This ranks as the least enjoyable Bethesda game I've ever experienced. I want to emphasize that my opinion about this game is not solely influenced by my bias from playing Baldur's Gate 3, as many tend to assume when people critique Starfield for some reason.

EDIT: I am creating a entire section at the end of my review to log how many times I got softlocked in the game. So many of which happened in the main quest and I couldn't straight up progress if I didn't use console commands, on one instance I got softlocked twice in the same quest.


(Warning: A barrage of personal opinions follows)
Bethesda needs to seriously evolve. They've stuck to the same gameplay formula since 2002? I mean, Skyrim was a blast in 2013 and remains one of my all-time favorites, but it's clearly lost its charm in 2023. This game probably boasts even more loading screens than Skyrim. Its gameplay is undeniably more tedious compared to Skyrim and Fallout 4, which, I admit, also weren't known for thrilling gameplay, but we're comparing their past titles here. This game occasionally crashes when I fast travel, and you do a ton of fast traveling in this game. On one occasion, fast traveling actually caused my PC to completely shut down – I saw a bunch of green pixels on a black screen, and my PC just rebooted. For the record, I've checked for overheating issues, and that's not the problem. I haven't completed the main storyline yet, but it's been dreadfully dull so far. I don't typically pass judgment on things I haven't finished unless they're exceptionally bad, and this falls into that category. It's just a slog to trudge through the main quests. However, the side quests and faction quests seem somewhat more enjoyable. Strangely, stealth doesn't function properly, yes, in a Bethesda RPG. Enemies can spot you from the opposite side of a building with their backs turned, and the entire building goes on high alert to your location. Everyone seems to praise the lockpick system, but to me, it's dreadfully dull and feels like a chore. I often skip containers when I see them, and, honestly, they usually just contain Junk(2) or Crap(5) anyway. The starship's function is practically nonexistent since you fast travel most of the time. You only use the ship for mandatory quests and random space battles. Not having maps didn't particularly bother me, but it's a peculiar design choice. The UI is a mess; do yourself a favor and download StarUI. There are no ground vehicles; you essentially bunny hop across the planets for literal kilometers. You can come across the same building/cave twice within 10 minutes. I cleared a building in Luna and traveled to Mars, first thing I find is exactly the same building with exactly the same enemy placement. Empty random generated planets, which aren’t really planets, just square areas you land on with invisible walls. Players get stuck on completely flat floors, NPCs glitch through walls – you know, the usual Bethesda bugs. The fact that they're still using the Creation Engine in 2023... Well, that's a whole other story. I might add more thoughts as they come to mind. Thanks for coming to my TED talk.

!!! Following are the softlocks that I've encountered;
The Empty Nest main quest; "Take the artifact" wouldn't proc even if I did picked it up(and the event that's supposed to occur when you get out of the cave wouldn't occur), so I had to use a console command to progress the quest to next step.

All That Money Can Buy main quest; Near the end of the quest you have to talk to Walter before taking off from Neon, if you talk to him you can't leave the conversation and locked in a staring contest, your only option is to load a earlier save. I fixed this with a console command to progress the quest.

All That Money Can Buy main quest(2); After I fixed the conversation the quest progresses into "Take of from Neon", I take off, nothing happens. I can't fix it with console commands, if I do I can't control my ship for some reason. So I go switch my ship to "Wanderwell" instead of the "Frontier" I've build from scratch(deleted everything and made something new from the tutorial ship) and when I take off with that ship the quest progresses and the event that's supposed to proc in space once you take off happens.

Overdesigned side quest; Again you get stuck in a conversation with Walter when you try to complete the quest, granted this completes the quest but you are still stuck. But this time I can't leave the conversation even with console commands; "disable/enable", you can use "coc" command to teleport out of the Lodge and come back but Walter remains untalkable, like forever. There is no "Talk" button on him, so in fear or breaking things even further with the main quest because you literally can't talk to him I just forcefully completed the quest with a console command.

