you either


I̵̧̧̛͎̳̼̞̹͓̤̼͛ͅT̶̢̧̨̧̹̲̱̦̮̖̮͗̀͆̀̉̀Ș̶̝͌̀̌̉̈͊̒͋͒̉͝ ̵̤͉̎̀͂̔̒̓̊̓̚̚͜Ẩ̷̤̂̋̈͑̑͘͝B̸̖͖̥̪́͆͒̈́̈́̾̚̚Ǫ̴̹̗̺̜̝̖͈̟̙͚́̂̏̀Ȗ̴̢̺̪̜͍̺̎̏̀̔͗̃̿̈́̕T̶̨̟͉̏͆͝ ̶̧̡̢͈̯̪̰͎͔̺̟͓̱̀T̸̨̢̪͒͌̐̊͋̊̒̔̐̉̒̔ͅͅI̴̡͍̫͕̱̼̭͖̗̤̘̤̦̿̕M̶̳͍̦̙̹̙̠̩̳̦̑̌́͂̇̇͘͝Ȅ̴̡̳̯̻̖̹͔̮̦̉̕͝


or you

(=ↀωↀ=) 𝘮𝘺 𝘤𝘳𝘦𝘢𝘵𝘰𝘳! (=ↀωↀ=)

What a wonderful step up from the first game (which I love wholeheartedly as well!). The music is absolutely incredible as always, and the battles, bosses, characters, storylines all come together in a world that feels so alive, with each town and NPC having their own distinct personalities and little stories that you can't help but snoop into at every chance you get with a variety of path actions.
It's clear that Team Asano took the first game's criticism to heart - this time, you can actually feel that these travelers are friends, as their storylines intertwine towards a very beautiful and satisfying ending and epilogue.
After 85 hours and doing everything there is to do in this game, I sincerely feel like Octopath Traveler II is right up there with the best of the best in the genre.

A game that has dog and cat transformations, pee fetish, a surprisingly sincere commentary on fake news and predatory journalism, and an even more surprising well-researched background on British history and folklore can only be a GOOD game despite its numerous flaws - which I couldn't even be mad about because it only made the whole thing such a weird, but memorable, zany and, dare I say, charming experience.

One star docked for that goddam hellh- drinking game, though, which the devs seemed very proud of, for some baffling reason, for them to tack the freaking thing TWICE on the main quest.

2021

this game is sooo good, i want to carry it around with me like in a diorama

an extremely polished experience to the point where the only adjective i can use to more accurately describe how it felt to play it would be 'delicious'

A marvel of creativity and charm in every aspect - battle, story, interactions. My only gripe with it would be the lack of more in-depth quests for our companions.

Roguelite deckbuilding narrative-driven goodness with amazing art style, character design and writing.

2018

the closest we'll ever get to a perfect game i think

This game oozes charm and personality, I loved almost everything about it, though I think it needed more added incentive inbetween runs to keep the player going - like another reviewer said, I also got to a point where I wasn't having much fun and had to put the game aside, though I eventually came back to it after a while and beat it.

A superb game with an enthralling story and an exciting spin on the deck-building genre. I loved my time with it so much that I have been coming back to it over and over again, just to be immersed in the setting and talk to these characters once more.

The game really suffers from a lack of save states, though, and more than once was I forced to restart my run because of a tiny mistake compromising the entire playthrough. Also, I feel like the tutorial should be better implemented - I felt like it didn't do a very good job of explaning the core mechanics of the game, but maybe that was just me.

Those tiny frustrations aside, Signs of the Sojourner is a truly hidden gem of 2020, with a fantastic soundtrack to boot.


A 16-bit gem through and through, and the most bonkers representation of Brazil I've ever seen in this medium, with a Christ the Redeemer statue in the middle of a square, an NPC straight up saying "I love carnival and soccer", not to mention the translation having a real hard time with stuff like "churrasco" being translated as "surasco" and Rio/Riotto being translated as "Liotto". 10/10

The only problem with this game is that it's too dang short

Good visuals and presentation, but the gameplay factor was a little underwhelming

Shadowbringers is what every Final Fantasy game should strive to be: whimsical and fantastic, emotional and mature, fun and engaging.

From the moment we are thurst into the expansion's first area, until the very end, the story does not let up, thanks to Natsuko Ishikawa's wonderful writing. It made me fall in love with characters old and new, as I got invested in their personal conflicts and how they were interwoven with the main plot.

Not to mention the music here being arguably one of the best in the series and gaming in general. Soken proves himself to be a household name once again, the mad man.

I wish I were better with words so I could write essays upon essays about this game and how much it positively affected me. Alas. I'll just say this: if you love Final Fantasy, or RPGs in general, or, heck, gaming, please play this game, it'll be one of the best decisions you could ever make, trust me.