The hand-to-hand combat isn't as tight or varied as in the Arkham games, but still brutal and engaging. The story isn't particularly interesting but keeps things moving. Certain activities are intriguing at first but tend to become a bit tedious toward the end. Despite all that, the atmosphere, the well-realized post-apocalyptic open world, the fun car combat, and the upgrades make this a game worth checking out. The terms "underrated" and "better than the sum of its parts" are often used when referring to this game and rightfully so.

Not all games should be as daring as The Last of Us Part II, but those that aim to be should take notes. Technical achievements aside, this was a roller coaster ride of emotions, unlike anything I ever experienced in a video game. Anger, love, empathy and compassion... they were all on display and I didn't get to choose what came next. From the moment I started this game, The Last of Us Part II drained me physically and emotionally, but if somehow the Lord gave me a second chance at that moment... I would do it all over again!

As with most of these types of games, there isn't much gameplay to talk about. You move from place to place, listening to audio logs and uncovering a mystery on a spaceship. The experience is short, the mystery is intriguing enough and the voice acting is pretty good. A nice palate cleanser for a Sunday afternoon.

Maybe I set my expectations way too high, maybe I came to this game way too late, or maybe I was just having a bad day. Whatever the case, while I was intrigued by the premise, I also felt like something was missing. Maybe the Ultra Deluxe version adds that missing piece, although I'm not rushing to try it. The game has some clever writing, but so does Portal 2 and that's a much more engaging experience.

Having played this game 10 years after release, I found it held up surprisingly well, both in terms of gameplay and graphics (I was able to push everything to max on my modest PC). I appreciated the episodic nature and even completed the game over the course of a year, just like a TV show. The story had some twists and turns but I found it a bit convoluted at times. The atmosphere is what sets this game apart and I'm really excited to see what they can do with the sequel.

This is by far the best couch co-op game my 12-year-old son and I ever played. The gameplay is so much fun and the levels are so inventive! Do yourself a favor and don't watch any videos before diving into this game. Being constantly surprised by the different locations and mechanics is the second-best thing about the game, with the best thing being the minigames. They are so basic, yet we spent so much time beating our high scores and I can't wait to go back and discover all of them now that we finished the game. Totally deserves all the praise it got!

I remember enjoying the first two games more than this one. The story felt convoluted and confusing, the main villain is uninteresting and the progression isn't very satisfying. Oh, and the UI choice for the skill tree is pretty weird. That being said, the game looks great, the combat feels pretty good and the bow is as awesome as I remember it. I just wish I had the chance to use it more. Tombs and crypts were nice, but nothing blew my mind.

The writing is better than in previous Quantic Dream games, but it's still a mixed bag and problematic at times. That being said, the presentation and acting are solid (Clancy Brown is great as Hank), and playing the game for 5 days in a row as if it was a TV show was a thrilling experience. Given the branching narrative and the number of endings one could experience, I could see myself revisiting it a few years from now.

I'm not much of a pinball person, but this game quickly won me over with its satisfying gameplay, charming visuals, and relaxing music. The only gripe I would have is the lack of clear directions toward my next objective. The map is so zoomed out that it almost becomes unusable. I got stuck a couple of times and had to watch a YouTube walkthrough. Other than that, I would highly recommend the game if you're looking for that palate cleanser in between those big game releases.

While it was nowhere near as creative in terms of gameplay as It Takes Two, I really enjoyed the story and the way it was told, with beats borrowed from various prison escape movies. The mechanics are fairly simple, but they kept me invested in the characters and curious to see what comes next.

There's quite a bit of swearing and some violence, especially towards the end. I played it with my son who is 13 and he could handle it, but unlike It Takes Two, this is definitely not a young kids game.

It's a pretty short experience, that we finished two seatings, which I really appreciated.

This was one of the games that I was most excited about, but that I kept postponing. My extremely high expectations combined with its lack of a checkpoint system, its stiff dialogue moments, and my inexplicable mistake of not leveling up when I should have almost ruined the experience for me.

Luckily, I got used to saving more often and came to terms with the fact that not many games will be able to match the seamless cinematic masterpiece that is God of War, the game I played before it.

Horizon Zero Dawn has been an unusual experience, combining moments of frustration and exhilaration. Still, I ended up spending 40+ hours in what is probably one of the most exciting open-world games I ever played.

And although I should know better by now... I'm super excited to play Forbidden West!

Through the years, I kept finding this game in bargain bins, but I ignored it for many years due to its middling reviews. In 2022, after watching a few videos about it, I decided to pick it up for 3 €. I mean... how bad could it be? It turns out... not that bad!

I found most characters and their voice acting pretty bland overall (except for Jordi and T-Bone) and the story was nothing to write home about. The main protagonist quickly turns from being just a hacker to a remorseless killer, which felt forced, despite them trying to touch on the morality of it all towards the end.

That being said, some of the most fun I had with this game was the gunplay and taking downs bad guys with a silenced pistol in slow-motion, after hacking my way through cameras to get a lay of the land. I ignored most of the side stuff and focused on the main quests, imagining that I'm John Wick and taking things less seriously. I was able to enjoy the game a lot more and even finished it.

Honestly, I'm really excited now for Watch Dogs 2, which I hear is a lot less serious.

The first time I tried playing this game was on the PlayStation 4, but it didn't grab me, so it got lost in the shuffle. Last year I picked up a Vita and thought I would give it a try, thinking playing it on the go might help. It didn't, so I abandoned it once more.

Finally, when I bought a Steam Deck this was one of the games I was most excited to try. I just couldn't come to terms with the fact that this well-beloved game didn't click with me.

I managed to roll credits, but I can't say playing it was the experience I was hoping it would be. The gameplay did little for me, with the only things pulling me toward the end being the interesting visuals, the awesome soundtrack, and my stubbornness to see it through this time. The story was just ok, but the storytelling was pretty good.

This was the first game by Supergiant Games that I played and it was kind of nice to see where they got their start. Hopefully, this will help me appreciate their later titles a lot more, especially Hades!

God of War is an impressive technical achievement, a triumph of game design, and a masterclass in what it means to truly revive and reinvent a franchise. On a personal level, this was the culmination of a story arc that began with a younger version of myself playing the original God of War on the PlayStation 2, my very first console game on my very first console. Almost 15 years later, here I am with a boy of my own, receiving valuable lessons in fatherhood from an axe-wielding Kratos. Who would have thought?

I played this while also playing Syndicate. I did miss the grappling hook, but I appreciated the shorter story and the little easter egg at the end. The naval combat makes a return, which I did enjoy. This was the perfect Steam Deck game! It works well, the battery time is pretty good, and looks great at a smaller resolution.