Nearly all Power from Beyond (power quests); all of the bugged after some point, and I don't know why. I land at the planets to find the temples, no scanner distortions, no nothing. If I find the temples by sheer luck, they are unnamed, just "Temple" and they don't give any powers.

Revelation main quest: The quest tells me to go to the Masada III. I jump there and what do you know, there is a floating quest marker. I assume it's supposed to be a ship but can't interact with it no matter what I do.


This game is truly exceptional, packed with a wide range of engaging activities, hidden treasures to discover, formidable monsters and bosses to confront, and captivating locations to explore. I don't know if people still say that but it is NOT the same game, it offers a fresh and unique experience and you will start to notice this after one or two hours.

The adaptive soundtrack adds an immersive touch, dynamically responding to your surroundings and actions. Building goofy ass contraptions, crafting sick ass weapons from the spoils of your foes, responsive and reactive controls (horses still suck don't ever use them, instead just build a bike and live out your Akira-inspired fantasies.) There is so much to praise about this game that this review would extend far beyond necessity.

Lastly, it is absolutely imperative that you avoid any spoilers for this game. I strongly advise disconnecting from all social media platforms and refraining from searching for any information about the game. Dive into the game without any prior knowledge and fully immerse yourself in its captivating world. Trust me, the last boss sequence alone will be an incredibly rewarding experience if you approach it with a blind playthrough. So, go ahead and indulge in the game without any hesitation or preconceptions. Enjoy every moment to the fullest.

complete lack of a morality system, no consequences for one or two choices you will make, overused fall from grace trope, uninteresting characters, no point in exploring since you will only find a chest with a "insert rarity color" robe, crafting timers which take up to 15-30mins, main character is a complete dumbass and will sometimes shout out how the puzzle must be solved if you spend 30 seconds in a puzzle room looting stuff, mediocre story and a really lackluster ending. If you look past these the Sebastian and Ominis are interesting characters and combat is enjoyable I guess?

Baldur’s Gate 3 once again proving that secret to making the perfect game is putting bunch of weirdos together and make them face a world/universe ending scenario.

Wish Bioware would develop more games like Mass Effect these days. This is such an iconic masterpiece. You'll like it if you like space operas.

It's like a less scary stalker experience with a car in it, featuring fun gameplay and progression. The pacing and storyline are genuinely intriguing throughout the journey. However, reaching the end, you realize that nothing significant unfolds. Instead of feeling a sense of accomplishment and perhaps a tinge of sadness that often accompanies completing a compelling game, you're left feeling disappointed. Despite its potential for a solid 4 perhaps a 4.5-star rating, I could only muster a 3.5 due to the lackluster finale.

I'll just share two quotes and lastly, some of the lyrics from the ending song which stuck with me for years after finishing the game which I also think they pretty much summarise the game perfectly. And you'll probably have chills too when you see them in game.

"GIVE UP HERE?
DO YOU THINK GAMES ARE SILLY LITTLE THINGS?
IS IT ALL POINTLESS?
DO YOU ACCEPT DEFEAT?
DO YOU ADMIT THERE IS NO MEANING IN THIS WORLD?"


"Everything that lives is designed to end. They are perpetually trapped in a never-ending spiral of life and death. However, life is all about the struggle within this cycle."

It's like I'm carrying the weight of the world
I wish that someway, somehow
That I could save every one of us
But the truth is that I'm only one girl
Maybe if I keep believing my dreams will come to life
Come to life

The game which spawned a fucking genre is ironically very bad.

blasphemous blade my beloved

I don't know why but I remember having more fun playing Warband.

good music, surprisingly a more mature story than recent entries, lame new generation pokemons especially new 4 legendaries, paradox pokemon(future/past pokemons) are a cool concept but done on boring pokemon, can't tell anything about performance since I played it on a emulator which had zero problems performance-wise.

think of terraria with a campaign but with less bosses and less progression.

basically terraria but worse in every possible way

was really fun to play this in class with my deskmate, sucks that it has a toxic playerbase and it is p2w