anchgu7
Ok, so this is one that I really liked up until I had absolutely nowhere to go, and felt like I was just wasting my time playing it. I think this was the game that made me realize that I like the idea of expansive metroidvanias more than I like actually playing them. It all comes down to the sense of progression, and for me, when that progression halts (or worse, is lacking entirely), I end up dropping the game. The map system in this game sucks ass. I have this marked as abandoned, but you never know, I may pick this one up again some day.
2012
2018
2021
Fantastic co-op platformer+ game brimming with creativity and ideas, none of which overstay their welcome. The plot is decent, nothing special, but the gameplay is so well done that I don't care. A rare co-op game that actually requires cooperative gameplay between players in order to progress through the game.
2019
2011
2010
2019
2018
I love this game, and eventually I'll get my ass to finish the campaign (about halfway through now). This game got me to do what RCT never could, and that's give a damn about what the theme park actually looks like outside of just building dope ass rollercoasters. I think it's probably for that reason that after deep diving for a few weeks, I always have to give myself a several month break, because making a park both functional and aesthetically pleasing is a lot more work than just min-maxing the scenarios.