… I really didn’t enjoy this much at all. It feels great, as is generally the case with Mega Man games, but it’s a shallow husk of Mega Man X. Underwhelming weapons, irritating music, and the weakest collection of bosses that I’ve encountered in this series thus far ensure that this one will be easily forgotten. It’s also laughably easy other than the horribly designed (optional) platforming challenges. Mega Man X2 is a cover band.

As long as Mavericks exist… As long as evil exists in the mind of humans… I’ll come back again and again!

For the most part, Mega Man Xtreme is a brisk, condensed version of Mega Man X. The setup here is pretty interesting—a new group of Mavericks, the “Shadow Hunters,” hack into cyberspace to destabilize the planet’s security systems, thereby forcing X to jump into cyberspace himself to stop them. It’s a decently novel, if convenient, reason for X to replay stages from his very first game. Xtreme feels pretty great to control, and the graphics are very good for a Game Boy Color title. While this can never replace Mega Man X, it’s more than worth its salt as a fun little companion piece.

As X stares out at the burning remnants of Doppler’s lab, his body trembles from an unknown sorrow.

Wow, I really liked this one! Really imaginative Maverick designs, kinetic movement (a vertical air dash!!!), wonderful music, finally getting to play as Zero a bit, and some interesting boss weapons made this a great palate cleanser after Mega Man 7. The power fantasy in this one is the key, I think—running through Doppler’s lab with the Hyper Chip and Zero’s saber is an absolute blast. Be warned, though, because this game is brutal until you start nabbing a few upgrades for X. Well, that’s it for Mega Man X on the SNES.

X, you can't dare to fight me. Your big heart. That is your kindness and your weakness. I'm okay... trust me.

This was my childhood Mega Man X game, and, unfortunately, I cannot stand it. Inconsistent difficulty that hovers between grueling and piss-easy, one of the worst sets of levels of any of these games, a baffling slate of boss weapons, grating music, far too many collectibles, and a countdown system that I’m still not sure I understand. It looks nice and plays pretty well, but that’s a pretty low bar for Mega Man. Miserable.

one of those games that you're daydreaming about playing when you're not playing it